-
Content Count
135 -
Joined
-
Last visited
-
Medals
Everything posted by monotone
-
Linux dedicated server does not respond
monotone posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello, my Linux server cannot reach from a client even designate server ip address. Do you have a solution for the situation? The server is aws EC2 with ubuntu. UFW, ubuntu provided firewall is deactivated. AWS VPC security policy allows 2302-2306 UDP but no application listen on these port even after dedicated server launched. For me the server runs within linux machine but somewhat a client cannot reach it. steam@ip-10-0-0-172:~/steamcmd/arma3$ sudo ~/steamcmd/arma3/arma3server_x64 start -name=server -config=server.cfg [sudo] password for steam: 10:06:03 SteamAPI initialization failed. Steam features won't be accessible! 10:06:03 Initializing stats manager. 10:06:03 Stats config disabled. 10:06:03 sessionID: 1616aee5d01d992bf38e01b6c8e8f8803f740055 10:06:12 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin) /*---------------------------redundant lines omitted---------------------*/ 10:06:17 Failed to parse JSON file: /root/.local/share/Arma 3\OfficialServersCache\tmp.json - Expect either an object or array at root 10:06:17 Canceling the list loading process, the load of the file failed: /root/.local/share/Arma 3\OfficialServersCache\tmp.json 10:06:17 Cannot open /root/.local/share/Arma 3\OfficialServersCache\list.json 10:06:17 Canceling the list loading process, the load of the file failed: /root/.local/share/Arma 3\OfficialServersCache\list.json 10:06:17 Initializing Steam Manager 10:06:17 unable to load subscribed content list. list will be updated from steam 10:06:17 unable to load published content list. list will be updated from steam 10:06:17 unable to load cached items meta info. save and update functionality will be broken 10:06:17 Steam Manager initialized. 10:06:17 10:06:17 ==== Loaded addons ==== 10:06:17 10:06:17 dta/languagecore_f.pbo - 149197 10:06:17 dta/core.pbo - 129618 10:06:17 dta/bin.pbo - 146773 10:06:17 /home/steam/steamcmd/arma3/enoch/addons/map_enoch.ebo - 148551 /*---------------------------redundant lines omitted---------------------*/ 10:06:17 10:06:17 ======================= 10:06:17 10:06:17 ============================================================================================= List of mods =============================================================================================== 10:06:17 modsReadOnly = false 10:06:17 safeModsActivated = false 10:06:17 customMods = false 10:06:17 hash = 'B95C0B8A3CF0EF752C830DFA342BD168C90674F4' 10:06:17 hashShort = 'a0cb15b' 10:06:17 name | modDir | default | official | origin | hash | hashShort | fullPath 10:06:17 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 10:06:17 Arma 3 Contact (Platform) | enoch | true | true | GAME DIR | 1ba0bd900ebe2592bc131b6076b3188912ef400a | cc42b20a | /home/steam/steamcmd/arma3/enoch 10:06:17 Arma 3 Tanks | tank | true | true | GAME DIR | 1741984a682960e6d5cea03802d56fcb8733f1ee | e3600f2e | /home/steam/steamcmd/arma3/tank 10:06:17 Arma 3 Tac-Ops | tacops | true | true | GAME DIR | 97b1dbbcf02653320d4a971972e3fa7b86de0bb6 | 3f7c910a | /home/steam/steamcmd/arma3/tacops 10:06:17 Arma 3 Laws of War | orange | true | true | GAME DIR | 9ffa496322c2448b3406a8da16acf6acdf767b4e | 9ddb9ce4 | /home/steam/steamcmd/arma3/orange 10:06:17 Arma 3 Malden | argo | true | true | GAME DIR | 7e514225d7ca25f6ac7fd327d29bfbef7895faf1 | 3e898373 | /home/steam/steamcmd/arma3/argo 10:06:17 Arma 3 Jets | jets | true | true | GAME DIR | ca8d2b15096709f721442f1bd8daaf340efe3c7a | 4dedcd93 | /home/steam/steamcmd/arma3/jets 10:06:17 Arma 3 Apex | expansion | true | true | GAME DIR | ba42c2077a3ccc61ad9da08b0520dcdd3bf836e1 | a9ced3d9 | /home/steam/steamcmd/arma3/expansion 10:06:17 Arma 3 Marksmen | mark | true | true | GAME DIR | f4f2299213d3fbac83f93a40f3a9189981d3b4d4 | bdd1f9cf | /home/steam/steamcmd/arma3/mark 10:06:17 Arma 3 Helicopters | heli | true | true | GAME DIR | a864c4890a0a81805ec227cad1f26be1773aa0a8 | da5627a1 | /home/steam/steamcmd/arma3/heli 10:06:17 Arma 3 Karts | kart | true | true | GAME DIR | dda4727989bdfbf55ca28fe990bcf47d86ace303 | 3e52333 | /home/steam/steamcmd/arma3/kart 10:06:17 Arma 3 Zeus | curator | true | true | GAME DIR | d6bd1f0f8278a7e1c60de7d92c098cf210834cf3 | 2c4264c1 | /home/steam/steamcmd/arma3/curator 10:06:17 Arma 3 | A3 | true | true | NOT FOUND | | | 10:06:17 ========================================================================================================================================================================================================== 10:06:17 InitSound ... 10:06:17 InitSound - complete 10:06:17 Dedicated host created. 10:06:17 PhysX3 SDK Init started ... 10:06:17 PhysX3 SDK Init ended. 10:06:20 core\skyobject\skyobject.p3d: No geometry and no visual shape 10:06:20 a3\data_f\krater.p3d: No geometry and no visual shape 10:06:20 a3\data_f\koule.p3d: No geometry and no visual shape 10:06:20 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 10:06:21 Loading movesType CfgGesturesMale 10:06:21 MovesType CfgGesturesMale load time 162 ms 10:06:21 Loading movesType CfgMovesMaleSdr 10:06:27 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ext -
Hello folks, Have you tried the latest 'Rule of War' DLC? If not, you should try it. It's awesome! Detailed and fun new features, well-narrated mindful campaign which shows you how cruel the reality of war is. Through playing the campaign, you may capture the sense of consequence which comes from what you ordinary do in the game. Also, Bohemia should definitely receive reputation for tackling such a difficult issues. In an interview of ICRC, they tried to contact to many game companies but only Bohemia responds to their offer of collaboration to weaving jus in bello into commercial game product. Therefore, put aside the donation for the committee, I am confident that ICRC reached their initial purpose,let game players be familiar to rules of war without 'academic lectures'. So, the three parties, players, BI and ICRC must be satisfied with accomplishment of the DLC at the same time. This is marvelous. ....Then, so what? In the end of the day, the number of casualties in Syria or Yemen or other places of severe conflict has been reduced thanks to the DLC? It must be no because game player is not a type of person who kills innocent people in real world nor faithful advocator of anti-personnel land mines. Again, DLC itself is awesome. But ICRC would make mistake if they think somewhat to change the reality have been done.
-
Hi all, Though Eden Editor is brilliant, one of my dream since I got my tablet is making a mission everywhere. It would be nice if you can making a A3 mission instead of reading annoying news when you waiting your friends in a cafe or shitting in a train. Below list may not so difficult in Android environment. -Full working 2D editor just like OFP days -sqf/ext editing -file management -function/command reference I hope BI take my suggestion!
-
I'm not pretty sure but Orange is the name of the town where Bohemia Interactive Simulations is. http://www.businessdatabase.us/bohemia-interactive-simulations-inc-orlando-fl-32826.usbiz You know they are developer of VBS series, the professional counterpart of Arma. And also that application's identical color is orange. :) One of my wish for years is Arma and VBS cooperate more closely so that they can utilize each other's strong point. Even though my speculation cannot explain why the new studio was established in Dutch.
