kingnl
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Everything posted by kingnl
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P&C BETA first impressions
kingnl replied to lNTRUDER's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I really hate the fact, the game stops running when you alt+ab out of it. Since there is no acceleration feature you have to wait ages before something is produced again. You cannot surf the web in the mean time, since the game pauses when you alt+tab. I even tried windowed mode. Windowed mode has the same bug :( -
Is beta key supposed to be sent to mail?
kingnl replied to bullet purveyor's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
When you login on the BIS shop website. https://store.bistudio.com/ Go to account maintenance. On that page you will see your serial below the game name. I received an email on the email adress that I had registered on the BIS shop. -
Have you signed up? Get your name in lights!
kingnl replied to kremator's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Lies :( I guess we have to wait until afternoon. -
Have you signed up? Get your name in lights!
kingnl replied to kremator's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I hope you are right. -
Have you signed up? Get your name in lights!
kingnl replied to kremator's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Immediately bought it after receiving the email. I cannot wait to play it. The price tag for this game is excellent. 20 euros is a fair price. I hope BIS will make many sales with this PC beta. BIS is a studio that really listens to it's customers :) I'm sure this game will receive the same support and love as ARMA/OFP -
Hey Potatomasher. I wanted to thank you for making this great campaign! I just finished it. The last mission was a bit overwhelming ;) I really enjoyed your campaign. The variety of missions keeps the player from getting bored. Each mission offers something different. I especially liked the flying missions and the black woods mission where had to hunt those AA down. The sniper mission had way too many enemy insurgents in the forest where you had to take the shot. You could try reducing them, and place them somewhere else. For example on the road north or east of the objective. Then after the player has taken the shot, you can order them (the enemy insurgents) to start searching for the player on the spot where he took the shot. But now that ring of like 100 soldiers around the objective is a bit crazy. I was able to only take out the officer and sneak my was past the enemy soldiers, but that was more luck.
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[CAMP/OA] Soldiers of Valor: Task Force 94
kingnl replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
I really like your campaign. It has a nice atmosphere. There is only on large problem with it. Each time when you fail a mission it restarts completely! It doesnt revert to the latest autosave or manual save. The option to load your manual save is also gone. This a big showstopper for me. It isn't fun to be forced to completely redo the mission after you spend 30 minuts on it and failed. When this is fixed I might try the campaign again. For now it's to boring to redo missions, after a failure. -
They could at least adapt the sound system like it is handled in the ace mod now. That you cannot hear anything else when you are standing next to a 50 cal that's firing, what a noise. In stock Arma 2 it sounds like a toy gun, no loudness at all. You can still hear other things really well, while a 50 cal is firing right next to you. That is stupid.
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I cannnot finish the first mission of the OA campaign. I started playing on VET. Diff of friendly 1.0 and enemy 0.9 It looks like the ai has become worse. They storm the front like rambos and get killed because of it, resulting in a mission failure due to too many casulties. Since im not the leader I cannot force them to stop rambo. Each time I restart the mission they just RUN right into the arms of the enemy. Why not move carefully since you are in hostile territory? Even when the difficulty is set to 1.0 for friendly and 0.0 for enemy. The enemy massacres my AI teammates who keep running into their arms. I cannot counter this, I cannot kill all the enemies before my AI teammates suicide. This should also not be desirable, because that means I would also rambo what is against the games philosophy. Does anyone have good tips to finish this mission? How can I counter the dumb friendly ai?
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ArmA2 / OA (low) performance issues
kingnl replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
The has not been fixed yet for modern computers? That's a shame. Is their an eta when this game will be playable on game computers? -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
kingnl replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
Can you use beta patches with steam? If that's not the case, It'd be a reason not to buy a steam version of Arma II. -
Ambient Combat Module
kingnl replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
will this module only create firefights around you and delete units who get to close to you? Or will those units also attack you? -
Cheating AI from ArmA1 is back?
kingnl replied to metalcraze's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you guys tried to lower the skills of the soldiers? You can do that in the options screen, difficulty settings. Try to lower the skills somewhere between 0.3 - 0.6. Check if you see any differences. -
Thank you for this quick port. I really enjoy playing these missions :P
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I've installed YAS and downloaded all files. I've also downloaded the aceip pack. The only problem I have now, is that the campaigns do not show up in the campaigns screen! My arma.exe parameters are: arma.exe -mod=x\oac\oac_optional_cwc_res_music;@aceip;x\oac\oac_core I havent installed OFP CWC and Resistance. Must those games be installed for this OAC to work?
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How did you make this mission with the guard waypoint? Did you make a lot of different groups of units and gave them all guard waypoints pointing to guard the same position?
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Has anyone got this (pilfius) program to work in vista?
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What are you guys doing about the better AI in ARMA? For example missions in ofp where you could go within 100 meters of the enemy before you start engaging, now start at 400 meters away, because the ai can spot you further away. And the deadliness of the enemy also has increased for that distance. In the mission pathfinder (if I remember the mission name correctly. It is included in the CWR demo) where you start near a small town, where you have to take out the shilka, before moving to another town, you get killed brutally by the shilka before you can even approach it. But in OFP you could come as close as you wanted to (figure of speech) before the shilka spotted you. Are you leaving the missions untouched regarding this issue? or are you going to implement something to counter this effect?
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Boxed DVD ArmA: Armed Assault by 505 Games Version 1.04 Download and install Euro 1.05 update When updated to version 1.05 Download and install International 1.08 update When updated to version 1.08 Download and install International 1.14 update so im D/Ling in that order..? thanks for the reply by the way dude np mate, but don't forget the 1.15 beta patch. It fixes alot! beta patch
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I've only tried it playing SP, but I really like what I've seen so far. Only the ai isn't that smart yet
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Just go to the official site download section: website update downloads
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I ran the test twice as the readme suggested. I've got: core i7 920 6 GB triple channel work memory samsung spinpoint harddrive 1TB Nvidia GTX280
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Vista Troubleshooting Thread: The one and only
kingnl replied to sickboy's topic in ARMA - TROUBLESHOOTING
Im using vista x64 with 6 gigabyte triple channel and I've got no problems. I'm using a nvidia GTX280 videocard. So 4GB isn't always bad. Im running arma 1.15 -
The same goes for me. I also just bought a new computer. Core i7 920 processor 6 gigabyte triplechannel ram Nvidia GTX280 All ingame settings are set to maximum (very high) and the game works like a charm. Very fluent transitions between all viewmodes. I can turn around like crazy and the game won't slow down!
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Has anyone got this (pilfius) program to work in vista? I cannot get it working here. On my XP pc it works fine though. So if anyone could give step-by-step instructions to get this great program working on vista, I'll be really thankful.