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kilrbe3

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Everything posted by kilrbe3

  1. Seems the AWS pack will need a update to go along with the LOAL changes to GBU's. When using FIR and Vanilla assets, you are not able to use GBU's on Wipeout. Use a FIR plane and you can. Unload FIR AWS, and GBU's are able to be used again on BI planes.
  2. kilrbe3

    F-15 Eagle Series Standalone

    Thank you so so so so much for doing this!! <3 So excited to fly the beauty! You the best! Cheers
  3. kilrbe3

    F-15 Eagle Series Standalone

    Hey Fir, Just wanted to ask something that I seen asked here since July, and on Steam, but has never been answered. Is there a workaround, or different model you could throw in to the pack, that allows the Pilot to control the TGP for the F-15E? I'd love to fly it more, but as being a Editor player mostly, I scratch my flying itch all the time with the F-16. I'd love to fly the F-15 more, but in its current setup it's just not possible for SP / Editor fun. Could pilot be able to control the TGP, please? Such a great model, but sadly 100% useless in a Editor scenario. The new F-15SE looks great! But I feel the same problem will occur, as needed a 2nd human player to enjoy it. :( I realize game immersion =/= real life prototypes. But here I think a exception could be made for the sake of 'game balance'. Cheers mate
  4. kilrbe3

    POOK SAM PACK (May 2022)

    To counter, I must say, what is so wrong with simply uploading to steam workshop? Why do you find yourself doing extra work and fighting the idiots who upload it constantly? Maybe it's a hint that it's highly requested on steam. Maybe its a hint that the old style is dying, and people need to learn to move on with the times. AH is a dead horse these days. No offense and respect to you, but you are one of those legend authors who spouts the whole "anti-steam" thing, yet you do more work daily fighting it, then just accepting it. Getting your mod more exposure, for others to enjoy. Anyways, sadly, that guy is new to a community I play on, and will inform him ASAP via Discord of his stupidity, and respect your current wishes.
  5. kilrbe3

    RHS Escalation (AFRF and USAF)

    No one was asking, I asked a simple question and you become very hostile and white knight appoarch. And not even a 10 min old post, and you have two more white knights 'Like this'. Jesus no one was shitting on anyone. It was a simple question. But no, its not entirely up to mission makers, when its hard coded in RHS configs. But please, mouth off some more to act bigger as you seem to love. Nice mentaily I see So if one thing isn't your way of doing things, it's just "hey piss off, go play another game" ARMA offers a Milsim Sandbox, and other ways of playing. Before RHS and after. Since OFP FFS with CTi. So before you wish to go down that route, and tell me to piss off into another game. How about you open your eyes and see there is more to just being an armchair wannabe soldier in ArmA.
  6. kilrbe3

    RHS Escalation (AFRF and USAF)

    I think what our dear friend Lex here is trying to say, and in his Russian ways, pretty much just he doesn't fully understand how RHS could be completely PVE focused. He comes from a CTi server that has just recently switched to RHS from CUP. The transition has been quite, the tackle so to say. Due to RHS scripts, damage models, and etc. The big thing the whole server notices is the balance is just not there across the board. 'It's taking awhile for players to see, and adjust to this new 'meta'. What lex, I think was just trying to get across was, at least I think, and I slightly wonder my self. When you guys were in long ago process of making RHS, did you guys decide to only focus on IRL system and realism, and just completely ignore any little bit of PVP play? Again, as you stated it is your mod. Please forgive Lex if he sounds harsh or front. Its your work, we just using and appreciate the work. But it has brought up even chats and questions in the group to just ask and shake heads at "Where is the any, littlest, tiny bit of balance here?" because there basically is none in stock RHS. The group devs are having to do lots of config changes to make a more balance PvP CTi experience. Work is progressing, but its work. Pretty much my question is, did you guys just really want to replicate modern IRL systems, and just completely ignore any sense of gameplay , and balance at some points? In some units, it shows that some got lots of love, and some just got 'eh its done' love. Then you get the difference in systems even with units of same age, but vary greatly. TL:DR its very hard for PVP, and most are just wondering, does the RHS team only ever touch PVE and never once a PVP match? Because overall it screams a pure PVE approach so far, after all these years seeing it from that. Then seeing it in a PVP environment, its drastically different.
  7. So excited :) This is for sure the biggest mod that is getting my hyped this year. Ahhh, you talking about the USAF and FIR, ahhh, my pants are moving. So much potential! Finally have a nice F-35 to put on the ramp next to my F-16's. (FC37 doesnt do justice anymore, too far behind in arma tech (no tgp, missile box, etc). Cannot wait :)
  8. I get a little movement in my trousers every time I see something new from you. God I just love your work. Question though if I may, now after I seen that great cockpit WIP. What's your take on working MFDs? Esp with Jet DLC around corner, if BIS offers better ways to implement their new Missile Cam and RWR, could we possible see more working , changeable MFD screens? Seems very few authors tackle them.
  9. kilrbe3

