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kremator

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Everything posted by kremator

  1. kremator

    FFN MOD

    Hi Tony, Just for info - and I'm not 100% sure that it's FFN causing it but I keep getting '# Error Local Variable used in Global space' everytime anyone fires a weapon. I'm using it with ECS and ACE. Any thoughts ? [TAO] Kremator
  2. kremator

    Patch 1.08

    Patch up to 1.14 (official). In fact you should be going to 1.15beta and have a look. A lot of bugs have been squashed since 1.08. [TAO] Kremator
  3. kremator

    Warfare Cooperative (WACO) v1.1.1

    Yeah I couldnt understand why the mission wouldnt work initially !!! [TAO] Kremator PS I don't think using Mando Bomb scipts would change the mission too much at all. As long as the costs are reasonable then there shouldnt be too much problem at all.
  4. kremator

    Warfare Cooperative (WACO) v1.1.1

    Here's an idea. What about an auto-rearm script for those of us that have bought an aircraft? I think Wings of Steel mission has a rearm where you need to be flying in a certain direction over the runway below a certain speed and between certain height limits. [TAO] Kremator PS love the delayed bounty messages - it forces you to 'double-tap' the enemies on the ground to confirm they are dead (OR examine them!
  5. kremator

    Warfare Cooperative (WACO) v1.1.1

    Doomguy, Thanks for all your hard work ! It's great that you continually update this and take onboard the community's ideas! Your WACO is permanently on my dedi server ! [TAO] Kremator
  6. kremator

    FFN MOD

    Cool - will check. Shame cos ECS brings some great stuff to the mix. [TAO] Kremator
  7. kremator

    Warfare Cooperative (WACO) v1.1.1

    Ahhhh. Now there is an idea ! The Mando Bombs suite can be customised to include everything (at a price you decide). For instance each commander could call an ammo drop / vehicle drop / air support (even air dropping recently bought troops! I have used the Mando Bombs quite extensively BUT I have no idea how to implement within a WACO environment ! Another idea would also be to add a SATCOM ability, Doomguy. [TAO] Kremator
  8. kremator

    FFN MOD

    I'm running GL3, ECS, ACE and FFN. Now what I'm NOT sure of is whether EVERY functionality is working for all mods BUT what I do get is something REALLY special. For some reason I'm getting quite a slowdown though. I need to do more digging - taking out certain things to see where the slowdown is occurring. Is anyone else experiencing a slowdown ? [TAO] Kremator
  9. kremator

    FFN MOD

    You're a STAR !! [TAO] Kremator
  10. kremator

    FFN MOD

    Tony, This is very impressive but when I hosted on my dedi server I did get a lot of lag. Granted it was on Doomguys WACO 1.16b but my rigs are pretty powerful and the server was down at 12-15fps and my main rig was down at 9FPS. I was running only ACE and FFN at the same time. Has anyone else experienced this? Or am I doing something wrong ? Apart from that I think this is brilliant. [TAO] Kremator
  11. Dear Community, I remember seeing a command inside a server.cfg that recognised when a certain person (or people) entered a server they would immediately be put as admin BUT I cant remember that command. Anyone able to help out? Thanks [TAO] Kremator
  12. kremator

    Merlin - Training System

    I second what delta99 says - can't wait to get it on my dedi server !! Is christmas coming early this year ? [TAO] Kremator
  13. kremator

    Warfare Cooperative (WACO) v1.1.1

    As a fly-boy I'm gonna LOVE this. What about putting in the Mando stuff as well Doomguy (missiles / bombs / flares etc)? No pressure [TAO]Kremator
  14. kremator

    FFN MOD

    Tony, This is sounding great. One question however. I noticed that you had scripted certain troops (like crew for instance) could only occupy certain positions - pilot/gunner/driver etc. The problem that I encountered in the past was that when you spawn a tank for instance IF they were ordinary troops they would be forced out of their tank. Is there any way to avoid this happening? I TRIED to modify the replacement file so that all troops could be crew/pilot but I think I screwed up somewhere! Can't wait for 0.82 ..... gonna be a BLAST ! [TAO] Kremator
  15. kremator

    Warfare Cooperative (WACO) v1.1.1

    We trust you to do a good job Doomguy! [TAO] Kremator
  16. Excellent work. have ECS, GL3 and ACE running together (although I havent checked FULL compatibility) is sure looks GREAT ! Wonderful to see AI doing house to house searches again and all the other little bits that ECS added! [TAO] Kremator
  17. Fantastic news ! Downloading now. Thank you ALL for making this the best mod for ARMA so far ! [TAO] Kremator
  18. kremator

    Warfare Cooperative (WACO) v1.1.1

    /me claps hands !! Your WACO is played the most often on my dedicated server, so this will be another welcome mission! [TAO] Kremator PS if anyone sees my server up and wants to join then PM me for the password.
  19. kremator

    SQF revive script

    norrin, Great to see you aboard the ACE team ... keeps getting better and better ! @vengeance1 cheers mate ...appreciate it. [TAO] Kremator
  20. Give the city a go EcOGunner and take your time. As long as you make it compatible with Arma2 it will make a welcome change. My only concern is watching the FPS drop in a city but I'm sure you can sort that with tweaking! [TAO] Kremator
  21. kremator

    Group Link 3

    You are the man ! Wouldn't it be COOL if your friendly AI called YOU to help as support ! (perhaps as a radio call) You would then be able to either confirm or deny (and if deny they would call someone else ! Ooohh this is sounding EVEN better the more I think about it ! [TAO] Kremator
  22. It's the 3 or 4 gig limit for RAM thats causing your problems. BIS still havent got a solution to this problem. Shame really. Set your RAM limit to 3 or 4 Gig and retry. It will work but I haven't been that impressed with Arma on Vista versus XP (and I dual boot both OSs) [TAO] Kremator
  23. kremator

    SQF revive script

    norrin, As quite a few of us use ACE currently (due to the content that it offers), would it be possible to upgrade the revive script to look for players/AI that are 'downed' but not dead - ie they require epinephrine (or bandages,morphine)? This would make the script just AMAZING! [TAO] Kremator PS looking forward to the next version anyway !
  24. kremator

    SQF revive script

    Excellent vengeance1. Have been trying to do that myself. Are you able to release what you have so far to the community ? [TAO] Kremator
  25. Hmmm Combat Cows ! Sounds like a new mod to me! Wonder if they have put bulls into the game that will charge troops? [TAO] Kremator
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