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sasrecon
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CatBook-Yi23332 started following SASrecon
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New 15.36 x 15.36 island map WIP (since October '12)
SASrecon replied to daringd's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks awesome! FYI I don't think dev tools will be released anytime soon, from what I've heard DayZ standalone moddability is pretty far down the roadmap, but that discussion should be kept on the DayZ forums. -
Panthera VS Taviana Island Size
SASrecon replied to eran100's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Taviana. I know these are DayZ maps, but count up the 1km grids and you'll get an idea how big they are: http://dayzdb.com/map/taviana http://dayzdb.com/map/panthera -
Ski Resort WIP (10x10km)
SASrecon replied to SASrecon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Unfortunately no plans for that, however if one day I decide to expand the map to 20x20 I'll definitely include some sort of airstrip! -
Ski Resort WIP (10x10km)
SASrecon replied to SASrecon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You bet! http://goo.gl/maps/2HzqY -
Hi guys, I'm working on creating my favourite ski-resort in Arma Google maps link: http://goo.gl/maps/huxsc I thought I'd share some screenshots etc. in-case any of you want to see this sort of thing in Arma. Remember it's very early days but here you can get an idea what sort of map this will be: http://i.imgur.com/ATDRkSS.jpg (331 kB) http://i.imgur.com/utFmsJ4.jpg (373 kB) The idea is for it to be snowy above 800m and fade into grass below that I'm new to map making so it may take a while for it to be released but I can't wait for it myself, and if anyone would like to help out with modelling some buildings/advice for making snowy maps that would speed up the process and improve the end result :) If feedback is largely positive I'll post more screenshots every major update. -- R3con
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Altis :D
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Hmm in the ticket it says Running on the road should take less effort than running on grass. Actually over longer distances it's better to run on Grass, it absorbs more of the impact when you're running/carrying weight for example. Maybe if you're wearing trainers and sprinting on a man-made flat surface then it's quicker over a short distance but over a longer distance/if you're wearing boots and you're not sprinting flat-out I really don't believe there would be that big a difference in speed/fatigue. So maybe they could tweak it so that if you're doing the burst-sprint it's quicker on a road, but running/jogging is just as quick on grass as it is on a road? But with the bushes I completely agree, it would be a cool feature to play around with :)
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What d'you mean 'added' freelook? It's always been there just press alt? again, just bind everything normally and use alt? It's an Alpha?
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Looks awesome! Only problem I have is that I'm finding it difficult to quickly distinguish player names and channel names :P
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global banned on arma 2 going over to arma 3
SASrecon replied to calvinrox's topic in ARMA 3 - GENERAL
But you'll always get the mongos who download some fake PC-boost software which steals their CD-Key and to get banned from all Arma games because of that would simply suck.. -
Many thanks BIS! I'll get myself PMC an ACR with it, then gift the Arma X I got from Arma 3 Supporter edition to someone else and not waste a load of games just because I want the DLCs :P
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Equiping Night Vision and Rebrether On Spawn - Need Help Plz!
SASrecon replied to Phonix644's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try: this addweapon "NVGoggles"; -
The guns you miss (until they get modded back in)
SASrecon replied to rasdenfasden's topic in ARMA 3 - GENERAL
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Arma 3 & Soft body Physics (e.g. BeamNG); What do you think?
SASrecon replied to Darkplayer38's topic in ARMA 3 - GENERAL
Oh god not this again... -
Can't seem to create PBO in MPmissions
SASrecon replied to SASrecon's topic in ARMA 3 - TROUBLESHOOTING
Fixed - For anyone else who has this problem, solution is to run steam as administrator :S