    RHS Escalation (AFRF and USAF)

    Is there a way to copy the manual install to a workshop folder, or we going to have to re-download all since 4.1 is on the wget, and 4.2 is only on Steam.
  10. I am personally a sucker for FIR. I looked today at implementing his FCS , AWS (FIR in general) to the FC-37. Didn't have much time to goof, but first test was unsuccessful. Even following his guide in Manual.
  11. This is why we keep online and offline backups folks :P Though, I did take a gander today. Thought about putting a quick together version of FIR AWS into it?
  12. So MFD's aren't ruled out is what this post basically sum'd up as? I wasn't trying to be negative and go "oh this is horrible". Just "oh, this makes.. little sense". I even acknowledge mutiple times in my post that this was a first revision and pass at the new system. I even went deeper and said I can see why this GUI is in place for due to Air/Ground/AA and Mod/Non-Mod planes. I get that. My question was more towards, are plans in place to further expand to MFDs? Was this brought up in any meetings and white boards? I get the GUI is for a first glace at the system and tune it. True. Don't think any disagree with that statement. You guys have been great at giving us the framework and blocks to build on, and let the Mods polish and add more features to it. But for something like this. I hope BIS doesn't fall that same hole. Not something as big as this, and realistic as actually having working MFDs.
  13. After spending a few hours with the update, by only gripe is.... BIS put these sensors, and radar into a new UI window like you see with miniGPS (CTRL+M). I'm not happy about that.. Especially when I go and read this... Why... Why... Why... BIS... Why... Why... Why are we taking things away from realism and realistic and throwing it in a GUI outside of cockpit? I can see why for APC/Tanks/AA that don't have MFDs. (Or why we don't have interior views... oh wait, that be in Tank DLC I bet.. Yet was in A2..) I played around doing my CAS mission and goofing in editor. Only thing I could say entire time playing was "Why the fuck is this not in the MFD... Why the fuck is this immersion broken so bad by being a GUI outside the cockpit" Why can't I select in scroll wheel or mouse click to change displays? You don't seem very amused by this BIS, and I want to know why. Are you scared of dipping into clickable MFDs? Did Nod & Franze scare you guys that Modders can do better work? http://www.armaholic.com/page.php?id=28085 Sorry if the bluntness is coming, but... You guys (BIS) never cared about jets for over 3 games now. Now it gets love, and you guys are going back in time... This is like a quick workaround people would of done in A2 when we didn't have great MFDs as we do now. (Looking at you Firwell and you wonderful bastard! https://forums.bistudio.com/topic/180959-firewill-standalone-series-release-thread/) This should be the staple of how BIS handles jets. His MFD's are great. The F-18X Wasp is another prime example of how MFD's can work perfectly. What we get from BIS? Oh just standard weapon loadout, and aircraft alt/speed. That's nice and all, and works great. But lets stay at the Modders level, and not downgrade the base game. Plus as others have mentioned on the BIS thread, is this really the full on thing BIS should be pushing in ARMA universe? Most people already think CAS is good enough for ARMA and barely works (depending on your level of thinking, knowledge). I can only think have A2A, IR , and RWR is just kinda...over doing it. We just don't have the space for this quite yet. TL:DR Glad you finally after 3 games now, you care about planes BIS. But, lets not go backwards in tech and functionality with them.. This was first release of the new system, but lets get this off the UI and onto actual plane displays.. Least make it toggle for pilots who want the real feel. Keep the UI APC/Tanks/AA and mod planes. But give the modders the access and knowledge they need to put in this sensor package into their own working MFD.
