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Everything posted by law-giver
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Yeah i agree Rydygier, there's not much if anything that's needs to be added to Pilgrimage now. So, next project please...........;)
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Will wait for next update and see what Rydygier does. Weapon classnames are an easy Google search. Thx rg123. :)
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I doubt anyone really wants it, but i wouldn't say no. Would certainly make you more cautious at the start as you're certainly out gunned! ;)
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How about my earlier suggestion, starting with just a pistol on harder levels? Weapon wise that is! ;)
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I have loot on low setting so basically having to find weapons and ammo at military bases, checkpoints, camps or looted soldiers, not in houses. I found 2 GM6 Lynx's fairly quickly, luck no doubt. In under 2 hours i have rpg's, sniper rifles etc coming out of my *ss! Maybe starting with just a handgun on the harder levels would make it a little more challenging. Then you'll have to get close and personal! ;) Also with the vehicles MBT for example give them a little more damage costing you more money. Might make you think twice about fixing it! :D I'm enjoying this mission regardless and i've got no complaints the way it is, the more ideas the better. And just when i think it can't get any better, it does! ;)
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Unfortunately, i'm no longer a small child! LOL!!!!! :D
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You make it seem so easy Rydygier, it scares me. ;)
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Maybe it is a little easy due to the abundance of weapons you are able to amass. I stockpile my weapons inside a vehicle and use what i need at a particular point. Maybe limiting certain weapons or weapon types or even removing completely. A sniper rifle is or can be game killer as you could take out a checkpoint from range instead of getting up close and personal. The GM6 Lynx for example with it's armor piercing rounds which i currently have in my inventory makes it almost feel like you're in GOD mode! Once i have these weapons in abundance nothing can really stop me. I even have the Kuma MBT, which again makes me pretty invincible now. Again what can really stop me but my own stupidity? But some people like to have these in the mission, but me personally to make the mission even more challenging i'd prefer not to have a MBT or an overpowered sniper rifle. Or have them but with very limited ammo, or almost scarce as in sh*t i can't even find any ammo for this! And maybe have more enemy tanks to make sure if you have the Kuma MBT that you're sure as sh*t are gonna have to fight to keep it! ;) Maybe take away the option of re-arming the Kuma and other captured vehicles leaving it with limited ammo, or even locking enemy vehicles. Again this will not please everyone and it's probably impossible to cater for everyone as we all love and hate different things! ;) Maybe at the start in the options menu, easy, medium, hard for example having vehicles locked/removed and certain weapons removed on hard settings for example, and easy have the opposite! :D
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Again, i'm in agreement with -lordsoth. I'm playing this in the same way, it makes the game last much longer in my opinion. Otherwise i could do it in a much shorter time just focusing on finding the brother. Plus i play it on hard with very limited markers, no dead body markers, circle intel only warlords for me, for example. ;) ---------- Post added at 10:29 ---------- Previous post was at 10:27 ---------- I think you can, because the gameplay is randomised in so many ways. I'm certainly not bored of it, and it's probably my most played mission on ArmA3. ;)
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I have to agree, i've lost count how many times i've restarted this mission without ever completing it. Every release, even beta is a restart for me regardless how far in i am. I guess i'll complete it when it's final! Love it either way. ;)
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They had spies in their ranks....lol! :)
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My missus is the opposite, if I'm in the other room out of her way, she's over the moon! :D ---------- Post added at 10:20 ---------- Previous post was at 10:19 ---------- I don't seem to have this issue, save and exit all done in a few seconds! :D
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As I promised thhamm, a small donation to buy a few beers or whatever. If you keep coding this for the next 200 years I may make another donation. ;) As always, really appreciate you keeping this alive! Loves ya man!!!!!! :D 1LY36195ER97163** I think LordJarhead (LJ) is my next donation victim......ha ha haaaaa!!!!!!
- 350 replies
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Short answer.......Yes!!! :D Disable it for Pilgrimage, but enable it for the editor for mucking about or spicing up a dull mission! ;)
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That's excellent news mate, now you can join the Pilgrimage club!!!!! Enjoy! ;):D If you have tpw_mods, disable skirmish! If you're unsure how to do it, i'll zip my userconfig for tpw_mods for you. ;)
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You'll get there in the end, and when you do you'll look back and slap yourself saying "Was that all it was, Doh!". :D Let me know if you want me to post a few screenies, or send you some!
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There's nothing wrong with ArmA3Sync or the addons/mods. This is user error plain and simple, what are you using to run the mods? Are you using the steam launcher or something else? And some mods have like Tort_DynamicWeather have a userconfig folder which should be in the ArmA3 directory. I hope you're using an official version and not a pirated copy! Had to ask! ;) An example of my commandline taken from ArmA3Sync: -mod=@CBA_A3;@ASDG_Attachments;@ASDG_JR; And if there's a folder inside the mod folder called userconfig, drop the folder contents inside into the userconfig folder in the ArmA3 directory. If there isn't one, create it! ;)
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Well just confirming the surrendered unit ff works fine. Just took 125 ff from one. Love the text you put in regarding his "miserable life". :D
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Crikey Rydygier, I only suggested it this morning! Good job! Restarting now!!! :) Oh I also saw the ETA message finally, and right on cue the heli' flew right above me. But I hid like a mouse! ;)
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RHS Escalation (AFRF and USAF)
law-giver replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx mith86arg ;)- 16577 replies
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@RedPhoenix I've been using this mod while playing Rydygiers Pilgrimage mission but i'm finding the AI are crashing all over the place, possibly a speed/torque issue. Since disabling the mod on a recent mission restart i'm finding the AI don't crash. Is there a way you slow down the speed/torque for ai? Despite that issue for me, it's still an excellent mod regardless! ;)
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Anytime mate! ;) Sounds good to me! ;)
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Not most of the bodies is fine, just a random event is cool enough! Also can i shoot the civilians who are ripping me off, I pay them 2000ff just to be told head East......robbing b*st*rds!!!!! ;) @Rydygier I've donated another PayPal donation, have a few drinks on me. Just because I love the work you do. Appreciated mate! ;) 56P04569SK04795**
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That's still odd that you had to remove CBA_A3, as i've got CBA_A3 running with plenty of mods. I take it all your mods are up to date? Silly question I know, but had to ask! You're not running the DEV version are you? ;) I don't know what you use for launching your mods but I use this.... http://www.armaholic.com/page.php?id=22199 @Rydygier I'm currently playing beta 3, just quit out ot post this. I know you said there's a side effect to the radio but i notice the radio sound plays without the message then after a delay the message appears without the audio. Is this fixable or a side effect we have to put up with? Also I had another idea, when searching a surrendered unit, how about as well as the usual info, getting some ff funds of varying amounts ie: 25ff, 30ff, 100ff, etc etc. I mean, soldiers carry money! ;)
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Nice one thhamm.....;)
- 350 replies