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law-giver

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Everything posted by law-giver

  1. law-giver

    [SP/MP] BeCTI

    It wasn't from thecapulet, it was a link from my original post. Glad it works for you too. ;)
  2. law-giver

    [SP/MP] BeCTI

    I'm running 1.52 with my fix and the errors have gone, the clue to the error is in the image posted and not what you posted above. Simply inserting, colorDisabled[] = {bla bla bla}; into where the errors popped up. Works for me. ;)
  3. law-giver

    Ravage

    http://imgur.com/a/lS4xr images with classnames Yeah i think ammobox would be better suited to industrial/military buildings. It looks like the suitcases have fallen out of the sky at times, upside down or on top of each other. Not really bothersome but a little congested at times. ;) My Google-fu is okay too......lol!!! ;)
  4. law-giver

    Ravage

    @Haleks I've ported RAVAGE to Sahrani, would you be able to add any missing buildings (Land_dum_mesto2) for example to the loot list. Loot spawns at already added listed buildings but i think there's a few that haven't been added. I know the focus is on Altis so this is merely a request for when you have the time. Appreciated. Plays quite well actually. ;) Also would it be possible to add crates only to industrial/warehouse/military for example? If it's a coding nightmare then ignore request, it's no biggie. Also getting the occasional loot (suitcases) spamming the same location as a crate for example, i'll post a screenie next opportunity. ;)
  5. law-giver

    Drongo's Command Enhancement

    Nice one drongo69, i use this a lot. Very cool mate, thanks for the update. ;)
  6. law-giver

    [SP/MP] BeCTI

    @Sari I was getting these errors and they bugged the f*ck out of me so i fixed them. There were approx 3 or 4 errors in all. https://dl.dropboxusercontent.com/u/28136044/Dialogs.hpp <============ Fixed Dialogs And thanks for keeping Warfare going mate, love it! :)
  7. law-giver

    Pooter's enhanced ASR AI

    Hi mate, thanks for your response, the thing is they never switched to handgun for me. I play tested this morning and walked up to an enemy, he responded "target spotted" or something to that effect, and it was a good 10 seconds give or take a few before he raised his rifle and shot me. I restarted the mission several times and found Vanilla AI was the only one i had no problem with AI shooting me, in fact they were very responsive. I was pretty impressed as i hadn't played Vanilla AI in a long time. ;) I think you're probably right though it's probably just RAVAGE because i play PILGRIMAGE alot also and never noticed the same issue. Thanks to both yourself and Robalo for creating and keeping this one going. Still love it. ;)
  8. law-giver

    Ravage

    @Haleks After getting home from my night shift and instead of going to bed i play tested with and without both versions of ASR_AI and Vanilla AI and can honestly say that RAVAGE plays best for me at least with Vanilla AI, well it does when using b_survivor_F. ArmA3 default AI were pretty impressive, and i was quite surprised considering i've been using AI mods for so long. I can understand what Pooter is suggesting in his reply on the ASR thread but i don't get any problem when i use Vanilla AI. :D In short since disabling ASR_AI i'm finding it's a lot harder and all enemies shoot at me. :D My son started playing RAVAGE today and he saw the ambient heli, and i've been playing for ages and never came across it. :( I was also tinkering with ravage.pbo and increased guerilla uniforms, removed the skeletons cuz they looked weird, and removed the sacks, didn't like them, replaced them with the Land_Box_AmmoOld_F you were already using. Just tinkering, stays on my hard drive. Again hope you don't mind. :D File and link removed as i'm constantly changing it, pm me if you want my own personal version. Sorry! ;) The above is simply a mess about based on Haleks demo: Added another spawn point or two, can't remember. :D Removed burning car from start but left the body with gun etc. Added 4 randomly placed weapon cache's just for fun, just weapons really not anything game killing. Not easy to find, which is the point. Will add crashed heli's with random loot, when i can be arsed! Few more camps and sh*t, f*ck i can't remember! ;) Who cares! :unsure:
  9. law-giver

    Pooter's enhanced ASR AI

    @Raptoer I've been using this since release and love it until i started playing RAVAGE by Haleks. I thought the issue was related to RAVAGE until i tested it out today due to AI not engaging. At one point i walked right up to an AI face to face, a slight pause then he shot me. I then reloaded a demo in the editor using the same RAVAGE Demo i put together, ASR_AI by Robalo, dead straight away, Vanilla AI dead straight away. Your version of ASR_AI i was able to walk around for a while before one decided to finally shoot me. My son too playing with your ASR_AI had a similar problem where he was able to walk right up to a pickup with 2 guys on the back armed but would not engage. He was shot eventually but by another unit on foot. The unit used was a survivor (b_survivor_F) if it's relevant! Couldn't test much more as have work in a bit. Hope you can find the issue because it's unusable for me and my son. ;)
  10. law-giver

    Ravage

    Double click on the item on your gear/inventory screen. Fires, you need matches and paper. ;)
  11. law-giver

    Ravage

    L_ArmFatigue makes your weapon feel heavy after a while, makes it difficult to aim, and L_Align is a site misalignment addon, does what it says on the tin. Plus i have cross-hairs removed among other things. ;)
  12. law-giver

    Ravage

    Hey personal choice mate, not judging you. It's all about having fun at the end of the day. ;) Those addons/mods @L_Align etc are not added to RAVAGE they're just pre-loaded separately because i like the challenge. You don't need to pay me, besides it's all Halek's work, myself and the guys above are just tinkering for personal choice. I'll keep tinkering with Cherno for you, even do one without radiation and one with it when it's released. I'll upload Chernarus tomorrow if i add anything else, no hard stuff! :D
  13. law-giver

