Streaks
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Everything posted by Streaks
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Arma 3 Beta Release thread - Prices, times, regions etc all questions here.
Streaks replied to SocialDiscord's topic in ARMA 3 - BETA DISCUSSION
For those of us on the east coast who might not know. I just noticed on the countdown that they are apparently about 7hrs behind EST. Wish I'd have looked at that sooner as I figured I could be one of the lucky first few onboard with the supporter version by punching the button right at midnight my time :) So, guess I'll get some rack time and set my alarm to get up and fling my money at them! I can't wait hehe! :) -
Arma 3 is not going far enough with Technology
Streaks replied to instagoat's topic in ARMA 3 - GENERAL
I am not terribly picky....as long as I can still have my 1911 :P Talk about miltech that has stood the test of time! -
I'll pass on the Obrez thanks :P Though I would like to see better handling of the sights when moving. Especially for pistols and SMG's that are designed to be used while on the move and CQB etc..
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You know, personally I'd LIKE to hear updates about Ivan and Martin as they happen. I understand the hush hush involved, court case coming up and all that. But at the same time I am rooting for them. I'd be curious to know things like what kind of lawyers they have aquired for themselves (hopefully the worst, rabid, kind of lawyers), and if there's an actual court date yet. Also, why has this not seen the light of day in major media?? If Bill Gates got arrested doing something similar he'd have been out by now from all the bad press brought to bear on Greece if nothing else. As for the lack of updates about A3.....I think the upcoming, eventual court case has pretty much put the brakes on this project. Would you want to make a product that might be involved in a court case and then later the court orders the core of said game to be changed or removed? Personally I'm more worried about the guys getting out of stinking Greece. I'm going to boycott everything and anything greece in the meantime!!
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Sorry to generalize :) And THAT would be an awesome preorder benny!!!! I'd totally pay extra for a nice ArmAIII stein!!
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So um...thanks for lumping me in with two groups there. See I was thinking something not along the lines of "I'm different" as much as "he served in <campaign>" I find it amusing that while a lot of ArmA fans are quick to denounce the bf and cod guys.....they themselves are being just as bad in that they set up an elitist jerk attitude that looks ten times worse than any attitude the cod fanboys ever offer up.
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Multiplayer Balancing - Will Arma3's MP be balanced?
Streaks replied to BLSmith2112's topic in ARMA 3 - GENERAL
LOL, I understand what you're get'n at. I guess my post was more like "it all gets unbalanced when CAS shows up" :P I personally would be ok with things being as realistic as possible. If I'm on the ground and just die in an explosion I'd expect it's from a bomb etc from a plane I didn't even know was in the air. And if I'm in the air and just die then I'd.....oh wait that happens now! LOL :P :D Also.....aren't countermeasures able to be set to automatic in military aircraft now days?? ---------- Post added at 12:20 ---------- Previous post was at 12:17 ---------- Ah....but it's a game that's meant to simulate warfare, ergo it should be as realistic as possible IMO. Maybe there could be some option in the lobby setup for all parties to "sign" some kind of "convention" dealing with certain assets or bullet types before each match heheh :P -
The ability in the editor to edit existing stock maps and make changes then save them. WITHOUT having to go use third party software to decompile everything first! If I want to add air hangars to Takistan's CTI for example, I should be able to just open it in the editor, set the option and then save it as another file name. I can't now, I have to use some kind of third party utility and know programming or basic scripting bla bla bla this needs to be easier IMO.
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Ok no to the ranks, what about some kind of campaign ribbon on one's uniform?
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When coming in for a bomb run, it would be much more ralistic to be able to lock a target (either lased by a friendly or from my radar), from more than say 2000Km. As it is now it feels like WWII dive bombing and that's in the A10. If I try it in the Harrier at 600KMh it feels like I'm right on top of my target before I let fly. The whole point of CCIP is to be far enough out that I can release the weapon and then peel away to safety so no shrapnel tickles the delicate innards of my airframe. AND to reduce the chance of return fire. Air should engage from miles away also. So, in short, I'd like to see a more realistic/sim style of air to ground weapon deployment as well as air to air. And how about VTOL that is useful, I personally find the Harrier's VTOL annoying and broken.
