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Everything posted by EDcase
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The Normandy American Cemetery and Memorial France
EDcase replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thats amazing work m8. Respect -
Not been there but looks amazingly detailed
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Push To Talk Issues (Handle Does Not Appear)
EDcase replied to Sunderer5000's topic in ARMA 3 - TROUBLESHOOTING
Try a different channel Some missions have Side or Global blocked to reduce spamming the comms.- 7 replies
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- push to talk
- voip
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(and 1 more)
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Yes, ARMA AI uses TRUE artificial intelligence that is not pre-programmed with places to hide in a fight. This is the main reason why ARMA is so CPU intensive. I've seen them behave exactly like humans hiding behind obstacles and leaning out to shoot and changing position if under fire. I've also seen them just standing around while others nearby are being shot so it does vary.
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Cannot join friend's server, Not crash, not kick, not mod
EDcase replied to Balthy's topic in ARMA 3 - TROUBLESHOOTING
Yeah, I did open all those ports in/out windows for both machines but not sure in the router. Will try again tonight- 11 replies
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- server
- multiplayer
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(and 2 more)
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Cannot join friend's server, Not crash, not kick, not mod
EDcase replied to Balthy's topic in ARMA 3 - TROUBLESHOOTING
I have same problem connecting to a non dedicated server. A game run on a friends computer. Connects fine but just stops just before getting in. I think its to do with ports. I presume you have to ope ports in Windows firewall AND router firewall? Are the required ports 2302-2303 UDP out only? (We can both join the same dedicated server no problem) Cheers- 11 replies
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- server
- multiplayer
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(and 2 more)
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Try temporarily turning off Windows AND Router firewalls.
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Bohemia Interactive Mníšek Studio
EDcase replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry mate just had to do it ;) -
Adjusting view distance and terrain on multiplayer missions
EDcase replied to Lukeocyte's topic in ARMA 3 - MULTIPLAYER
MCC addon will allow you to change viewdistance among many other things like time and weather in any mission. You'll only be able to run it on your own server as it could easily be used to cheat in MP. -
I've not seen that before either
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Adjusting view distance and terrain on multiplayer missions
EDcase replied to Lukeocyte's topic in ARMA 3 - MULTIPLAYER
To prevent cheating most missions will have a set viewdistance. In some there will be an options menu where it can be changed and possibly grass too. If the mission you're playing doesn't have those options in the mouse menu then addons is the only option IF the server allows them. -
Typical noob needs help! In bootcamp tutorial?
EDcase replied to mcduke45's topic in ARMA 3 - GENERAL
There should be a 'Hints' box that appears top right of screen to tell you which key to press for the required action. Otherwise scroll the mouse wheel to see the list of actions. (Note they are context sensitive so can change depending if you are near something that has interactions) ARMA is complicated but go slowly through tutorials and you will discover its potential. -
xenomorph Max Alien - The Xenomorph
EDcase replied to maxjoiner's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking very good! Can't wait to fight for my survival ;) (Maybe a Terminator next ) -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Its one of the many 'stances' available. I've changed most of my key mapping but I think this was the default: Hold CapsLock and press W,S,A or D -
Bohemia Interactive Mníšek Studio
EDcase replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So that's what you've been up to instead of playing... We'll have to sneak in and find the ARMA4 secret plans ;) -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Just gets better and better :D -
Looks good
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[WIP] Dusty Roads (Wild West Modification)
EDcase replied to sync0s's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, great idea and very well done so far! To make it work will definitely need rideable horses and stage coaches. Will be keeping an eye on this Good luck. -
Great to hear! It only gets better the more you play ;)
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bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Not only does he deserve it but BiS needs him ;) -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
OMG!!!!!!!!! could it be true.....................................................? (quits work early to check) -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
Shooting through fallen trees isn't so much of a gameplay issue. AI seeing you through a fallen tree as if it wasn't there IS... (Of course I'd welcome a fix for the physics geometry as well) -
Bohemia Interactive Mníšek Studio
EDcase replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good work pal. Still can't understand your Scotch typing.... -
Several questions about helos from a newbie
EDcase replied to Kirov (DayZ)'s topic in ARMA 3 - QUESTIONS & ANSWERS
If you want the full flying experience then HOTAS or cheaper combo stick is the way to go. Certainly with the advanced flight model (AFM) you can fly with more control than with mouse and keyboard. If you are somewhat familiar with how a helicopter flies then go straight to AFM otherwise start with the basic mode but change to AFM as soon as possible so you don't get used to basic. ...and TrackIR is AWESOME!!!! ;) -
bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
EDcase replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
NightIntruder So you're saying you prefer if BI continue to work on improving ARMA3 rather than devote most of their efforts on ARMA4...? They have said that they are keeping a few people working to tweak ARMA3 for the next year so not exactly abandoning us are they. Hoping they can fix the fallen trees lack of viewblock... I'm glad they're concentrating most efforts to new engine and game for the next chapter in the 'Operation Flashpoint' evolution.