hellfish6
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The tyres/tires on the Rhino are very fragile. I'm constantly damaging or destroying them on small objects like rocks and those low rubble walls. I don't remember having so many problems with flat tires with the other wheeled armored vehicles (Marshal, Marid, Strider, Gorgon, etc)... is the damage threshold different for the Rhino's tires? Could I make a plea to at least include a repair kit in the vehicle inventory so I can change the tires and not just abandon the vehicle?
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petracephas started following hellfish6
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This might be the best new map I've seen for Arma/OFP since the old Tonal map for OFP1. Amazing sense of place - it doesn't feel like any other map I've played, and it feels like a unique place I want to spend more time in. Excellent work.
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I appreciate your point of view, but I think interiors for tanks would be a massive waste of resources. Think of all the time, effort and resources to make something that will not even be used in a fight - they would be entirely cosmetic. Adding functionality to crew positions (moving maps, situational awareness, damage reports, etc.) make sense from a functionality perspective, but can be done with relatively simple UI updates. But modeling interiors to see a bunch of buttons you can't push? Why would you look at that instead of outside of the periscopes or sights? At least in the case of the personnel carriers, the infantry have nothing else to do, so you might as well let them look at each other. But tanks?
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Hi. I really like the ideas thrown in so far. I have nothing to add about specific functionality, given that I'm not a modder and haven't touched a config in many years. However, there are some interesting developments in armored vehicle technology in the works - things like on-board UAVs in vehicles (sometimes gun launched, sometimes thrown by the commander out of his cupola), vehicle data networks (like Blue Force Tracker - I imagine a small toggled minimap for the crew?), thermal-reducing camouflage (mostly in camo net form now, but potentially in paint and adaptive electric armor), active protection systems (electronic or physical), and band tracks (basically reinforced rubber for a quieter ride). Useful interior views (not 3D interiors, mind you, but a driver first-person view with maybe a moving map, rear-view camera and system damage indicator in some of the black space around the view port) would be pretty helpful for those who don't often play with third person view. Hopefully this DLC will allow or introduce advanced features for tanks/armored vehicles like the helicopter DLC introduced advanced flight models.And if you're looking for a tank to model, I've always had a soft spot for the M8 Thunderbolt variant with the electric drive and 120mm gun. ;) http://tanknutdave.com/m8-thunderbolt-armored-gun-system/
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hellfish6 started following MachineNetworks
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MachineNetworks started following hellfish6
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Thanks, Günter! I'm on a laptop, so every gig on my hard drive is precious.
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Quick, dumb question: once I have IFA3 working, can I delete the stand alone IF install? IFA3 doesn't reference anything from there, does it?
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RHS Escalation (AFRF and USAF)
hellfish6 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's a mother beautiful mod - especially in the details. Thank you.- 16577 replies
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Gunship Assault? Campaign concept
hellfish6 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Howdy fellas, So, I've decided that I love Arma2. I think it greatly improved upon OFP (nevermind Arma1). I wonder, and feel free to smack me across the face for this, if it'd be possible to recreate one of my favorite old games in Arma II - Gunship 2000. The idea in my head is that you load the campaign, and the first mission gives you a choice of teams to play. US Army, US Marines, US Navy, CDF and/or the Russians. Once you pick a team, you then get to pick your aircraft. For the US Army, obviously, the AH-64, OH-58, UH-60 or CH-47 (maybe AH/MH-6). You then fly that airframe for the duration of the campaign, with mission selections tailored to that airframe (i.e. OH-58 would have scouting missions, transport escort, light attack, etc., and UH-60s would do air assaults, dustoffs, resupply, CSAR, etc.) The missions themselves would be like the dynamic campaigns I used to play in OFP, where it's essentially one big mission that goes on and on and develops over time. It'd be pretty cool if you could scale the mission so you start off doing COIN type missions, then move on to conventional missions as the game goes on, gradually upping the difficulty. I think it could be done with the ACE mod pretty well, and maybe one or two more mods (I've made Navy MH-60S missions with Gnat's frigates and the merchant ships, for example, that were more fun than I expected them to be). It's been a long time since I've done any Arma/OFP/VBS editing and I'm rather gainfully employed making government cheese now, so I'm probably not the best person to head up any kind of project, though I can certainly help with design and potentially with some minor scripting. Thoughts, comments? Has anyone done anything remotely similar to this before? Anyone tried? -
ArmA 2 Game Launcher
hellfish6 replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
Ah, okay. Awesome. Works. Thanks! -
ArmA 2 Game Launcher
hellfish6 replied to SpiritedMachine's topic in ARMA 2 & OA : Community Made Utilities
I'm having a weird problem with the launcher all of a sudden. I launch it, but it never comes up. It's showing as an active program in my Win7 launch bar, but when I click on it to maximize it, nothing happens. I can see a preview of it though. I've tried uninstalling and reinstalling several times now, as well as repairing it from the installer. Not sure what I did to screw this up. Any help? Uploaded with ImageShack.us -
Hahaha... dude, you have no idea who I am and what I've done. I think I complimented Arma2 very well. I love it. It's by far the best game I've played in years. I just think the OA, ION and BAF campaigns are horrible. I also said Arma3 looks great. I'm really looking forward to it. And yes, most of the community missions are crap, unless you're playing different ones than I am. There are also a few gems out there.
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Looks very pretty. The features list is impressive. The campaign sounds, well, shitty. but BIS has never, ever been known for good campaigns. Arma II's Chernarussian campaign was actually pretty well done and enjoyable, but the OA, BAF and ION campaigns were abysmally bad. It's clear that no matter how much work BIS puts into their games, their campaigns and most SP and MP missions will be shit. Polished shit, to be sure, but clearly designed and created by people who have no idea what the fuck they're talking about. Except, again, the Chernarus campaign. Whomever did that had either done their research or knew WTF they were doing. That being said, 95% of all user-made missions are horrible too. And as an old OFPer, our motto was always "We don't want the game, we want the game engine!" I spend literally 100% of my Arma2 time in the editor or playing missions I've made in the editor.
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Su-17/22M4 ALPHA ArmA2 release
hellfish6 replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great aircraft. It's the most fun I've had flying a fixed wing aircraft in Arma2 yet. The armament system is great! -
1S91 Fire Control Radar
hellfish6 replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK, dumb question. Can someone explicitly step-by-step tell me how to integrate this with the SA-6 launchers? I rename the radar "radar1" like the readme says, but when I try to paste "?!(alive "radar1"):this setCombatMode "BLUE";" in the init field of either the launchers or triggers, I get 'invalid number in expression' errors. It's been years since I did anything with BIS games, so I'm probably having a massive brain fart... -
Yeah. Logical. :j: