-
Content Count
1996 -
Joined
-
Last visited
-
Medals
Everything posted by mr_centipede
-
^^^ WOW.... almost too real. Especially when the dust kicks up and rolling around... too real. I'm impressed with ARMA3 particles
-
AV_IndUs (US Army inspired units)
mr_centipede replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No need to unpbo anything, just use the built-in config viewer in the editor. -
I assume you mean the white smoke pouring out after shot? That's already ingame, though not as spectacular... honestly it looks more like a proof of concept. About the video, seeing that video, with the crew beside their tank, I just realized the tank in ARMA3 is too small/too low. The hull of the tank in the video shows that it's almost the same height as the crew, maybe neck level. But in ARMA3, it seems like it's waist length. Btw, I'm talking about T100
-
‘Simulation fever’ - No bipods without weapon resting?
mr_centipede replied to Mirudes's topic in ARMA 3 - GENERAL
Bipod and weapon rest is not that important. The important thing should be firing from vehicle, esp from within APCs/IFVs -
Mission Editor Expansion
mr_centipede replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bravo!!!!.... That will really really really help mission editors :D. I cant thanked you enough :D -
Breath holding and using TrackIR to aim
mr_centipede replied to Cathrynn's topic in ARMA 3 - GENERAL
My only complain is when you get used to it, theres not turning back... other game without trackIR just doesn't feel the same -
Breath holding and using TrackIR to aim
mr_centipede replied to Cathrynn's topic in ARMA 3 - GENERAL
I use trackIR to bring up the sights by bring up my face to the monitor (temporary optics I think), with zoom also, because basically that's what I did anyway when trying to shoot far enemy. -
I find skillEnemy around 0.60 - 0.64 is my sweet spot. Set in-game, not in the cfg file. What I find is, the skillEnemy will make them all knowing, super fast reaction bot. coupled with precision, that can lead to super reaction all knowing aimbot... I say play around with ingame skill setting first (the difficulty menu, not editor AI skill slider), after you find a reasonable AI reaction, tweak the precision in the cfg file. For me I don't need to tweak the cfg file because I find 0.64 ingame difficulty setting is good enough
-
It should be 'STOPAGE', being british and all :p
-
Does adjust the user profile skill settings have any effect?
mr_centipede replied to tmp95's topic in ARMA 3 - GENERAL
Yes it does... For me that settings would make the AI sharpshooter player killer, so I usually set the precission value at 0.5 or below. -
Arma 3 Engine - What would have been a better option and what can we learn?
mr_centipede replied to squirrel0311's topic in ARMA 3 - GENERAL
Its not a problem, its a feature. I dont want an AI that stands like a statue then suddenly 'activates' when the player is 'within range'... But mission designer can do that also in RV engine using disableAI or disableFSM until they are needed. -
If statement [Help a noob out of trouble? :)]
mr_centipede replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think the civilian should be "CIVILIAN" as in inside the quote -
Diary entry list order method.
mr_centipede replied to bias12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I find it not really matter when it is placed, but rather when it's grouped. Using your example, when you placed comms first, then placed support, what it does it, it grouped support to comms, then execution grouped to support and so on and so forth. Because I found out if I removed the group lines, the order became messed up again... But that was during v1.0, so it probably changed now -
Quick and fun projectile path tracing!
mr_centipede replied to Hypnomatic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The purpose is to know will a bullet penetrate a certain object, and what that object do to the bullet path after is been penetrate it. Zeroing could work also. Basically just a fun way to know where the bullet goes after it exited the barrel -
Quick and fun projectile path tracing!
mr_centipede replied to Hypnomatic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is not a tracer mod, it's a script to trace the bullet path. think draw a line from the muzzle of your gun all the way until the bullet stops -
i cant see any radio subtitles!
mr_centipede replied to mechwarrior's topic in ARMA 3 - TROUBLESHOOTING
try to go to the game layout menu, apply it and restart the game. Hope it helps -
Cent Squad Link - Proof of Concept
mr_centipede posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all, I think I've finished early release of my AI script. May I present you Cent_AI_SqdLink v1.0 Introduction This script will try to mimic a cooperation between squads within the BIS High Command structure. Basically what it will do is, if a squad is under attack, it will call for help from the closest squad to his location, and share the nearTargets with the supporting squad. I tried to make more complex with the aim of making a platoon contact drill, but that was to much of a brain drain, so I simplified it to this. Current Limitation(s) Currently the script only emphasize on infantry battle. I haven't make a logic if the squad is under attack by armor or such. Bugs are also would be abundant I presume Usage 1. You need to copy [cent_sqdlink] folder into your mission 2. Put in a game logic, in the init field enter this line: nul = [] execVM "cent_sqdlink\cent_sqdlink_init.sqf"; 3. Play the game and enjoy. Sample mission is provided. License/Copyright I will give permission for anyone to mess around with my scripts and redistribute provided proper credits are given where credits are due (esp to Fabrizio_T) Credits: BIS for High Command Module Fabrizio_T & tpw for ARMA2 bDetect framework Download Link: https://www.dropbox.com/s/a0k5zk6rq6yuubd/cent_sqdlink_v101.7z Enjoy... change log: v1.01 24/09/2013 - added suppression effect(AI only - just adjust their skill (aimingShake, spotTime, courage) - refine react to contact procedure - the AI will create a hold WP, and hold out until things quiten down ( > 60 secs after the last shot fired from the enemy), then they will proceed with their mission - some minor adjustments here and there v1.0 23/09/2013 - initial release -
wow shaft light... I'm drooling already... From the video I agree some part are a bit overdone, and the edges are not 'soft' enough. These 'shafts' does happen IRL, esp in closed dusty environment like caves, where you see the dusts being lit up by the sunlight
-
What is this light shaft technology? Im still downloading...
-
CiA Petition Letter to BIS and DnA's Response
mr_centipede replied to Variable's topic in ARMA 3 - GENERAL
The regression in the community makes me want to live in a cave instead... The CiA community made a petition, DnA, a BIS developer responded it with an insight of how ARMA3 development went. It was a nice response. Lets just keep it at that shall we? -
Ah come on... At least now we have civilians other than those with polo-shorts-sandals combo. Variety is the spice of life... Okay I'm not an otaku though :p
-
I think that's not quite correct. I think they use the same method here, where for example a shilka have an enormouse damage per trigger pull, to simulate the high ROF. The game still fires 1 bullet. The ammo counter just decrease it in a fixed amount of by 5 or 10, but you're still fire only 1 bullet. The proof is, you still only sees one bullet splash/explosion when it hits the ground.
-
Cent Squad Link - Proof of Concept
mr_centipede replied to mr_centipede's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That is correct. I think they never do anything. It's only for player as far as I know -
Thanks. this one fixed it for me also
-
About UI error, Yep, I can confirmed that it's still not fixed... but is it because I was downloading the unfixed version before the fix was commited?