  14. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    Ditch it for a script version off Armaholic of a JTAC / Air Support script. There quite a few out there with a nice GUI and script now a days. Give up on the Support Module.. that thing breaks like a Honda.. lol
  15. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    Something breaks when defaults are changed at top of classnames_extensions, mostly repair. For a quick fix, Make a initPlayerLocal.sqf , put below in to declare all units engie & medic if want for a quick fix. Something deep breaks and too lazy to hunt for what it is. player setUnitTrait ["Medic",true]; player setUnitTrait ["Engineer",true];
  16. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    You can cheat too, under Param's pick 'Build first FOB auto at game start' option. Select that, and one should pop down randomly, hope for main land? :P If not, delete save, restart, try luck again ;)
  17. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    Meaning its bugged and can't lift with the CH? Or meaning, you can't fly properly to pick up a load? ^_^ If bugged or whatever reasons :P Try 'Advanced Sling Loading', here, https://steamcommunity.com/workshop/filedetails/?id=643080051 Nice small mod that works for all even if 1 person has on server, and fills gaps where more scripts would be needed in mission / give more 'towing and repel' options without editing mission.
  18. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    Woot! Awesome job zbug, thanks for the new rev! Gonna be fun tonight trying those CSAR :) Civi penalty will be a nice surprise for those in the group who love the 'unarmed combatants' shooting lol Big cheers mate!
  19. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    That would explain it then. This also seems to only be a problem since 1.60, and with ASR. ASR has a few config issues atm that haven't been fully fixed. I guess this would be another one to tact on. Makes sense, as I always run ASR myself, and always have to disable stamina via debug menu now since 1.60. TBH, Could be a few factors. Are you playing on local hosted or dedicated server? Good hardware? Regardless, I have noticed Lib either spawns too much or something when big city. The FPS just literally tanks to 20s or upper teens. I go look on Zues, and really, not that many AI groups were spawned in. They didn't have that many waypoints assigned to them, so I am really not sure where the intense FPS hit comes from. Compared to having those same amount of units spawned in a blank mission, the performance is a huge difference (though of course, lib has more scripts going of course too). It's come to the point where if we do a big city, we just take it and restart the mission real quick. The cleanup script doesn't seem to help. Even when force cleaning via my own edits and mutiple ways of doing it, the FPS still stays a tanked level until everyone leaves and comes back. Not sure where the problem lies within.
  20. kilrbe3

