Master85
Member-
Content Count
216 -
Joined
-
Last visited
-
Medals
Everything posted by Master85
-
How to set a display control to be stuck to the right edge of the screen?
Master85 replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/SafeZone right edge of the middle screen: x = safezoneX + safezoneW - <horizontal size>; w = <horizontal size>; right edge of all screens: x = safezoneXAbs + safezoneWAbs - <horizontal size>; w = <horizontal size>; -
and make sure you've got the right steam_appid.txt on your P: drive - its content has to be 107410 so it's not such a good idea to have the P: drive in the Arma 3 Tools Folder because the tools got their own steam_appid.txt (233800). arma3p copys the correct steam_appid.txt to the P: drive but every time you check the integritiy of the tools steam will overwrite it again. after mapping the P: drive to a separate folder (in my user space) I'm running TB & Buldozer fine now (as non-admin).
-
chat dialog bad words filter possible?
Master85 replied to holo89's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?167485-Release-Chat-Events-Library it's for Arma 2 OA, so idd, idc and some class names are probably different - but you should get the idea -
Addaction--> Distance from object
Master85 replied to bigshot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you could use something like ({(player distance _x) < 30} count mylist) > 0 as condition in the addaction -
Problem with server list
Master85 replied to soldat_ryan's topic in ARMA 3 - SERVERS & ADMINISTRATION
The Arma 3 Server Browser (with default filter) sends 4 requests to the Gamespy Master Server: (simplified and probably not 100% correct) 1) same version, players playing, verifysignatures and battleye enabled, no password, not full, near distance (euclidean distance < 10 coords) 2) not in 1, same version, not full, no password, mid distance (euclidean distance < 60 coords) 3) not in 1/2, same version 4) wrong version I guess first the servers from 1, then 2,3,4 are used until there are 500 servers. -
Linux Dedicated Server feedback
Master85 replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
just create a new steam account for the server - you don't need A3 on that account to install the Arma 3 Server package -
{!isPlayer _x} count units group player
-
Trigger question: Not present but also not dead.
Master85 replied to surfer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you want to count units inside of vehicles, too then just use vehicle _x instead of _x e.g. something like {(vehicle _x) in thislist} count units group1 == 0 when entering a vehicle the unit itself isn't listed anymore in thislist of a trigger, but its vehicle is listed there when a unit is not inside of a vehicle, vehicle someunit just retuns someunit -
a comparison to objNull using "==" won't work but you can use isNull: isNull (laserTarget player)
-
'keysLimit/' is not a value
Master85 replied to Outlawz7's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't test it at the moment but the biki syntax for keysLimit looks wrong. it has to be either keysLimit[] = {2}; or keysLimit = 2; and not a mix of both. According to the biki description it should be a number, so my (educated) guess would be the latter, i.e. for your mission keysLimit = 1; And make sure to use unique key names to avoid collisions with BIS's or other authors' keys (and your own keys of different campaigns / series of scenarios), e.g. by using author tags -
how to measure angle of rifle compared to horizon
Master85 replied to twisted's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you're probably looking for weaponDirection -
ARMA III on Linux servers via WINE
Master85 replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
@jcarrest: - all paths (profiles, cfg, ...) given to the arma3server.exe have to be "windows paths" - you can use winepath to translate those "linux paths" - "-profile=..." is not a valid startup parameter (it's "-profiles=...") and there's a typo in exThreads @barry100: - I think by installing xvfb (as described in the tutorial) all necessary packets for the "gui" should be installed automatically - what's that ArmA3_Steam_updater you're running? -
Arma 3 Beta Cannot Create DX11 device E_NOINTERFACE error
Master85 replied to Manship's topic in ARMA 3 - TROUBLESHOOTING
Do you have any background programs running which use an overlay (e.g. fraps, teamsspeak, HW monitoring tools, ...)? It's possible that the overlay is not compatible with dx11 - escpecially if it's an old/outdated version. -
how to determine is a player uses the stream-friendly UI? For use in missionfile
Master85 replied to joschaap's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there's a new command isStreamFriendlyUIEnabled[/Code] which returns a boolean -
Does anyone know how to destroy a bridge via commands?