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Multiplayer Balancing - Will Arma3's MP be balanced?
Streaks replied to BLSmith2112's topic in ARMA 3 - GENERAL
It's all fair and balanced until someone calls in an A10 lol The franchise caters to a different mindset. Those of us who don't MIND being assigned a position or job of "just guard this sector" and doing so for an hour or more because it's IMPORTANT to your team. In my case I often will make a position at an airfield so planes can rearm/refuel and use my AI to help guard it from fixed positions as well. It can be a very important task to just drive a supply truck and earn cash with salvage too. etc etc Balance in this game to me at least, would just seem silly. -
Maybe everyone who preorders gets an extra rank in the game? Just an extra bar/stripe ya know? Nothing that affects game functionality just for looks, or maybe a little ribbon on their uniforms? Something kinda subtle but those in the know will look for ya know? :)
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NVIDIA video card(s) owners read here!
Streaks replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
lol and here I thought my humble GTX260 was running hot at ~60° C hehe I was using NvTweak and apparently it came with a mild OC. Because when I uninstalled it the GPU now runs around 50°C under heavy use. -
ArmA2 / OA (low) performance issues
Streaks replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
So um, anyone know why I'd be getting the problems I posted at page 170? I tried OA yesterday just for shits and grins and had a few friends rotate in and out over the course of a 24 player takistan CTI map. ZERO problems, everything cranked as high as it would go, playing at max monitor rez....fluid graphics I get on ArmAII and try the same on a big map (this is hosting mind you), and it's sluggish. I can connect TO a server and get amazing performance all game long. But when I HOST a game it just starts chugging. -
ArmA2 / OA (low) performance issues
Streaks replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Whenever I host a game (listen server), the game runs just fine for about 30 minutes to an hour. Then it begins to slow down and gets more sluggish as the game goes on. Eventually, things get to a slide show....menus render the box with nothing in them for like fifteen seconds or so and...it just becomes unplayable. This happens even if it's just me playing a local LAN game with nobody else in the game. The odd thing is, if I connect to a friend who's hosting the game is amazing. Fluid FPS with everything at max settings. Rich color depth, dark shadows and deep blacks etc. I'm not running any mods currently though I have tried a few so they're still in the directory but I load it up clean. Has anyone heard of this before? CPU: AMD Phenom II x4 955 @ stock 3.2GHz Mobo: BioStar currently (had to go cheap this time) RAM: 16GB DDR3 GPU: nVidia GTX260 (no OC) HDD: 1TB WD 7200rpm OS: Win7 Ultimate x64 As I said, I can play for HOURS with NO issues what so ever as long as I'm not hosting. I thought maybe it was the router or something network related but I can't see how this would cause this kind of issue. I also thought that perhaps I'm playing CTI style games all the time that perhaps there's just too much info at some point for the CPU to juggle everything and it starts lagging. I know the CPU isn't the greatest but I'd not expect it to have THIS kind of issues. Two of my clanmates also have the exact same problem. One who's system is almost a twin to mine and the other who has an i5 with high zoot hardware in it. Any help or pointers would be appreciated. Thanks :) -
If the A-10 IS put in the game (please devs, please!), then please be sure to also have the ability to change the load-out (I think this is part of the modular vehicle thing they've mentiond?). Also, the GAU8 Avenger fires a mix of ammo IIRC...something like five HE rounds and the fifth being a DUAP round? Also, wasn't there a change in the configuration of the GAU8 at some point that switched between area saturation to a much tighter impact area? I'm a little fuzzy on that one. Also, the weapon is limited to a timed burst due to the accumulated recoil being able to out thrust the engines and slowing the plane to a stall point IIRC. So maybe have the vehicle slowing down under cannon recoil should be put in there too? :) ---------- Post added at 18:22 ---------- Previous post was at 18:17 ---------- Oh, and the ability to "cook off" grenades would be welcome too! The old mod for the UT99 engine, Infiltration did a great job of this as well as grenade aiming. They didn't use the off hand ala WWII style, so it took time to learn to be accurate with them but once learned it was VERY well done IMO. But, you'd get the grenade out, you could then simply hit fire and throw it or, hit altfire/rmb and release the spoon, THEN hit fire to throw. Air bursting was an art in that game and I killed myself a lot trying to learn proper aiming and cook times, but I also became pretty darned good with frags!! Nothing better than going around the base of a three story building and hearing a rifle report above you....look up to see a sniper's muzzle flash exiting a window. Take out grenade, cook, toss up. All he sees is a grenade appear in his rifle sight right before it goes off hehe :P
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Too much muzzle flash and reload animations?
