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law-giver

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Everything posted by law-giver

  1. law-giver

    ASOR Vehicle Selector

    Thanks Lecks and Cruoriss. Works a charm, nice jobs Lecks. ;)
  2. law-giver

    ASOR Vehicle Selector

    When putting i get a...... error.:confused:
  3. law-giver

    crCTI Kastenbier Edition

    As always, appreciated thhamm. ;)
  4. law-giver

    [SP] Pilgrimage

    On the next release, beta or otherwise i'll play it through with nothing but vanilla. ASR_AI is an Ai mod after all and could be affecting it, just guessing. I use TPW but disable quite a lot of stuff in it. Here's my current list: As i said i only came across it once and i'm about 3 hours + in game! Or more time, can't remember due to my obsession with this mission. ;)
  5. @Drongo69 Been playing with this in the editor, i put 2 scorchers about 4km behind me and a mortar about 2.5km. When i select the SPOT round using smoke for example i don't see anything splash down. But if i select FFE after round complete it works fine although with a slight drift. Also i take it some sound effects are missing for the US Blufor? And as i said in previous post i can't seem to use the manual coords, selecting input doesn't work. Unless i'm missing something. Other than that, it's really cool! ;)
  6. @Drongo69 When i select asset and take control i put in the manual coords but nothing happens. Only when i select map click can i progress. What am i doing wrong for manual input. I tried with mortar unit and scorcher, both work fine using mapclick. :confused:
  7. law-giver

    [SP] Pilgrimage

    @Rydygier I was going over a hill after being informed there were a lot of guys, actually 8 in total. I must have driven past them within 200m approx but when getting high on a hill and looking back from the gunners seat they were just stationary in a V formation. It's the first time coming across any enemy that i've seem them looking so dumb. Do you think this is possibly due to ASR_AI or something scripted in Pilgrimage as in they're waiting for orders or.........? :confused: All other contacts, and i've had sh*t loads have been fine, foot soldiers and vehicles. But this one group looked dumb as f*ck!!! :D I took pity on them and murdered them all, they're not moving any more!!!! :D I'm taking a break from finding my brother and searching for the Warlords camp/s. Marking all possible coords on the map. So far no luck! :D
  8. Nice one Drongo69, something new for me to play with. Awesome job! ;)
  9. law-giver

    [SP] Pilgrimage

    Still makes it very entertaining, i've lost count how many times i've come under a barrage of artillery while surrounded by enemy from varying factions. Just trying to survive and fight your way out is so much fun. This mission has everything you need. :D Fair enough, didn't realise that! ;) Right, i've just had my dinner, back into beta 2. ;)
  10. law-giver

    [SP] Pilgrimage

    @alky_lee Nice video mate, had to chuckle when you hit the rocks with the car. Done that so many times. :D @Rydygier I was at a checkpoint, location 061220 approximately and the hesco barriers etc were floating due to crazy angles. Not a game breaker but thought i'd point it out in case you want to adjust the coord's. Also this is so addictive mate, i had to email work and make up an excuse to postpone training so i could play on this until back to work Friday night. So if i get in trouble i'm blaming you. :D I was also tinkering the other day as i was browsing scripts/mods/addons etc on youtube and saw one called IgiLoad where you can load for example a Quad or an Ammobox container stolen from a checkpoint. I thought i might find it useful when finding a Hemtt transport in Pilgrimage and don't want to give up my Quad which is useful for off road recon, or I wish to cram in looted weapons and ammo and take with me on my Hemtt. So i jammed it into your 1.90 beta 2 version on my PC for mucking about on. I'm not asking you to implement it as i like it the way it is. I'm merely seeing what it's like while playing the beta. In beta 2 i've not been tracked yet, can't wait to see that when it happens. The artillery is a lot of fun, just listening to radio broadcasts calling it in right on where you're located. Very challenging! I haven't been on my ArmA2 server in ages because of this mission. Just top quality Rydygier. ;)
  11. law-giver

    [SP] Pilgrimage

    Yeah i meant that! ;)
  12. law-giver

    [SP] Pilgrimage

    I found that if i was in a town and spotted i would try to get out of town away from any enemy soldiers and providing it didn't see you it would bugger off! Another time i was at a camp and heard over the radio that they called in support so i hid in a building and after a few minutes it would bugger off. Basically i stayed out of sight. If it sees you it's like a fly on sh*t. That's using ASR_Ai also. @Rydygier Just got home from work so gonna give this beta a bash! Sounds really cool, also love the suggestion made by -lordsoth- about weight carried and group type affecting tracking and the radio range increase. ;) DO NOT DISTURB!!!!! :D
  13. law-giver

    [SP] Pilgrimage

    Is that referring to my idea on the previous page/s? Oh i hope so, can't wait to try this out. Can't wait to finish work tomorrow morning and hope you've released it by then! ;) Damn back to bed, got work tonight! :(
  14. I think i'll agree with that one! ;)
  15. law-giver

    [SP] Pilgrimage

    Just saw the list, well done Rydygier. Well deserved! ;)
  16. law-giver

    [SP] Pilgrimage

    Cool, that's what i like to hear Rydygier. ;)
  17. law-giver

    [SP] Pilgrimage

    @Rydygier While playing earlier i was thinking, is there a possibility of adding radio chatter for the enemy, letting you eavesdrop on them finding your foot trail and tracking you. With them telling your possible heading/direction and maybe distance or time they are behind you. An approximation to give you that feeling of being hunted! Just an idea! :D
  18. law-giver

    [SP] Pilgrimage

    I've never played Pilgrimage with the companion and i doubt i ever will. I prefer to rely on myself at either spotting the enemy or being surprised by walking right into a patrol. It's a lot more fun, and i've certainly been in some hairy situations! Personal choice i guess. The harder the better! ;) The only problem i have with Pilgrimage is i can't stop playing it! I'm a self confessed Pilgrimage addict! ;)
  19. law-giver

    Action Button Mod

    Excellent release DoctorSheep, just tried this in the editor. Friggin awesome job mate. An essential addon! ;)
  20. law-giver

    JSRS3: DragonFyre

    LJ You shouldn't beat yourself up mate. You have a large fan base. That alone is something to be proud of. You're mod is well respected. Chin up buddy. We love you.. ;)
  21. law-giver

    Paddle Mod - RELEASED!

    That's so cool. ;)
  22. law-giver

    Gorgona, Italy (terrain)

    I'm the same, i avoid the steam method altogether, prefer Armaholic. And also agree, nice island/terrain. ;)
  23. law-giver

    SP Control Module (Addon/mod)

    Never noticed this handy little Mod. Just tried it out in the editor and i really like it. Thanks djotacon, will be keeping an eye out for any future updates. ;)
  24. law-giver

    [SP] Pilgrimage

    Just had a quick hour after getting home from work this morning and was very cool seeing the radio broadcast working nicely. I ambushed a 4 man patrol and they called in my location and an ifrit turned up. Unfortunately for that i had an rpg. It just gets better and better Rydygier. ;)
  25. law-giver

    Drongo's Command Enhancement

    The code is on page 8 in the code box in my post. Or here's a link to the file only. https://dl.dropboxusercontent.com/u/28136044/SquadMenuIcon.hpp All credits to Drongo69. ;)
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