maddogx
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Everything posted by maddogx
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This thread should suffice, and hey, it's in the right place. Please do not cross-post.
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This subject has been discussed before and does not need another thread. Closing. PS: Please use descriptive thread titles.
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You can't really speculate about release times based solely on those revision numbers. BI are using internal dev branches which are on the same number scheme but can have completely different content than the public builds. Long story short, let's not jump to false conclusions.
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I think before he could turn his head around far beyond what would be humanly possible.
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Serious injuries (graphic) - gore/violence
maddogx replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
Merged into existing thread. Please make sure to search before posting. -
- insert obligatory xzibit.jpg - ;) Looks like a normal backup red dot to me though. :) Have you seen the recent dev build changes on this subject? I think you'll be pleasantly surprised. :)
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If they are global (or get global variants), I would assume that BattlEye will need new filters for them too, correct? Or will the old addXXXcargo.txt filters catch these things?
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There should also be: backpackContainer uniformContainer vestContainer (source) Though none of them seem to be documented yet. :) Btw. what are the chances of this happening? I.e. having the magazinesDetail* commands return an array of arrays instead of strings (which are difficult to work with). Example, from the linked ticket:
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That thread should suffice for discussion of AI developments. Closing.
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Agreed. AI accuracy should definitely be affected by optics.
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Also, from the feedback tracker: EDIT: Ah, but I've just realized, these commands are not yet available in today's update. Should be in tomorrow. :)
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Sounds like another accidental commit of the WIP (read: unfinished) rain system. Happened last week aswell, when we saw the "white line rain".
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really... no omnidirectional movement?
maddogx replied to BurntByHellfire's topic in ARMA 3 - GENERAL
Essentially, movement in an arbitrary direction with finer control over speed, as made possible by using an analog input device. The standard keyboard input method only allows you to move straight ahead/left/right/back (e.g. using W/S/A/D) or diagonally (e.g. W+A or W+D). In other words, only eight movement directions are possible, and only at fixed speeds (since keyboard keys are digital). An analog control stick could theoretically allow movement in any 360° direction with direct and more nuanced control over movement speed. -
Yup, the more powerful GPUs seem to handle it just fine. On my old 560Ti, my experience was the same as FrankHH's with SSAO eating around half my framerate. On the new GTX 770, I don't see SSAO cause any framerate drop at all. Not even a single frame, on ultra. :confused:
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Has Naturalpoint dropped the A3 support for TrackIR?
maddogx replied to Ezcoo's topic in ARMA 3 - TROUBLESHOOTING
Don't know where you heard that, but it's false. Vertical sync is absolutely not required for TrackIR to work. (I've been running TIR without VSync for 4+ years.) -
This thread has absolutely nothing to do with any current dev branch changes, therefore it does not belong in the dev branch subforum. Thread moved.
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Too bad they don't provide more info on which fixed wing aircraft were shown. :(
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You have to be pretty quick, especially in domi mode (where people respawn within seconds) but they do work as long as the "heart monitor" icon is still visible. :)
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Looks pretty weird at the moment, but with some imagination you can see what they're going for. No more square rain texture around the player, and it seems to be affected by wind aswell. :)
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^^ just posted. Hotfix has been deployed.
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New BattlEye Feature: Mission-specific Script/Event Filters
maddogx replied to $able's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think part of the point of putting them in a folder outside of the mission PBO is that they won't be downloaded. ;) Also, the BE filter files aren't used on the client anyway, so there's no reason why they should be. EDIT: Btw. very nice and useful new feature. Thanks $able. :) -
Yeah, that sounds like our "mobile moderator". ;) Thread re-opened. :)
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Lots of stuttering going on at the moment, which seems to be a pretty widespread problem. New NVIDIA beta drivers didn't help, nor did the older 320.49 version suggested on reddit. I guess that's what the beta is for. ;) Otherwise it's pretty sweet though.
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No, quite the opposite. I mostly get annoyed in other games when I try to turn my head and it doesn't work. ;) The main thing I dislike about TrackIR is that there is no wireless clip for my wireless headset.
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Significantly better than with the old GTX 560ti, but ARMA3's well known performance bottlenecks (e.g. with lots of AI) still cause the usual framerate cap issues, as expected. :rolleyes: Apart from that, the card definitely runs it much more smoothly , and the GPU-heavy video settings no longer impact framerates at all. Previously, I was unable to set FSAA higher than 2x or enable AToC on grass without a significant FPS impact when scoping while prone, for example - now I run FSAA 8x + full AToC and the FPS impact from grass is practically zero. Similar with SSAO, which nearly halved my framerate on the 560ti; now there is no visible framerate change at all. (Although I still keep SSAO off because it's hardly even noticable to me.) Another positive effect is that there seems to be much less LOD flickering now, though I'm not exactly sure why. It could be due to the higher amount of VRAM available (I also set texture detail to "ultra" btw.), or the fact that the framerate is simply more stable. Whatever it is, the overall visual quality of the game is hugely improved with the new card. :)