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roberthammer

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Everything posted by roberthammer

  1. roberthammer

    Malden DLC discussion

    https://www.projectargo.net/static/images/blog_malden_larche_old.jpg This old version of Malden 2035 looks better imho than the newer one that has more Greek island colors and old one has the color scheme of the original Malden also if they cant do new buildings for the A3 Malden , then you can reskin them to look different for example taking the white paint and making it to darker gray/brown
  2. roberthammer

    Malden DLC discussion

    Why you telling me what i have to do? i have my right to criticize so keep that to yourself
  3. roberthammer

    Malden DLC discussion

    I would rather pay to have that, a proper Malden instead of Generic Greek Island 2.0 that's called "Malden" in A3
  4. roberthammer

    Malden DLC discussion

    Free or not that doesn't excuse recycling the Altis objects , you know
  5. roberthammer

    Malden DLC discussion

    so this "Malden" is final in terms of objects and houses? if so then that's a big disappointment :wacko:
  6. roberthammer

    Malden DLC discussion

    Yes i know that ,but it might be too late to change the Satmap and environment tho
  7. roberthammer

    Malden DLC discussion

    This "Malden" is just another generic Greek island while it has few nice new houses ,but sorry but i expected different Malden It could be called Stratis 2.0 and nobody would even notice the difference :wacko:
  8. roberthammer

    Malden DLC discussion

    I agree , it should resemble the old Malden after all its aimed for ArmA's 16th anniversary aka OFP the best example is from CWR2 mod that recreated all CWC islands and those are true to original islands
  9. roberthammer

    Malden DLC discussion

    Well good then but i like the OFP version of the Malden which wasn't greek at all and i know it was based on real greek island but still atm it looks more like a Stratis :P
  10. roberthammer

    Malden DLC discussion

    So the Malden is filled with Greek buildings? ah :/
  11. roberthammer

    Malden DLC discussion

    Show screens instead of talking about it :D
  12. roberthammer

    RH Pistol pack

    yea , btw there new sound tech going on with tails - so its not only one sound but double the work now heh
  13. roberthammer

    Zee - M107 - announcement

    Cobra Assault Cannon :P
  14. roberthammer

    RH Pistol pack

    I will fix it myself but yet i have to find a good free time to at least fix the damn config
  15. roberthammer

    Orange DLC (wild) SPECULATIONS !!!

    It's just a codename - it can be anything really , for example as the description says "unique perspective on the battlefield" , it can be a civilian pov or something like that
  16. roberthammer

    Development Blog & Reveals

    while its true that US vs RU is getting old but the proper CWC remake would be ideal for this opportunity
  17. roberthammer

    Development Blog & Reveals

    Maybe lol I did wish to see official Adjustable NV and TI just like in VBS because this automatic adjustment doesn't work correctly
  18. https://www.facebook.com/astfor
  19. roberthammer

    NIArms Release Thread

    Well i don't think Keymods will be used that much , M-LOKs are way more cost effective imho that's why you see US army switching to M-LOK
  20. roberthammer

    General Discussion (dev branch)

    Well at least add some mod folders to get rid of the cluster mess in the arsenal when using a lot of mods https://forums.bistudio.com/topic/189979-folders-in-virtual-arsenal/#entry3014020
  21. roberthammer

    (SMA) Specialist Military Arms

    @ThrashInc - That 3D 1X is actually 3D 4X - you can switch to 1x and back simply by pressing NUM -+ (same buttons that you zooming with all 2D scopes) and that doesn't mess your MRT keybinds at all
  22. roberthammer

    (SMA) Specialist Military Arms

    Ian's Specter has 1-4x and buis/red dot modes - only thing that it doesn't have is the PIP
  23. roberthammer

    (SMA) Specialist Military Arms

    Can you explain that "further functionality" ? and what's wrong with Ian's Specter when you saying that it isn't working properly?
  24. roberthammer

    General Discussion (dev branch)

    Zubr from start should have used .357 magnum and that was intended to use but for some reason BI gave it .45 ACP and i guess now it is more like the .357 which is good and they could rename that ammo
  25. roberthammer

    Visual Upgrade – Feedback

    Not that shiny you say ... https://i.ytimg.com/vi/XiOt-zyMzz8/maxresdefault.jpg :rolleyes:
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