Streaks replied to DemonMustang's topic in ARMA 3 - GENERAL
Agreed....I'd also LOVE to be able to SELECT either direct or top-down while using the Javelin!! And a proper firing animation is due as well IMO. CoD4 I think did a good job of the animation in the SP story were you are using it to fire at the armor moving over the bridge. It pops out, THEN fires the main booster and climbs. Also, I'm a little ignorant here I admit, but do all the RPG/missile systems in the game actually have reloads as an option IRL? The AT4/M136 is a single shot disposable IIRC, are any of the others? -
Too much muzzle flash and reload animations?
Streaks replied to DemonMustang's topic in ARMA 3 - GENERAL
My favorite is still the .45ACP :) The shotty beats my shoulder up too much, just thinking about the 3" magnums (fired a few of those), makes me ache! I have an old neck injury on that side and I can only put about four rounds through my shotgun before I'm in a lot of pain :( -
Too much muzzle flash and reload animations?
Streaks replied to DemonMustang's topic in ARMA 3 - GENERAL
I've fired several rifles, pistols and even a shotgun or two at night. What made the biggest flash? My Colt 1911 Series 80 hands down. But, even then I STILL had to load up +P to make a nice big ball 'o flame. Standard milspec ammo in the 1911 made moderate to no flash each shot. The .44 revolver I fired (Ruger Super Redhawk), made surprisingly little flash. My Rock River AR15 with the hybrid comp/hider (standard A3 IIRC?), in low light and night time shooting made next to no visible flashes except for every now and then. My friend's AK47 made a bit of flash but it was not every shot, more like every fifth you'd get a little flash. And my 870 didn't make much at all if any. I think what folks don't understand is there's a reason modern powder is called "smokeless". Go read the wikipedia article about it, just look up smokeless powder, it's a very good article. And I agree with what several have said, and I can tell you AS a handloader....there's a difference in powders used for civillian ammunition vs military. And, note too that milspec rounds are typically loaded hotter than their civillian counterparts. The footage Booster posted I think is a perfect example. You DO INDEED see muzzle flashes....just not every shot fired...and not typically a brilliant ball but a quick flash of flame. As I understand it, it chances of flash increase with shots fired between cleanings. -
Booo.....I enjoy gun runs though :) Also, it's a plane from the 70's that's still (so far), seeing active duty and won't be replaced until 2028 or so. And if the new game has aircraft bombing more than gun runs (guess CAS is up to the choppers now), then I hope there's a better way of commo between troops and the fighters. And that while in a fighter I can target something from say, 5K up at least. Or at the very least, a CCIP that works like it should would be handy :)
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Um...maybe I was unclear. I was asking if anyone knew if the A-10 would be in the game or not. I ask this because I >>DID<< read the first post and did >>NOT<< see the A-10 on the list. SSSsssooooooo I was hoping maybe someone had heard anything about it, or any other fixed wing aircraft NOT ON THE LIST. TYVM
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Ok, I'm not sorting through all 100+ pages here, does anybody know if the A-10 will be in the game? I didn't see it listed on the front page of this thread. I will be MOST let down if they remove the A-10. Also, I'm hoping it'll be easier to coordinate between infantry and aircraft when it comes to target designations.
