Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

singis tinge

Member
  • Content Count

    20
  • Joined

  • Last visited

  • Medals

Everything posted by singis tinge

  1. I have created a few warlords missions using Spearhead assets where the US faction is the OPFOR. Until recently the Indirect Fire Support module was functioning fine but now the CAS does not work and I get the error. 'No Available Pane for Class Index Side: 1'. If I switch the side of the unit calling the cas back to independent it works again but it deffinatey worked before when the calling unit was OPFOR and OPFOR AI was also able to call CAS. How can I make it so the CAS works for the OPFOR again as it did before? I tried messing about with the below I found on the wiki but could not get it to work perhaps I was putting it in the wrong place or writing the wrong code in the sqf? SPE_IFS_planes_east Data Type: Array Locality: GEGlobal Default Value: ["SPE_P47",1] (this was blank before so I tried adding the P47 as it shows for Ind) Description: Weighted randomization of east CAS planes
  2. Did you ever work out how to get the USMC faction to work as EAST? Because whenever I do this the faction works fine as the attacking faction but the USMC Garrisons just kill eachother?
  3. Sorry to necro but I am trying to create a warlords scenario using Spearhead 1944 with US vs Germans. In the mod the US faction is Independent and the German faction is Blufor. I have everything set up to work so that the US faction spawn as OPFOR using your script when you purchase units the problem now is when the US soldeirs spawn as a Warlords Garrison they still spawn as Independent and all shoot eachother which is what they do when you purchase them as units without your scrip. Any idea how to make the independent units spawn as an OPFOR garrison without them all killing eachother?
  4. Sorry if this has been asked before but I could not find a solution online and I am scratching my head trying to work this out. What I am trying to do is create a warlords scenario using Spearhead 1944 with US vs Germans. In the mod the US faction is Independent and the German faction is Blufor. I have everything set up to work so that the US faction should spawn as OPFOR the problem is when one of my US squad leaders (set up as opfor) purchases an infantry unit they spawn as Independent and they all kill eachother even other units that spawned as Independent and even when OPFOR set as allies to Independent. Does anybody know how I can get the Spearhead 1944 US faction to spawn into warlords as OPFOR or even as BLUFOR and swap the Germans to OPFOR. I know it must be possible because the spearhead team have a warlords scenario in their mod where the US are Blufor and the Germans OPFOR but I canot unpack that to look at how they did it. I would like to create my own version of that so I can copy it to other maps and also because theirs has the French as Independent and US fighting the French seems unrealistic to me.
  5. singis tinge

    [WIP] RHS/Vanilla replacement pack

    Shame because the CSAT/Russian magazine issue is the only bug I have found.
  6. singis tinge

    Werthles' Headless Module

    When I try to connect a headless client to the server like at 3:35 the dialogue box just says; "10:56:53 Dedicated client created. 10:56:59 Client connected: 127.0.0.1:2302 10:56:59 > Player headlessclient connecting" and then never connects. Any idea why?
  7. singis tinge

    The Unsung Release 1 (Alpha)

    Now Armaholic is down I was looking for a copy of Unsung mod for ArmA 1, does anyone have a copy thy could host?
  8. Is anyone able to show an example of working code or does anyone have a working mission template using vanilla assets as examples so we can copy the code and then change the unit names to whatever we want? I have been trying to get vehicles from mods to spawn by copying other peoples code but no matter what I try I just get errors. I am a novice at ArmA scripting and I have no clue what I am doing. I tried copying Dirty Del's code and changing the unit names but it didn't work for me.
  9. singis tinge

    FFUR'85 (2008 edition)

    But what about the error message ?
  10. singis tinge

    FFUR'85 (2008 edition)

    I have to arm all my guns and the rebels guns in the breifing now ? when i loaded the Hostage mission my AK47 was empty the rebel medics had no guns and an error came up at the beggeining saying Missing weapons somthing.
  11. singis tinge

    FFUR'85 (2008 edition)

    Ummmmmmmmmm i cant run ressistance missions because it says there are weapons missing when i load it my AK's have no ammo in them and the Rebels dont carry guns i also get very extreem lag when using tanks and infantry in towns and when soldiers go prone when being shot at they dont get back up again ever, so they crawl through the whole mission will these be fixed in the patch ?
  12. singis tinge

    WH40K BETA TEST

    My problem with the computer dieing usualy happens during combat usually after a leman russ fires or somthing loud shoots or at least usually it is.
  13. singis tinge

    WH40K BETA TEST

    Alright tired out the mod made a simple game orks charging against guard noticed two problems 1. grots go fucked up when strafting and 2. your computer sometimes dies at random every so often, apart from that the modles look amazing and the sounds are also amazing if someone can tell me how to sort out the computer dieing thing itl be epic, also are you going to iron out the bugs in the IG pack because they look the sex.
  14. singis tinge

    WH40K BETA TEST

    Awsome work guys cant wait to see what else you do, are you like going to transfer everything from DOW, would it be possible to make some maps aswell, and do you have a website where i can find all this stuff in one place ?
  15. singis tinge

    HELP COMPUTER RESTARTING !

    Ok here it is, i recently had OFP, FFUR 2007, Dxdll, and many addons installed, then i had a power surge resulting in total loss of al my data. i recently reinstalled OFP, Dxdll and FFURSLX 2007 (Without extra packs), mrBurnsHighResIslands and patched the game to 1.96 unfortunatly every time i try to play a mission or sometimes half way through a mission or the in game menu background the game will randomly restart the computer (this does not happen with vanilla OFP). so i thought mabe it was the Version of FFUR i was using so i installed FFUR 1985 Woodland, Same problem. i then read a thread about changing your system falure auto restart thing to turned off. This worked to my surprise (using FFUR 1985) so i then installed FFURSLX2007 and it still worked, thinking it was fixed i then isntalled The other 2 versions of FFUR1985, Whinter and desert, then whilst starting the resistance campeign on FFUR1985D the screen went blue and i had to turn off the computer. after turning it back on i tried using FFURSLX2007 and it did it agian. so can you help because at the moment my favourite game (+mods) arnt working. i cant post my specs cos i dont know them but when i find out il tell you. hope you can help.
  16. singis tinge

    HELP COMPUTER RESTARTING !

    Il try to find out what they are lol but yea it only restarts for the FFUR SLX mod not regular OFP so i think the mod is the problem but it only seems to do it with more than one mod installled
  17. singis tinge

    HELP COMPUTER RESTARTING !

    I still need help here hope you havent forgotten about me ?
  18. singis tinge

    HELP COMPUTER RESTARTING !

    Still same problem annyone gonna help me here ?
  19. singis tinge

    HELP COMPUTER RESTARTING !

    Oh wait this is the audio settings in the game right ? yea i always have hardware acceleration on but EXA off.
  20. singis tinge

    HELP COMPUTER RESTARTING !

    Theres nothing on the screen it just goes blue, and im sure my dad installed the latest GFXcard drivers. so how do i turn hardware audio acceleration back on ? what do i do to fix it ?
×