terox
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Everything posted by terox
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Start missions with no players
terox replied to mpmumau's topic in ARMA 3 - SERVERS & ADMINISTRATION
what you are seeing are persistent missions that were started with players connected who then all left Why on earth would youn want to Start a mission with no players, that just doesn't make sense. At least an admin should be present to ensure quality gameplay otherwise all you will get is mindless chaos -
the admin password is set in the ****.cfg in your root directory, the same file you set your steam ports and MOTD once you have this admin login defined then open the chat ingame and type #login YOURPASSWORD
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There is defintely a market for a good pvp server (Not the mindless non teamworking type of ctf's c&h's that is typically found). I need some good missions first though, enough for say two sessions. Then we can organise the N0.2 server to run them say once or twice a week until there are sufficient regulars to be placed in as admins
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We play A&D which is PVP but on a much slower pace and way more tactical that death matches, ctf etc We are being incredibly slow at knocking out new missions at the moment, but hopefully in the near future this will change There has also been a discussion about running a pvp night for the likes of ctf, c&h etc
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Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
According to this post http://forums.bistudio.com/showthread.php?166635-Servers-not-Responding-to-external-sites its an engine issue with the game browser -
yes it will because you then are also the server
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I dont know how the headless client integrates with the server as far as keys go. The issue with offering a bisign, especially when the addon comes with a userconfig that allows editing the values without changing the actual .pbo is that if there was a bisign made available for it, anyone could connect to your server with their own customised values and therefore run clientside superAI which is not what you want. So from that perspective, the only addon that could be released with bisigns is one that had the settings inside the addon and therefore not allow server admins the ability to edit them. I suspect the best approach is for you to sign the addon using your own key, that way you can restrict who has it, eg just the Headless client. If you havent done already, making a key and signing an addon isnt difficult. There is nothing stopping you signing my addon for your own server useage I suspect the best
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random 0.5 scripting code does not apply within a config and this is not something you would want. This defines the upper and lower skill levels that units can have. This is further modified by additional config attributes like camouflage etc. It is them further modified by setskill, the skill slider in the editor and the serverside arma3profile think of it like allowing an rpg to fire totally innacurately or super accurately over very short or very long ranges
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Either you are running addons that the server doesnt support (e.g runs bikeys for) or they are running addons/mods that you dont have
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am in the middle of some major building works so havent had chance yet to look as to why folks are having issues with this. its a simple config overwrite and doesnt have any scripting but maybe the dev branch has locked config overwrites, anyone having the same issue on Stable build ?
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zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
terox replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
zeu_ServerSkills is a different addon to zeu_A3serverBriefing check your root addon folder for zeu_ServerSkills.pbo -
An official DEV server would be of use to them. It would be a nightmare to admin though and where would they get good missions from, its hardly politically correct for them to use 3rd party missions and their own missions don't cater for 40-50 players. It may open there eyes up to what is actually needed though
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Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
There is no definitive answer to config values for the arma3.cfg. After 10+ years we are still waiting for this to be explained in detail and a methodology to actually set them correctly You only have to compare server admin's posted versions of their settings to see there is no consistency at all over the values used. There are many theories put forward, many different calculations. I would simply try the following link and take it from there http://community.bistudio.com/wiki/ArmA:_Tweaking_Tips (I did link this in the first page of this thread under the section "SERVER OPTIMISATION" -
and did you run some debug code to verify the addon is running, eg output getarray (configfile "cfgAIskill" etc etc that will verify you are running the addon, alternatively add a syntax error to the userconfig and try running it on your local player hosted server, it will give you an error if it is being loaded you cannot edit the cfg settings via the test mission, it can only be done via the userconfig. The test mission setskills the units, eg ranges within the upper and lower limits of the individual skill type set by cfgaiskill
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@ Numrollen. The actual AI performance on spotting isnt just down to the cfgAIskills, there are a lot more config values that modify this per unit. Such as Camouflage etc. cfgAIskills is the base line to which these modifiers work. So a unit class will modify the base settings, then the skill slider and the ****.arma3profile will modify it further. All I did here was give you a tool to modify the baseline and I defined a value that works okay for us. To tweak everything to the point where Protegimus took it in A2 is way too much work and way too time consuming. #Blackburn [Tier-1] try running the dev mission that is included in the download, try with and without the mod at max range 600 and then 300 to see the difference. Its possible the accuracy needs reducing more, but as it stands now it is way way better than BIS default. Also run some code to see what values are being used by the server, maybe output cfgAIskills to the .rpt file. The addon is a simple overwrite of BIS cfgAIskills, nothing more You can modify those values to completely nerf the ai if you wanted to.