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How about the ability to mantle a surface? If my chopper gets shot out from under me and I find myself at the base of a cliff or some other tough terrain, I should be able to scale it. Or at least attept to. If there's a heating oil tank next to a house with a fence next to it and I'm running, I should be able to jump up and try to mantle over the object. Or if I want to get to the roof of the low building I'm next to, I should be able to mantle up from a nearby car or something. Not saying I want to do what those kids in Russia do for sport or anything (parcore?), but I should be able to do what humans can, climb and use my hands and feet :)
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Arma 3 Community Alpha - Announcement!
Streaks replied to royaltyinexile's topic in ARMA 3 - GENERAL
When is E3 anyway? And did anyone ever play the Infiltration mod for UT? (I refuse to call it UT99). I thought that had a very good movement system and superb weapon handling. Every weapon had it's own animations for reloading etc.. Even to the point of the MP5 requiring ejecting the round in the chamber on a tactical reload (it had the .40AE variant). -
Maybe I missed it in the front page list. But how about silent takedowns? Why is the KNIFE not on the weapon ideas list? :) Other ideas: (sorry if some are repeats, I couldn't find my post in the 500 or so pages here lol) First, I see the 1911 A1 listed as a pistol request.....it's already in the game isn't it??? My loadout always has the 1911 put in there! It's what I use IRL so I do better with it :) - more realistic movement when sighting down a pistol. I.e. if I'm sighted and step left, my pistol should NOT lean to the right. In fact it shouldn't freak'n lean at all. - iron sighting movements in general. Too exadurated in some cases, mostly when walking with a pistol of any kind. - please fix it so that when I spawn I don't have to double tap ; to swap to my pistol then back to my rifle in order to get my sights working again! - the ability to form squads in MP maps with humans vs every human having AI squads. We could still have AI filling out the squad too but it'd be NICE to have my buddies all in my squad so we can coordinate better! - the ability to switch between top-down or direct fire with the Javelin!!! - realistic javelin trajectories - realistic deformation of surroundings.....i.e. if a tank's sabot round hits a building it should leave a clean hole through the building. Same for most bullets....if I shoot a wooden house with a rifle round it should leave holes. Most houses would be fully pennetrated(sp) by most rifle rounds unless they're made of brick. Glass needs to also get an update here. - whereTF is my knife?! Why can't I use it to cut open a fence or stab someone if I'm being sneaky? - a mantle system. If I come up to say, a fence or wall, I should be able to scale over it in most cases. Perhaps it could be dependant on the weight of my loadout. But especially if I'm playing a sniper with a rather light loadout, or if I've expended most of my gear/ammo/etc then I should be able to run up to a wall and vault onto it and scramble up and over.....aren't there big training obsticals like this in basic that all our soldiers are supposed to have gone through??? Also, on a smaller scale....load up OA....go to mountain warfare CTI and get on top of an oil derrick(sp), then go prone....now try to crawl up over that raised portion on top there. It's an angled surface we should be able to crawl up onto while prone let alone standing. Basically, as humans, with thumbs, our bodies can be used to mantle over/onto most surfaces. Perhaps it might take more time to do but we can do it. Heck we should be able to climb up a tree if we wanted to! - distraction of AI.....if I'm infiltrating an area in SP or MP and encounter AI guards, I should be able to toss a rock or otherwise make a noise that they'll go investigate, thus leaving an opening for me to go through. - melee strike with rifles! - the ability to cook off a grenade. Get out a grenade, maybe hit left click to pull the pin and then hit it again to let the spoon fly, then right click to throw. - preset force/distance for grenade throws. Back in the days of UT99, there was a mod called Infiltration that did a wonderful job of this and grenade cooking. You could preselect roll (as in, along the ground, say under a car), low, medium or full force for