Elliot Carver
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0 NeutralAbout Elliot Carver
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Rank
Private First Class
core_pfieldgroups_3
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Interests
Airsoft, Building Islands, HDS mod
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Elliot Carver replied to Placebo's topic in ARMA 2 & OA - GENERAL
Vanilla ArmA 2 CO - version: 1.62.95248 HDS '13 - Road Furniture Pack (Unreleased) -
Carraigdubh, County Leitrim. - A 5x5km Geotypical Irish Terrain
Elliot Carver replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://i14.photobucket.com/albums/a313/ElliotCarver666/lol-2.jpg >100kb! ...We'll make the ITV news with content like this :31: Great job! 'Go raibh maith agat' -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Elliot Carver replied to Placebo's topic in ARMA 2 & OA - GENERAL
'FOB дельта' Ace, Arma:CO, Csla, Thirsk -
Arma 2 Addon request thread
Elliot Carver replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
'Urination' (to be used with USMC) -
Arma 3: Community wishes & ideas- NO DISCUSSION
Elliot Carver replied to Maio's topic in ARMA 3 - GENERAL
Working tools - to mod within a sensible non-community destroying time frame. Maybe provide them as a dedicated DLC. -
Ragdolls = In .... Realistic wounds ???
Elliot Carver replied to guiltyspark's topic in ARMA 3 - GENERAL
Its a tough line to walk, striking a balance between nanny state splerts of tomato sauce and gorecore postal blood baths. For me id like to see the balance met with realism. More emphasis on units dealing with casualties, team mates covering and rescuing team mates, bandaged wounds and different rules of engagement for medics. A key area for me is better damage mapping and damage values. I shouldn't be able to kill someone by shooting their right foot and someone with 5.62 lodged in their left eye shouldn't be smiling and talking to me ... -
hugh hefner Architect
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Cold War Rearmed² Discussion
Elliot Carver replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey well at least my right hand can talk to its left its good to know we'll all get a chance to play this :) thanks- 1308 replies
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- cold war rearmed
- cwr2
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WIP: Stuff you are working on 2!
Elliot Carver replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Its alright :) Uk mechanics garages, especially the older ones tend to be built like that in rural areas (where i live anyways lol) Ive been using these pics as inspiration for the walls and roof: http://static.howstuffworks.com/gif/build-pole-barns-1.jpg, http://www.haynesmotormuseum.com/commercial-services/images/haynes_049.jpg Hope that makes sense ^^ oh and to quickly point out ... the removed word was not 'black', thank you :) -
Cold War Rearmed² Discussion
Elliot Carver replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
By denying access to what promised to be a great modification you have effectively closed CWR and by acknowledging what you are doing today as 'right' would give those who sought to destroy this community victory. Choosing who 'can and cant' use something in this community as if it is yours to control is not a direction i wish to see this community, that we all have been building for the past 10 years, be taken. As you can stop me from using your modification, i can stop you from using mine. Sadly i shall uninstall CWR and ban all CWR developers who helped create this mod from using my 'High Definition Scenery' mod (HDS) and all its addons past, present and future. This shall be written into my mods Terms and Conditions and will stand until CWR reverses its decision to 'go underground'. I hope others will consider doing the same for the sake of the community and the future of the game ... Carver :( edit: Read your own front page post: "Cold War Rearmed 2 is a complete community project. There is no "elitism", no limited signup." ... disgusting- 1308 replies
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- cold war rearmed
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WIP: Stuff you are working on 2!
Elliot Carver replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lo folks Running about in-game you could be forgiven for thinking everyone was <blatant racism removed>, you go into a house and anything not structurally vital appears to have been taken by the 'fleeing refugees' including the kitchen sink. So whilst confined to the laptop, moving house i'm working on a 'proof of concept' mechanics garage building that will be perfectionistically detailed and built inside and out using real life building methods whilst maintaining a playable frame rate. Yes that object in the roof is an immersion water heater complete with pipe work leading to radiators and sinks. At least civilians will no longer be cold! (in game pic, HDS11mod work) -
WIP: Stuff you are working on 2!
Elliot Carver replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Gateway Farmers Barn Seaside Village Some HDS11 WIPs Vanilla ArmA2:CO 1.57.76815 -
custom object damage
Elliot Carver replied to Elliot Carver's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thanks dude, ill take a sneaky -
Hey folks, Im struggling to get custom object damage models working on a custom island. The damage model works fine when placed in the editor but when added through visitor it just rolls over when destroyed. From what i understand i need to add info to the islands config? Had a good search around for a fix but come up trumps so wondering if someone could point me in the right direction :) cheers
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Lads, need a hand with first addy
Elliot Carver replied to Elliot Carver's topic in ARMA 2 & OA : MODELLING - (O2)
I've got it set to "Open Gate" in the string table (see below) and it does appear. Ive just double checked the memory lod and its all there the Door_Achse, Door_Knoph and Door :) LANGUAGE,English STR_HDS_Tur,"Gate (3m) Openable" STR_HDS_Wall,"Gate (3m)" STR_HDS_OpenDoor,"Open Gate" STR_HDS_CloseDoor,"Close Gate"