-
VBS3 grabbed their DAYZ Chernarus. Then, how A3 could do that?
monotone posted a topic in ARMA 3 - GENERAL
https://bisimulations.com/content/mon-06272016-0846/after-apocalypse-%E2%80%9Cde-zombifying%E2%80%9D-dayz%E2%80%99s-chernarus-terrain-military Bohemia Simulations announced that they added Chernarus of DAYZ version on their non-civilian variant of Arma series. This news made me wonder how it is fun to play DAYZ's Chernarus in Arma 3 that is technically possible obviously. -
Tweaking number of threads per page in this forum
monotone posted a topic in BOHEMIA INTERACTIVE: Web-Pages
Hello guys, Could anyone tell me how can I tweak the number of messages per page? I could find that configuration on old forum but I missed it when I came back this forum recently. Thanks! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
monotone replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you,I gonna try it now. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
monotone replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How can I activate madical system without mission editor? I want to use medical system but there are over one hundread missions to apply ACE settings. So,I do not want to put ACE medical modules for each missions on the editor but make a .sqf file that could activate medical system, setting the system and let units take some medikits. thanks. -
RHS Escalation (AFRF and USAF)
monotone replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It would be nice if we got class list for US inf- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
monotone replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We've been still missing BLUFOR units in official documentation.- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
SIX Config Browser - Editing resource - ARMA 3 Alpha available
monotone replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'd like to make a classlist which collate A3 default units to RHS units so that we can translate existing mission to RHS version. I already got xml list and modified it as a single column one. -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
monotone replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://browser.six-projects.net/cfg_vehicles/classlist/1.csv?version=73 we cannot get csv class list so far. how would we obtain the list? -
RHS Escalation (AFRF and USAF)
monotone replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for info. but I meant that a single text file which contains all classes would be nice to replace multiple units/objects at once.- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
monotone replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we get a classnames as a list so that replace default units in existing missions?- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Official launcher isn't working
monotone replied to AttentionHorse's topic in ARMA 3 - TROUBLESHOOTING
what prevent you from using PwS? -
Discover, Play, Promote missions and mods withSIX
monotone replied to sickboy's topic in ARMA 3 - GENERAL
I put the upload button and simply displayed a massage "cannot find view for.." how am I wrong for that? -
Tophe's Arma Dedicated Server Tool (TADST)
monotone replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi,since last update of TADST,AI settings are changed and added new parameters. aiLevelPreset=X; skillAI=X; precisionAI=X; You can find the change in this post. It would be nice to see these new params in your tool. -
How to get in static weapon made of backpacks
monotone posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I gave static weapon parts to 2 units(addbackpack "I_HMG_01_weapon_F" and "I_HMG_01_support_F"). In Multiplayer,one put his backpack on ground and the other made a static HMG with his backpack. But no player units could get in that constructed HMG. Only after an AI unit ordered and rode it,player units could get in that static weapon. Can you use constructed static weapons? Or is this worth to take a ticket because this problem occur on everyone? -
How to get in static weapon made of backpacks
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks eggbeast,I tried it. Because this bug occurs in mission editor and we can't get in but able to disassemble,I think the bug is not come from MP network. -
How to get in static weapon made of backpacks
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After tests for a days,I got a ticket because I become sure that this is a bug to be solved. Any information around CSW,please note on this thread or Issue Tracker. http://feedback.arma3.com/view.php?id=18690 -
How to get in static weapon made of backpacks
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Indeed,It works properly when I did the way you did. The difference between your method and mine is that in order to play multiplayer mission,I gave backpacks to 2 playable units and one dropped his parts by inventory menu and the other assembled with it. It is necessary to assemble weapons without borrowing a hand of AI when we play MP mission. -
How to get in static weapon made of backpacks
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I reproduced this problem on both vanilla and dev-build. I assume that assembled weapon missed its data of where to spawn its action menu. You can use backpack which is placed by mission editor. But please try addbackpack command.There you could see what I meant. mySoldier1 addbackpack "I_HMG_01_weapon_F";mySoldier2 addbackpack "I_HMG_01_support_F"; -
How to get in static weapon made of backpacks
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's what I done.I assembled a weapon but it couldn't get in. -
Run local script command on each client in MP
monotone replied to monotone's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It finally works on my environment. Thank you guys! -
Run local script command on each client in MP
monotone posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm making a script about light object. I want to create a growing helper when any user in MP call it. So,my script includes setlightbrightness which works only on executed machine. I found BIS_fnc_MP but it only works with functions,not commands. How can I execute "local" commands on every machine?