grenade throws. This made it so much nicer vs standing there, building up arm strength (which was also an option in INF). - cleaner thermal optics. Get rid of the corona I see around trees when trying to hit infantry in/around a forest. There's a halo or corona that you get around a group of trees/buildings....I'd hate to think that real thermals do this. :butbut: - bullet and shrapnel should go through anything not designed to stop it. I.e. if I'm on one side of a civilian house made of wood, and someone's on the other side of said house, we should be able to fire through said house and have a CHANCE to hit each other. If there's solids in the house, say a fireplace or even enough medium items like the stove or washer/dryer then ok maybe it doesn't make it. Same with explosions....if a tank's HE round impacts a light pole next to the house I'm inside of, I should get showered with shrapnel unless I'm behind the fireplace, even then it's a maybe. - whereTF are the houses with basements?? - the ability to not DIE from a fall of say, five feet? Ok my leg might get a sprang or I twist my ankle, heck even break my legg if I'm packing a ton of gear, but still I'm not out of the action! I might need medical attention but hey I can still crawl around and be useful!! - I want to be able to drive my tank THROUGH a house! - if I'm driving my tank downhill at full speed and I make a sharp right turn and the tank slides.....why do my treads not pop off? :) - I know tanks are heavy but do they really go THIS slowly up hills IRL?? Also, can they really traverse the angles presented in the game? Should I be able to tackle a 50° grade in an Abrams even if it's only at 9kph? - the ability to prioritise targets for my AI gunners. I.e. "Two, watch for armor!" or "Two, watch for infantry!" this will tell my gunner to make said target a priority vs other units. So, for example, if I'm surrounded by infantry and I know some have rockets I should be able to tell my gunner to take them out first vs the guy in the technical that just rolled up. Also, maybe have something in the squad leader's list that lets you set priority for the team as a whole. Giving them target weights basically. I want my guys to target medics and squad leaders first or, maybe I want them to target machinegunners and AT soldiers first. OR, make technicals first priority....etc etc - better AI engagements....I can't tell you how frustrating it is to roll into a town with armor and have infantry close up on me right next to my tank even though I have the machinegunner scanning the horizon and he looks right past them. Having to manually call out targets is silly IMO once I've told them to fire at will. I get a lot of AT rockets hitting me due to this! - if I'm in a tank, and I hit a truck, shouldn't my tank at some point try to crawl up and over said truck? Thereby destroying it? Or at the very least shouldn't I be able to shove it and crash it against a structure and destroy it? - please fix bouncy tanks! More realistic physics for mass - choppers can't really hover in one spot for too long or else they get cavitation and stall to the ground IIRC. Please add something to reflect this - better equipment destruction simulation. If I hit a truck with my tank's main round, or a missile from my chopper or jet shouldn't it break up into chunks? - a better/easier way to call in arty and adjust the fire. So, now as it is I have to call in my strick, then call it in again (select where from, etc), and THEN adjust it (set line, radius, etc), if I'm slow on this the shells are already starting down range. I need to be able to click "from here, this target, set line, adjust area" right on the first mission call. - arty should be able to deliver flares and smoke rounds right? - PLEASE, >REMOVE< the ability to SEE a laser designation marker! If I'm in my A-10 and someone paints a squad of troops next to a tank, the troops should NOT be able to see a RED DOT and fire at the designator! And take away using batteries like ammo for the painter. - if using a laser marker on a rifle, the dot should have a bright halo around it where it strikes. This makes targeting from a distance easier....I roll in with my chopper or jet and know I have friendlies. I ask them to laser paint a target using their rifles, it will be much easier to tell which end of the beam is which this way :) I'm sure the friendly infantry will find this helpful lol - cooling.....when sighting down thermal