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Everything posted by CameronMcDonald
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[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:622: :619: Great stuff. -
Interesting stuff. -1 for failing to spell ShackTac correctly. :(
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Sugar Lake [67 sq km river delta terrain]
CameronMcDonald replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got a changelog, major_desync? EDIT - disregard, found. -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! -
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check here.- 16577 replies
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Community Upgrade Project - CUP_Terrains
CameronMcDonald replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
CUP is going to be supported in the future - AiA is not. Pretty simple choice, although you may wish for the next update of CUP to make the change. -
RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Answered here.- 16577 replies
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[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! -
Community Upgrade Project - CUP
CameronMcDonald replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the continued efforts, CUP team. :) -
Australian Defence Force Uncut - DISCONTINUED
CameronMcDonald replied to Raid's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct. -
Makana Island [WIP]
CameronMcDonald replied to Terramesa's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome idea - best of luck with the execution. :D -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Changes:[CORE 1.16] Should now correctly use stamina if on latest dev builds, otherwise default to fatigue. Thanks mate, much appreciated.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Stable... still, that's odd - they all look like pretty generic errors. ¯\_(ツ)_/¯ NBD in any case, the improvements in the dev build will roll around to us stable users eventually!- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update! Some more script pop-ups for you to look at: 21:14:52 Error in expression < 2 > 152)) then { _ft = 1 - (getstamina _unit) / (60 * (1 - load _unit)); } els> 21:14:52 Error position: <_unit) / (60 * (1 - load _unit));} els> 21:14:52 Error Missing ) 21:14:52 File TPW_MODS\tpw_core.sqf, line 463 21:18:37 Error in expression < - damage player)); _ft = [player] call tpw_core_fnc_s2f; _dm = (damage player)> 21:18:37 Error position: <tpw_core_fnc_s2f; _dm = (damage player)> 21:18:37 Error Undefined variable in expression: tpw_core_fnc_s2f 21:18:37 File TPW_MODS\tpw_bleedout.sqf, line 114 21:22:59 Error in expression <= vehicle _unit) then {[_unit,0] call tpw_core_fnc_f2s; [_unit] spawn tpw_fall> 21:22:59 Error position: <tpw_core_fnc_f2s; [_unit] spawn tpw_fall> 21:22:59 Error Undefined variable in expression: tpw_core_fnc_f2s 21:22:59 File TPW_MODS\tpw_fall.sqf, line 679 21:22:59 Error in expression <ldist = 1;}; _fatigue = [_unit] call tpw_core_fnc_s2f; _realdist = _realdist> 21:22:59 Error position: <tpw_core_fnc_s2f; _realdist = _realdist> 21:22:59 Error Undefined variable in expression: tpw_core_fnc_s2f 21:22:59 File TPW_MODS\tpw_fall.sqf, line 492- 5767 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keeping the other eye open isn't a problem if you're working in darkness. The headaches come after wearing the goddamn thing for hours on end... not to mention the harness if you aren't rolling with a helmet...- 16577 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update, tpw! EDIT - might have a bug for you to stomp, namely: 21:26:03 Error in expression < > 132922) then {_ft = 1 - (getstamina _unit) / (60 * (1 - load _unit));} els> 21:26:03 Error position: <_unit) / (60 * (1 - load _unit));} els> 21:26:03 Error Missing ) 21:26:03 File TPW_MODS\tpw_core.sqf, line 457- 5767 replies
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RHS Escalation (AFRF and USAF)
CameronMcDonald replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You've made your point, either give it a rest, take it to PM or ask for features via the bug tracker.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
CameronMcDonald replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
............................................________........................ ....................................,.-‘â€...................``~.,.................. .............................,.-â€...................................“-.,............ .........................,/...............................................â€:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:â€........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....â€~,_........“~,_....................,:`........_/........... ..........{.._$;_......â€=,_.......“-,_.......,.-~-,},.~â€;/....}........... ...........((.....*~_.......â€=-._......“;,,./`..../â€............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-â€............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\.............. ...how long have you been a member of this community? -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great stuff! -
Community Upgrade Project - CUP
CameronMcDonald replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think there's a good argument for keeping the M79 there, most relevant being that the M79 can fire buckshot shells as well as HE and smoke - not sure if launchers can be set up to do this. If you need two primary weapons, bring a backpack. -
[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:619: Nicely! -
I didn't think those updating base class messages were errors, rather, they were simply a notification that a base class had been overwritten by an addon. T/F?
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[WIP] Terrain "X-Cam-Taunus"
CameronMcDonald replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good - keep up the good work! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
CameronMcDonald replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
22:19:37 Error in expression <speed player > 5}) then {_int = 0.01 / rain; _lt = 0.05; _sz = 0.3; _dst => 22:19:37 Error position: </ rain; _lt = 0.05; _sz = 0.3; _dst => 22:19:37 Error Zero divisor 22:19:37 File TPW_MODS\tpw_rainfx.sqf, line 171 Had this one bouncing around recently... although it looks like it only happens during campaign missions, that I've seen. Perhaps it interferes with some weather control script run at the same time.- 5767 replies
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