    Tanoa discussion (Dev-Branch)

    I think the Raptor mod with some deep jungle patrols be awesome. Sort of the scene from Jurassic World or any Jurassic with Raptors. But if you remember JW, they all swarm in middle of night in jungle after they find their new Alpha. The sounds, the rain drops, the jungle, the birds, its all perfect set up for a Raptor mission. Players task to patrol a jungle, have human raptors try and break the group up and ambush them. Patrol only equipped with flashlights :) Though the talk of Tigers and Leopards be awesome too! But I feel we already at a stretch with Raptors. Sharks though as mentioned, now that be awesome for Tanoa ocean.
  21. Oh my! This makes me tingle with excitment! Very happy more Sea based mods will sprout up due to Tanoa! This is the perfect step! EDIT: NVM Im blind, no coffee yet... Lovely mod :)
  22. kilrbe3

    [MP][CTI-COOP] Liberation (beta)

    Restart game, if that not work, verify files. Common bug lately with Dev branch. Restarting game was the fix that did it for me. This happens, and I don't know why. Some days I can disable Stamina just fine, other days it will refuse to disable even when 'Disabled'. If you playing on your own server, just open debug menu and disable it there. player enableStamina false;
  23. kilrbe3

    Tanoa discussion (Dev-Branch)

    Hehe, I demand a Landfill Dump then for all this 'trash' :D And, St. Jimmy here, he gets it. Thank you!
  24. kilrbe3

    Tanoa discussion (Dev-Branch)

    I'm sorry, since when does everything need to be a war zone? Why does every island need to be dirty and look like a cesspool? It's a tropical pacfic island, that was taken over by locals due to natural disaster. IIRC, No where was Tanoa labeled as being 'war torn'. If my memory serves me right, it's a island locals took over by abusing the aftermath of a natural disaster and taking control, and CSAT and NATO in region to stabilize. Not an active war zone. I don't see trash and wear on tear on some custom maps, and never see the complaints. But BIS puts out a new island, and all of a sudden people care about wear and tear and trash around... Amazing. I hope nothing gets touched about weathering and trash. It looks perfect the way it is. There is ton of little objects and things placed around the villages/cities to fulfill that 'trash look' and fill empty space. Island look tpo 'new' and buildings too clean? Oh, people actually care about their home and land and keep things clean, in a NON-WAR ZONE? Shocking! I agree. I think people are falling in the syndrome of "nothing to complain about, so i'm gonna complain about pitty things". Or just lazyness. Most people wanted to see a new island and explore it. Not actually bug test it. The same people that sign up for Alpha's, and will never report a single bug in the forum of the game... Also fully agree on airport things. Makes exactly what you said easier this time by having things in hangars. Found that out last night actually ;) EDIT: @kylania, Yea, I've noticed... Each people to their own opinion. Each person to value their own wants and wishes. But if people's #1 want and complaint is "too new" "too clean" then well, Hope I don't cross path with those people in-game. I've also did notice the later you said... I did notice this.. It irked the inner Q/A in me... It expected for some things, but that's not the thing you say as a Dev to the community you just released the island too. Also just shows BIS is slowly slipping... So we get Tanoa early to stare at and play, and 'encourage to give feedback'. But most of the bug reports are already 'we know' or fixed internally on many builds later then what we have... Basically its a glorified small demo. I don't want to ever hear that from BIS again "ya ya we know". No, you don't. You released this to us for this exact reason...How to irk a Q/A member, 101.
  25. kilrbe3

    Tanoa discussion (Dev-Branch)

    You know, this is a feedback thread, But I can't help but SMH at all the post regarding this... "Map is too clean" "Nothing is dirty" "Where is the wear and tear?" "Can you make this building enterable? PRETTY PLEASE?" All valid feedback and points, to ones personal belief... But really, this is the feedback we are sending? Not bug reports. Not objects floating. Not things not straight. Not things like LOD issues. (Okay, all have been noted, but go back 10 pages, count how many times you read "Map too clean, Where is the wear and tear, Why is there no trash?").. Its insane how many of you are complaining about how clean the map is, but not actually doing a Q/A job to examine and find bugs/missing things/floaters/non-aligned objects, missing textures, etc etc. Instead, we are complaining because a island is kept, too clean?... Sigh. If I was a dev and helped make Tanoa, and only to read "map is too clean, too bright, where the trash? where the wear and tear?" without reporting actual critical bugs and things found... I'd be a little upbeat. All my work and hours done, just to people cry over no trash or no wear and tear? Good lord. Then come full release, and bugs and things still on Tanoa will exist, and people will shout "why was this not found earlier?" Oh right, we complained about trash and wear and tear, not report bugs. The things most of you are wanting is comstetic changes that can easily be added after Tanoa's release. Go in the texture files, add some brushes and make some wear and tear. Adding trash is just placing more objects down in Builder... 90% of the things people want, are little things that are not release critical... We all provide feedback, but, lets try and be more constructive then just spout "wheres my trash". Thank you to the souls actually posting bug and errors and glitches on map. /amazed at people and what they complain about..
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