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thats the name of the mission in your mpmissions folder on the server (However your example mission name is a BIS made mission, it will be in one of the addons somewhere)
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The same place as your Arma3.cfg (Bandwidth settings) SYSTEM.vars.Arma3Profile If you have not defined a -profile switch then this will be in the default profile location, a users folder on C drive somewhere. (Not sure where because I always use a custom -profile as for the userconfig\zeu\zeu_CfgAISkill.hpp it should be userconfig\zeu\zeu_ai.hpp redownload from the link on the first post of this thread that was fixed 2 days ago and is mentioned in 2 different posts on this thread ---------- Post added at 08:46 ---------- Previous post was at 08:45 ---------- if anyone is using different settings to the default, can you let me know what you are using please . ---------- Post added at 08:47 ---------- Previous post was at 08:46 ---------- The addon CAN be used in single player. The only place it cant be used, is in a multiplayer environment by the client if the server has verifysignatures turned on, which is recommended so that clients cannot join with any addon they please.
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Let me try to explain. For all intents and purposes, this is basically a much more powerful option that the skill and precision settings for friendly and enemy in the arma3profile difficulty settings that server admins can set This addon overwrites the BIS config values for AI skills. (That is all it does, it is a very simple addon) This addon is ideal for coop servers. It rewrites the skill values to the ai that are local to the machine that runs this addon, e.g the server. Unless you are a group leader with AI in your group, then all other AI are run by the server and will use the settings in this addon. The reason why this addon has not been released with bikeys is so that clients cannot connect to a server that uses verify signatures and allow them to run whatever skill values they want for the AI in their group. If they could, they would be able to reset the config values to create super AI and basically cheat without verifysigs picking anything up. It is easily possible to create a version of this for clients, where all the files are enclosed in the addon, which would then stop them from tampering with any values set. There are however 2 issues with this 1) The addon has been designed to allow easy customisation of the values via the userconfig file by the server admin, to tune the AI to their liking. If I were to create a clientside version, it would not match the Server's customised values 2) The addon does not create addon dependancy in a mission, which means clients don't need it anyway, and for it to work as one would want, the addon would have to create addon dependancy. This can actually be enforced if i were to define say a game logic in the addon with a zeu class which you could then place in the mission, but that simply isnt practical for most servers. I dont currently have the time to fine tweak the values and release a well configged set of skill values, which is why this addon has been designed to be so easily edited by server admins. The only real way to make this as a "common" addon (i.e server and clientside)is to tie it into another addon, afterall , this only rewrites some BIS values just to stop the AI from being so laser accurate and spotting you from too far away The old addon simply allowed you to select a value inbetween the config class high and low skill settings for each skill type. It overwrote any setskill commands run and also overwrote the skill slider that the units have in the mission editor. This addon changes the config values directly while not effecting skill slider or setskill code It is not possible to remotely inject configs or config values to clients from the server. The old addon injected code that changed the skill values via a setskill command, however the values that could be selected were between the ranges set by default BIS cfgAIskills
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User using custom content is blocking people from downloading mission file
terox replied to USteppin's topic in ARMA 3 - SERVERS & ADMINISTRATION
if you are running the dev patch, maybe the patch broke the mission, thats pretty common -
What is the deal with servers and mods!! >: (
terox replied to CombatComm1's topic in ARMA 3 - MULTIPLAYER
Dont assume that admins dont know how, maybe they just dont want to host the addons. Afterall its their choice not yours you can of course buy or rent your own server, build up your own community and place whatever mods you want on your server and then see how quickly it will be populated :-) To host an addon pack takes up quite a lot of administration time. To host a full conversion mod is much easier, even thought its a lot bigger. Admins & server hosts don't make money out of doing this, its a hobby and some times its not very fulfilling and most of the time it costs them too. Theyt also have limited time. 24 hours a day divided up into work, family, sleep eating and then their hobby. Stop being so selfish and be thankful that we host servers for you (FREE OF CHARGE) in the first place. -
take a look at their official missions and then think about the quality of the gameplay you would get also why would it be any different to the rest of the typical wasteland/domination./annex servers Its the presence of good admins that makes these types of servers good to play on. Unfortunately the majority of servers dont have that, so all you get is disorganised chaos. There is way more to Arma3 than these missions, you really need to look for a good server which are few and far between and for a mission that isnt named any of the above
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sorry, slight oversight. Rename the userconfig\zeu\.hpp file to zeu_ai.hpp or redownload. The hosted file has been updated
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zeu_ServerSkill (Serverside AI skill setting addon with userconfig configuration)
terox replied to terox's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have created a better addon that will replace this addon which is limited in scope by the values defined in cfgaiskills Follow this link http://forums.bistudio.com/showthread.php?164740-Zeu_CFGAIskill&p=2508718#post2508718 -
Intermittent 1-2 second freezing problem on Altis with dedicated server
terox replied to USteppin's topic in ARMA 3 - SERVERS & ADMINISTRATION
this is a problem across a lot of servers. It's got to be an engine issue not a server config issue, we cant all be wrong with our configs -
Why does almost every game have VAS virtual ammo box.
terox replied to Reuben5150's topic in ARMA 3 - MULTIPLAYER
VAS can easily be edited to restrict access to whatever weapons and or equipment the mission maker deems fit either via classname, unit name, group or whatever you feel is necessary. Dont knock VAS, its a neat gui system. Its the implementation by mission makers that makes every weapon available and its pretty obvious what type of servers the OP plays on. (That is not a criticism, it just shows lack of experience on alternative mission types) There is more to this community than wastelands, Domination etc, you just need to look