scopes, a body that's been there fifteen minutes should be cooler than the guy laying next to him. Same for burnt out vehicles. - better weather simulation. When in a jet, flying through rain, I shouldn't see big sheets of rain, it should look to me as though I'm flying THROUGH the rain, i.e. it should look almost like a "starfield" to me. Streaks of rain flying past my canopy IF I can even see that! - water simulations need to be better. If it's raining water should pond and flow down gutters or around the corners of buildings and sidewalks. It should also drip off surfaces and I should be able to hear it patter on my own gear as well as everything around me. This makes it more difficult to hear infantry moving around. - rain and fog should impact your hearing. If you're in a big rain storm and a sniper takes a shot at you, it should be difficult to tell where from. Same for fog as a fog bank really messes with sound physics. Heck even a FOREST does this! - if enough tanks run over a fallen tree, shouldn't it become flat at some point? :) - the ability to clear a forested area. Say you want to build a structure in a spot, you hop in a tank, bulldoze over the trees and build your stuff. Now infantry can creep in there and use that for concealment because of all the trees laying there. Shouldn't I be able to set fire to them or at least roll over everything with my tank enough to flatten it? - more realistic weapon animations for some weapons. Load up OA, now grab a Glock.....first person, zoom in so it's right in your face....shoot and watch the animation, it's silly the way the case just kinda falls out the side. Also the empty brass looks as big as the pistol IMO. - FFS please change the target call-outs! When my squad is in a town and a sniper round sails past us and my bot calls out "CONTACT! Enemy sniper at 065112" <-- wtf I have no clue where that is, I'm looking down my rifle sights!! How about "Enemy sniper NORTH EAST 700 meters!" <-- hey now I know which way to look!! - the call-out system seems a bit unpolished to me. When someone calls out my two o'clock I don't often see something there - chaff......where's my chaff?? - AA missiles that use something other than heat would be nice? - countermeasures.....never could figure out why ArmA II has no countermeasures!!! When playing in the armory and flying a jet, I get a survival mission. It loads up and there's ALREADY a missile racing towards me! Here's what I see.....mission loads, screen fades from black and I instantly check the radar and see a contact...missile then hits me and screen fades back to black....c'mon! - VTOL fixed wing aircraft need to be able to transition into and out of VTOL modes smoother. Also, if I'm in a Harrier I should be able to VTOL from the ground up. And trying to land a Harrier in VTOL mode takes something like three solid minutes JUST to ride down the -z axis! I know they're not easy to fly ok? But jeez they just aren't useful the way they are now. - do real aircraft really tip over and scrape their wings when they make a turn at anything over 35kph?? Do they really bounce so much when they go over rough terrain at slow speeds? - IIRC most modern aircraft deploy countermeasures automatically now don't they? - grass....I know it'd kill performance to have it out to full view distance. But if someone is laying prone in grass for concealement, and I look at them way over on that hillside, shouldn't they be harder to see? So, to reflect this how about making that person's body blend a bit into the hillside as we can't draw all the grass around him? I think Operation Flashpoint did this rather well IIRC, especially if wearing a ghillie suit. - weapon SFX....why do the Mk16/17 series of rifles sound so bad?? Sounds like either a big pellet rifle or a small grenade launcher to me. In general, IRL I've noticed that pistols tend to pop more whereas rifles crack more in their muzzle reports (spare me the sound barrier debate here please). And at a distance, a pistol tends to be more of a throaty pop and a rifle more of a snap/crack and a shotty just booms. - big explosions at a distance don't have the right sound to me. Shouldn't they sound more like a "crump" noise to them? - if I call in say, a bomb strike from 1KM out or an arty strike etc...and I'm watching it...isn't there a chance of seeing the compression wake expand from the detonation? Ack....didn't mean for it to be quite such a list hehe, sorry! I'll hit submit!!
