-
Content Count
6144 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by CameronMcDonald
-
As a veteran of Citadel, the Von Braun and the Rickenbacker, I strongly approve.
-
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:622: :619: Great stuff. -
Interesting stuff. -1 for failing to spell ShackTac correctly. :(
-
Sugar Lake [67 sq km river delta terrain]
CameronMcDonald replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got a changelog, major_desync? EDIT - disregard, found. -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! -
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check here.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Community Upgrade Project - CUP_Terrains
CameronMcDonald replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
CUP is going to be supported in the future - AiA is not. Pretty simple choice, although you may wish for the next update of CUP to make the change. -
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Answered here.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! -
Community Upgrade Project - CUP
CameronMcDonald replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the continued efforts, CUP team. :) -
Australian Defence Force Uncut - DISCONTINUED
CameronMcDonald replied to Raid's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct. -
Makana Island [WIP]
CameronMcDonald replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome idea - best of luck with the execution. :D -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Changes:[CORE 1.16] Should now correctly use stamina if on latest dev builds, otherwise default to fatigue. Thanks mate, much appreciated.- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Stable... still, that's odd - they all look like pretty generic errors. ¯\_(ツ)_/¯ NBD in any case, the improvements in the dev build will roll around to us stable users eventually!- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update! Some more script pop-ups for you to look at: 21:14:52 Error in expression < 2 > 152)) then { _ft = 1 - (getstamina _unit) / (60 * (1 - load _unit)); } els> 21:14:52 Error position: <_unit) / (60 * (1 - load _unit));} els> 21:14:52 Error Missing ) 21:14:52 File TPW_MODS\tpw_core.sqf, line 463 21:18:37 Error in expression < - damage player)); _ft = [player] call tpw_core_fnc_s2f; _dm = (damage player)> 21:18:37 Error position: <tpw_core_fnc_s2f; _dm = (damage player)> 21:18:37 Error Undefined variable in expression: tpw_core_fnc_s2f 21:18:37 File TPW_MODS\tpw_bleedout.sqf, line 114 21:22:59 Error in expression <= vehicle _unit) then {[_unit,0] call tpw_core_fnc_f2s; [_unit] spawn tpw_fall> 21:22:59 Error position: <tpw_core_fnc_f2s; [_unit] spawn tpw_fall> 21:22:59 Error Undefined variable in expression: tpw_core_fnc_f2s 21:22:59 File TPW_MODS\tpw_fall.sqf, line 679 21:22:59 Error in expression <ldist = 1;}; _fatigue = [_unit] call tpw_core_fnc_s2f; _realdist = _realdist> 21:22:59 Error position: <tpw_core_fnc_s2f; _realdist = _realdist> 21:22:59 Error Undefined variable in expression: tpw_core_fnc_s2f 21:22:59 File TPW_MODS\tpw_fall.sqf, line 492- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keeping the other eye open isn't a problem if you're working in darkness. The headaches come after wearing the goddamn thing for hours on end... not to mention the harness if you aren't rolling with a helmet...- 16574 replies
-
- 1
-
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update, tpw! EDIT - might have a bug for you to stomp, namely: 21:26:03 Error in expression < > 132922) then {_ft = 1 - (getstamina _unit) / (60 * (1 - load _unit));} els> 21:26:03 Error position: <_unit) / (60 * (1 - load _unit));} els> 21:26:03 Error Missing ) 21:26:03 File TPW_MODS\tpw_core.sqf, line 457- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You've made your point, either give it a rest, take it to PM or ask for features via the bug tracker.- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
CameronMcDonald replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
............................................________........................ ....................................,.-‘â€...................``~.,.................. .............................,.-â€...................................“-.,............ .........................,/...............................................â€:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:â€........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....â€~,_........“~,_....................,:`........_/........... ..........{.._$;_......â€=,_.......“-,_.......,.-~-,},.~â€;/....}........... ...........((.....*~_.......â€=-._......“;,,./`..../â€............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-â€............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\.............. ...how long have you been a member of this community? -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great stuff! -
Community Upgrade Project - CUP
CameronMcDonald replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think there's a good argument for keeping the M79 there, most relevant being that the M79 can fire buckshot shells as well as HE and smoke - not sure if launchers can be set up to do this. If you need two primary weapons, bring a backpack. -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:619: Nicely! -
I didn't think those updating base class messages were errors, rather, they were simply a notification that a base class had been overwritten by an addon. T/F?
-
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good - keep up the good work!