Master85 replied to Woodpeckersam's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the bridge has the ID 131860 I've placed a game logic near the bridge and put ((position this) nearestObject 131860) setDamage 1; in its init and it worked fine. remember that this refers to the trigger condition when used in the condition or on (de)activation field of a trigger - use thisTrigger or the trigger name to reference the trigger -
Please check this uniform .cpp file
Master85 replied to 53_valantine's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
- lots of [] are missing for all the arrays, e.g. hiddenSelections = {"Camo"}; should be hiddenSelections[] = {"Camo"}; - same for all hiddenSelections, hiddenSelectionsTextures, modelSides - and you need a valid cfgpatches -
Switch to development branch with SteamCMD ?
Master85 replied to looter's topic in ARMA 3 - SERVERS & ADMINISTRATION
app_update 107410 -beta development should work -
http://community.bistudio.com/wiki/getVariable http://community.bistudio.com/wiki/missionNamespace
-
http://community.bistudio.com/wiki/config_greater_greater_name
-
Issue adding arrays
Master85 replied to eagledude4's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_vcl is an object, the array contains the classnames (as strings) => typeOf -
setVector Function Request
Master85 replied to UNN's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
//calculate the dot product of 2 3-dimensional vectors fn_dot= { private ["_vec0", "_vec1", "_vec0X", "_vec1X", "_vec0Y", "_vec1Y", "_vec0Z", "_vec1Z"]; _vec0 = _this select 0; _vec0X = _vec0 select 0; _vec0Y = _vec0 select 1; _vec0Z = _vec0 select 2; _vec1 = _this select 1; _vec1X = _vec1 select 0; _vec1Y = _vec1 select 1; _vec1Z = _vec1 select 2; (_vec0X * _vec1X) + (_vec0Y * _vec1Y) + (_vec0Z * _vec1Z) }; //calculate the cross product of 2 3-dimensional vectors fn_cross= { private ["_vec0", "_vec1", "_vec0X", "_vec1X", "_vec0Y", "_vec1Y", "_vec0Z", "_vec1Z"]; _vec0 = _this select 0; _vec0X = _vec0 select 0; _vec0Y = _vec0 select 1; _vec0Z = _vec0 select 2; _vec1 = _this select 1; _vec1X = _vec1 select 0; _vec1Y = _vec1 select 1; _vec1Z = _vec1 select 2; [ (_vec0Y * _vec1Z) - (_vec0Z * _vec1Y), (_vec0Z * _vec1X) - (_vec0X * _vec1Z), (_vec0X * _vec1Y) - (_vec0Y * _vec1X) ] }; //project 3-dim vector _vec onto axes of local coord system of _obj //"_obj worldToModel _vec" without translation - i.e. rotation only fn_proj= { private ["_obj", "_vec", "_xAxis", "_yAxis", "_zAxis"]; _vec = _this select 0; _obj = _this select 1; _yAxis = vectorDir _obj; _zAxis = vectorUp _obj; _xAxis = [_yAxis, _zAxis] call fn_cross; [ [_vec, _xAxis] call fn_dot, [_vec, _yAxis] call fn_dot, [_vec, _zAxis] call fn_dot ] }; _child setVectorDirAndUp [[[0,1,0],_parent] call fn_proj,[[0,0,1],_parent] call fn_proj]; -
control tower blinking light is morse code?
Master85 replied to H4mster's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
looks like Fido is a nickname (Fi... Do... - check the credits) -
Mod Script Findings
Master85 replied to deanolium's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think they're using a firebird database internally which they're exporting to dbexport.bin - i.e. dbexport.bin isn't necessarily a fdb file -
Mod Script Findings
Master85 replied to deanolium's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
no luck, it has to be patch%02d.pak (that string can be found in the .exe, too) and the enumeration has to be continuous, i.e. patch<x+1>.pak is only loaded if patch<x>.pak is available -
Mod Script Findings
Master85 replied to deanolium's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
in my sprocket version patch%02d.pak files are automatically loaded (they're not listed in the ccsettings.xml), higher number shadows lower number - i.e. I was able to shadow files contained in the patch00.pak with a patch01.pak