    Ravage

    Yeah i've got custom crates so removed alot of stuff, it's not filling it with like 10 of everything but i'm a realism fan, all my mods used are to make the game harder, ie: @L_Align, L_ArmFatigue, UI_Corrections......the harder the better. You think how many weapons cache's are out there buried today, a f*ck load! ;) They'll be hard to find as the spawn location of each one will be varied and % low. A rare find, not even i would know where they are. A bit of weapon candy wouldn't hurt the savage world of RAVAGE! :D
  14. law-giver

    Ravage

    Kinda defeats the object eh? :unsure: Been tinkering with Ravage and have added randomly spawning weapon cache's to Chernarus and Altis with some useful goodies. Something else to lookout for i guess. Was thinking of adding wrecked choppers with random weapons and/or ammo. Messing about in the editor to see what it plays like. Added fire and smoke to chopper wrecks. :D
  15. law-giver

    Ravage

    I'm guessing you're putting CUP Weapons in with you CUP Terrains or something else, keep them separate as it will become a mess. Personally i keep all my folders separate. CUP issues should really be posted on the CUP section of this forum. ;) Feel free to PM me and i'll try and help. I have CUP weapons and no such issues but i understand if this is all new to you mate. We've all been there at some point or other. ;) If you PM me try and be specific as to what you've done or trying to do, the above is a little vague in what you're trying to do exactly. ;)
  16. law-giver

    Pooter's enhanced ASR AI

    I think best way to answer that it is try it out in the editor before and after the mod is installed. :D
  17. law-giver

    Ravage

    Hope you don't mind Haleks but i added the missing uniform to the list my end as i didn't want to miss out on any useful gear. Hope you don't mind mate, i notice your scripts say "don't bloody touch". ;) Hope you can forgive me. :D
  18. law-giver

    Ravage

    Sorry for the delay, friend popped round. Anyway here's Chernarus without radiation as per Haleks's instructions. https://dl.dropboxusercontent.com/u/28136044/ravage_lg.chernarus.pbo Ignore radiation signage around Chernogorsk, couldn't be bothered to remove them when no doubt i'll put them back, when Chernarus's radiation get the love and attention from Haleks. ;) Nice to see water source filling implemented in upcoming update Haleks, very cool mate. ;) http://wiki.7thcavalry.us/wiki/File:Arma3_clothing_guerilla_2_3.png Classname U_IG_Guerilla2_3 hope it helps ;)
  19. law-giver

    Ravage

    I'll find the classname or do a picture in a bit, and thanks for the tips on the radiation, will sort it now. Enjoy the coffee, i'm about to have a hot chocolate. ;)
  20. law-giver

    Ravage

    @Haleks I'm sure someone mentioned something similar to this, correct me if i'm wrong. I can't seem to pick up guerrilla clothing plain! Everything other clothing so far seems ok. :unsure: And don't forget to drink your coffee! :D Will you be adding any more variations in loot crates/boxes/sacks? Just for example Box_NATO_Support_F or......?? Would be nice to have military crates instead of sacks at military bases/camps. And to mix it up a little, no biggie just a question. :) Sometimes the [H] button isn't bringing up the tips menu, again no biggie, can't see [H] configured to anything else. ;)
  21. law-giver

    Ravage

    Chernarus is probably buggy anyway as Haleks is writting code for Altis so guess you'll have to put up with it for now. Here's proof that i've disabled via module, so unless there's a script that's switched it elsewhere then not much to do until Chernarus is officially supported. class Item0 { value="1"; <================== Survival enabled. parentCls="Ravage_survival"; typeName="Survival_m"; }; class Item1 { value="0"; <================== Radiation disabled. parentCls="Ravage_survival"; typeName="Rad_m"; }; I'm not really bothered about Chernarus, as i'd rather Haleks focused on finishing Altis before worrying about ports to other islands. He's got enough to do as it is. But he may come and save the day and tell me i've fudged something again...... :D
  22. law-giver

    Ravage

    It's RAVAGE but on Chernarus, yes it's challenging but slightly disadvantaged because radiation isn't properly implemented on Chernarus, so i've disabled it. There's no trouble finding loot, and you'll come across many bandits. I'm not touching Chernarus until Haleks implements radiation, kinda kills it for me. :unsure:
  23. law-giver

    Ravage

    Gis a second and i'll disable radiation and upload it. ;) File and link removed as i'm constantly changing it, pm me if you want my own personal version. Sorry! ;) Radiation disabled......I think lol! I edited from a text editor not the in game editor. LAZY! :D It's not my radiation values, Haleks stated radiation is not written with Chernarus in mind, but he will at a later date. Beside's i only put it together as a mess about! ;) I managed to stay alive a day on 2 occasions until i bailed due to updates. Chernarus is still a bit of fun even if RAVAGE is not written for it........YET! :D I like to ambush the patrols if i can or draw them into a place of my choosing and kill them all......... :D
  24. law-giver

    Ravage

    You don't need them all, if you look at the image i posted a few pages back you'll see which ones you need. I load all the arma 2 ones but not the ones relating to ArmA1 etc. Unfortunately you have to load most of them because they're dependent on one another. Then the error will go away and your saves will load fine! Nothing to do with RAVAGE! ;) I was playing Pilgrimage weeks back and my saves weren't loading and it took me days to figure it out, but i got there in the end. Trust me i've been were you are now with the errors and saves not working! Trial and error! ;)
  25. law-giver

    Ravage

    I think i'll stick to Altis until you get round to it at a later date. It's still alot of fun on Cherno though. ;)
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