norsu
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Everything posted by norsu
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Now with boonie hat!- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Recreate OFP content with few liberties to make things more interesting. In the screen I posted we have our current resistance (Fia) uniform. It's Swiss M70 Alpenflage with Norwegian M77 boots. In OFP resistance units had Alpenflage uniforms and some sort of vests. M70 combines both vest and uniform -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Once NSVT gets made (not a priority atm) it's just a matter of copy paste but for now we'll go with ye olde DShKM. Basic T-72A in FIA colors:- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have to correct myself - C'85 will feature T-72AV: Should be accurate for the timeline anyway. Notice the slightly deformed ERA layout on side skirts.- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Visually T-72AV would be closer match but T-72B with ERA (T-72BV) will do for now. -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Indeed. We will have T-72B with ERA which could be the spiritual successor to OFPs odd T-72. -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Soviet T-72: Note the red stars and blueish rubber side skirts like in OFP- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Basic MUTT is almost done:- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Testing some improved MUTT textures and new materials: Still WIP naturally. Click for hires.- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wheels are done so everybody should be happy now- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Tire thread is based on Goodyear AT-2A. Another option would have been Michelin XZL. -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New set of wheels for M939 series by Mr.Skellington: Wheel textures are still WIP -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The 5t truck had indeed camo paint in OFP. Camo itself won't be a problem but if we make one it's probably MERDC camo. But since there were many variants of this truck in OFP, there might aswell be different styles. We'll see. -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I started working on M939 series 5t trucks. They will use Arma 1 models for now but with new textures. Arma 1 M939 models will get some love with new wheels and other little details. We can export the wheels and details to brand new M939 model whenever that gets done. M939 series early wip: -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's my aim for vehicles. I take my inspiration from BIS A2 units like Humvee which was mostly covered in dust and dirt. -
ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Abrams WIP textures V3S textures- 711 replies
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ARMA 3: Conflict '85 - A CUP expansion
norsu replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
After a long hiatus from Arma modding I started working on textures again. I'm working on a new BTR60 texture and I was hoping someone could tell me if this camo scheme is appropriate for 1980s: A simple olive green variant is already shaping up well, just need to add more details like dirt, scratches and stuff.Also I'm thinking a captured FIA variant with hand painted camo would be a nice addition. -
FDFmod team presents first release for ArmA 2 + Operation Arrowhead expansion and ArmA 2: Combined Operations. Here's a snippet from the readme: Download links: http://www.fdfmod.org/wp-content/uploads/ArmA2_FDFmod.exe (USA) http://junk.kegetys.net/peili/ArmA2_FDFmod.exe (FIN) http://anrop.se/hosted/fdf/ArmA2_FDFmod.exe (SWE) http://seed.anrop.se/ArmA2_FDFmod.exe (SWE) http://surkimukset.net/mirrored/arma2/ArmA2_FDFmod.exe (USA) http://arma2base.de/include.php?path=download&contentid=3287 (GER) http://www.armedassault.info/index.php?game=1&cat=addons&id=1707 (FR) http://www.gameupdates.org/details.php?id=4602 (Torrent) (MD5 checksum 28405daaba9ad27c1ad7aabb6027ffe9) Release trailer: L3cMEPuiU1c Although this is an EXE installer it won't do any registry markings. Installer is actually a self exctracting rar archive so it can be extracted using e.g. WinRAR or 7Zip. Installer will also install Podagorsk 1.1 island. Podagorsk 1.1 has been included because it is used in our campaign. If you have previously installed Podagorsk 1.1, it is recommend that you don't run it together with FDFmod. FDFmod can be activated using the in-game Expansions-menu. More detailed installation instructions can be found here: http://www.fdfmod.org/a2-install/ (retail version) http://www.fdfmod.org/a2-steam-install/ (Steam version)
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Why to people play so much Life and Wasteland?
norsu replied to copper2010's topic in ARMA 3 - MULTIPLAYER
Many gamers don't have that much free time. If you have say two hours max gaming time per day, you want to use that effectively. Life and Wasteland offer casual gamers (not necessary "CoD or CS kids") easy to approach and guaranteed gaming experience just like you regular Team Fortress 2 round for example. My solution would be official milsim(ish) gaming modes that run around the clock and are suited for casual gamers. Casual infantry combat mode could have for example: -Control points á la TF2 -Dynamically limited map area based on number of players -Class based equipment -Light vehicles only -UI and scoring that promote teamwork Once casual gamers taste the milsim potential, they could move on to larger scale game modes and so on. -
Suggestions for Streamlining, Fixing Stance Adjustment & Movement Speed Controls
norsu replied to HighXplosive's topic in ARMA 3 - BETA DISCUSSION
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Very simple random markings/numbers script
norsu posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Mighty Kegetys made this: To use simply place this into EventHandlers: -
I should have been more clear with my question :). What I ment to ask are ever going to see offical addons to CWR2? Since CWR2 is the definitive cold war mod for ARMA 2 it could benefit from small additions like Polish or West German units. Just like OA has Czech and German units to increase variety. Nevertheless I'm enjoying CWR2 very much, so thank you for your efforts :).
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AFAIK this is not an engine limitation. It's merely a config setting either in the Jackal config or in some base class config which dampens all external sounds. I haven't checked but I guess the Jackal config is based on Car or Truck config. The setting in question should be insideSoundCoef.
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When it comes to campaign, Operation Flashpoint: CWC was a lot more newbie friendly in every way compared to ARMA 2. It started out slowly with simple missions where you had lots of friendly units and victory was pretty much assured even if you weren't fully aware what was going on (forgiveness). Each mission introduced something new and taught you important concepts without being too overwhelming (active training). I also liked how for the first half of the campaign you didn't have to babysit your fellow soldiers (a nod to traditional FPS). Instead you could concentrate on keeping yourself alive and study how the battlefield worked (introduction to OFP/ARMA universe). Personally I don't really think the audience has changed much since 2001. Back then the fast paced FPS games were very popular (e.g. UT99 and Quake 3). Fast forward 11 years and the potential audience is still playing fast paced shooters.