ericfr
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Everything posted by ericfr
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Garbage's shadows. Already reported yesterday. http://feedback.arma3.com/view.php?id=12154
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Garbages and similar objects cause artifacts shadows.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
ericfr replied to kibot's topic in ARMA 3 - USER MISSIONS
Is there spawn enemies ?, some appear on my back (100m), i hate, not realistic after cleaning the zone. -
Ai stuck too often 1- stuck with his primary weapon with no reason. 2- Stuck with pistol (often the sniper because AI changes his weapon ceaseless). 3- Medic stuck after healing an unit. 4- Stuck in the air like is in water. Possible solutions to unstuck if you are the squad leader : 1- Heal the unit several times. 2- Order to reload his primary weapon several times. 3- Doesn't find any solution. 4- Impossible Mission Makers : - Remove all pistols - Switchable all units These bugs drive me nuts.:banghead:
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Some of bugs fixed in Apha, are back in Beta. It's like one team works on Alpha and another one on Beta and no communication between them.
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BETA 071.106.869 Sound occlusion doesn't work anymore.
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In my documents i have 2 folders Arma3 and Arma3Alpha is obsolete.
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Subtitles and radio subtitles don't work anymore. Version 071.106777 Resolved : Options-Game, Disabled StreamFriendlyUI and restart the game.
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"Combat Stance 3 seconds" - will I need this?
ericfr replied to tortuosit's topic in ARMA 3 - BETA DISCUSSION
http://feedback.arma3.com/view.php?id=833 -
Same here rocks and grass flickering (most noticeable in 3rd person view) and no radio protocoll sound, very bad update, did you make some test before publishing ?
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If Alpha is focused on infantry, please take a look on these bugs(major) still present (last Dev branch): -http://feedback.arma3.com/view.php?id=5430 -http://feedback.arma3.com/view.php?id=5443 Thanks
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Wind noise is too loud. kind of cicada everywhere even in winter.
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Graphic problem with HD 7970 after update
ericfr replied to Tr51's topic in ARMA 3 - TROUBLESHOOTING
Same here through scope at 100 m and over, and transparent vegetation on some bushes at distance. GTX660 -
Cannot see the gear from map (only "chat log"), very annoying to manage the team items.
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When 0.54 default branch ? 0.55 has begun. It will be nice to have the default branch updates just before the week-ends.
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Did you refuel regularly the 2 helicopters, mission can last from 30 minutes to two hours +.
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Pistol Bug still present in latest version of OA and PMC?
ericfr replied to tsb247's topic in ARMA 2 & OA - TROUBLESHOOTING
This bug still exists in Arma 3, breaks all missions:banghead: -
Nice mission, good job, immersive. Only one problem, The 2 helicopters never come on the extraction point. Arma 3 Alpha - 0.52.103.507 Thanks.
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Stutters on SP. Lags on MP. 4000 bugs already. Only 4 fixed and new bugs on 10 days. Please SUMA takes the lead.
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Great campaign. Chapter XI V0.6 Can't zoom in the AC130 and die for no reason after some minutes.
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Often i hear the firing sound before the impact sound. Is that a known bug? No mods, 1.62 or latest Beta. Mission repro : (sniper 600m): http://files.getwebb.org/view-cre63914.html
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Good ambience, it's me or the enemies accuracy is too low, noone was injured in my team even during close combat. SP beta 98866.
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ARMA 2: OA beta build 98866 (1.62 MP compatible build, post 1.62 release)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Ais behaviour in combat mode, units use often the same place, difficult to reproduce but it's like when they are in formation file, only the first unit open fire, because all others units don't see the ennemies or they may make friendly fires. -
ARMA 2: OA beta build 98866 (1.62 MP compatible build, post 1.62 release)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I had a problem with this beta. I made a simple mission,.often all my squad were killed by one ennemy unit, my squad did not open fire. In final solution I defrag my Beta folder and i'm unable to reproduce this bug (40 test) Is this possible after a defrag ? This game drive me crazy. The only problem that remains sometimes some AIs are too close in combat mode and some of them don't fire but the big problem is gone. -
ARMA 2: OA beta build 98866 (1.62 MP compatible build, post 1.62 release)
ericfr replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Possible regression : http://forums.bistudio.com/showthread.php?142474-AI-is-poor-at-best