deady
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Squad AI isn't that bad, but you have to manage them well. Driving has always been bad in every OpFlash + Arma :) They over react to objects and people and will try to get around them but just encounter more obstacles, eventually getting stuck.
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To be fair, when they designed Arma3 I expect opening and closing doors was not high on their priority list. Arma 3 was designed to be a military sim, so the focus is on the outside. Hence why most houses are empty, and why the AI struggles with interiors. The popularity of doors has only really come about due to mods :P
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Grass is the killer in Arma. Can't there be an option to have low quality grass, that doesn't give an advantage in MP? It can still block vision and provide cover, it just needs to be less CPU intensive. It almost feels like the CPU is being asked to simulate every single strand of grass in accordance with the wind and so on. Nice if you have a super computer and nice for showing off in videos, but really not good when peoples FPS is dropping below 30 for it.
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Wow 15 years...thats gone quick. Keep it up BI :D
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Did 1.02 Hot fix (lastest patch) affect AI skill ratings?
deady replied to tmp95's topic in ARMA 3 - GENERAL
AI skill still has to be set in the mission scripts to actually change, especially on a dedicated server. -
Bug fixing, AI improvements (they still can't drive in a convoy and AI drivers still drive into things and blow up), more vehicles (Bus, Motorbike, Cargo plane etc), female characters (civs, soldiers, voices)
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The respawn tickets are working ok for me but I have noticed something. When I use [blufor,3] call BIS_fnc_respawnTickets; in init.sqf, it is ran for every MP client and the tickets multiply. So if three people begin the mission, blufor ends up with 9 tickets. If I put the command in an (isServer) block, we have unlimited tickets (as if the line was never ran).
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Hello BIS, Although everyone on the forum will hate me for saying this, you might want to make sure that assets the player shouldnt be able to use (helicopters, planes, guns) are NOT included in the alpha game files. Because if they are included, it will take us about 1 week to make some "modifications" that let us drive everything and unlock the entire game :p
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I held off buying both Arma 2 and OFP:DR to see which was ultimately triumphant. I must say so far, it seems Arma 2 may be winning and will soon get my money.
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I imagine they're waiting, so that they can implement some Arma 2 fixes into Arma 1.
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New Forums: Feedback thread - Bugs/Suggestions here please.
deady replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Anyone can make a new thread in the arma 1 news forum. Check permissions. -
Every developer has to meet deadlines really. But they manage to put out a product at version 1.00 that is of a quality that BIS games only reach by about 1.06. Where BIS does do well though, is in it's long term support of a game. Arma 1.16 is really quite good now. Joining online games is very smooth. It's just a shame 1.16 has been beta for so long and also a shame that even when it does go final, the Arma playerbase will be split between Arma and Arma 2.
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Arma 2 is Arma 1 1.17 :P You must buy this latest "patch".
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I'm dissapointed that yet again the developers have chosen to handicap people with less powerful computers by including fancy waving, highly detailed grass. This grass kills my framerate, it did in Arma 1. But in Arma 1 I could at least run Kegetys low detail plant mod which lowered the polys on the grass. Unfortunately, thanks to the hackers of Arma 1, Sig checks eventually came into force which meant I couldn't use the mod anymore. From then on I could only play on servers whos owners were clever enough to figure out how to set terraingrid to 50 on both the server and mission (not many). Now the stupid grass is back, and it's enough to make me pass on Arma 2. I really don't feel like running the game on super low detail JUST to make up for wavey grass that I don't want, when I know full well I could run the game on high detail if the grass wasn't there or could be set in the options to have less polys. Thats all I want, Suma - an option in the graphics menu to have low, medium or high grass detail. You'd make the game playable for thousands of people who don't have the latest hardware. FYI I have an Nvidia 8600GT and an Intel E2180 processor - yeah not cutting edge but i can run other, modern games at medium or high detail just fine. Arma is the only game that becomes unplayable, and its simply because of the grass and its unalterable level of detail.
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Fade allows you to see if you like it. Your aim might go crazy...and you might die randomly and turn into a seagull....but if you're only trying it to see if you like the game, thats more than enough to check it out. If you want to play it properly...you have to buy it ;)