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Everything posted by chops
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And dat sauce! Thanks mate! Helps the rest of us learn too. You're a gentleman.
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Dem textures! Dat detail! Camo varients coming too?
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Thanks Chairborne! You do a lot of good work mate!
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A new ISIS mod, picking up the ball
chops replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As MEC does :) I dunno what the big deal is. There's been Nazis in video games pretty much as long as there's been video games.Best of luck with this mate. Will be keen to see what you come up with. Cheers Chops -
A new ISIS mod, picking up the ball
chops replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Gentlemen, may I point you to the Middle East Conflict mod? It contains (see link above for pics): Syrian Arab Army (OPFOR) Hezbollah (OPFOR) A Generic Middle Eastern army (OPFOR) Middle East Irregulars (al Qaida, etc) (BLUFOR/INDEP/OPFOR) Quds Force (OPFOR) Western Black Ops (BLUFOR) Hamas (OPFOR) Taliban (INDEP) Islamic State (INDEP) Boko Haram (INDEP) Generic African Military (OPFOR) Generic African Irregulars (INDEP) Generic South East Asian Irregulars (INDEP) Middle Eastern civilians Factions use Reyhard's Static East Weapons, T-72, BMP-1 and BMP-2, T-55 and Shilka. They also use Chairborne's Mi24. Cheers Chops -
You kind sir, are a gentleman and a scholar. Thank you very much!
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Love this pack mate. Looks so much more fitting for Altis than the default textures. Am running the replacement config and haven't looked back! I'd like to retextre a few of the BIS A2 models in your desert colours. Any chance you have a template of the colours and camo pattern? Would really appreciate it. Thanks Chops
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Drongos Artillery (an advanced artillery system)
chops replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent work mate. Adds so much to Arma III, playing missions with this. Great stuff! -
It is a thing of great beauty.
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For my 2 cents, I'd really like to see those "spent casing falling on the ground" sounds removed. In reality you never hear it on grass or dirt or even concrete. For me, it's distractingly unbelieveable. Or maybe they can be arranged in the config so they're easily modded out? That said, I'm impressed with the new samples released and very pleased to hear (geddit) that the sounds in ArmaIII are getting some attention - please don't forget those AAA cannon sounds :)
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Just have to commend you on an absolute masterpiece here OpticalSnare. It's like playing Arma 3.5 with your effects pack. 1000 internets to you, kind sir.
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There's your answer folks. If it's related to AGM, raise it with them. This pack conforms to the vanilla damage model/values, as it seems to with CUP, Massi and RHS weapons. I realise AGM is a popular and widely used mod, but please understand that, (if I may speak for Drongo too) our modding time is our own and working on cross-compatibility with third-party mods we don't use ourselves is low on the order of priorities. Thanks everyone for your support, feedback and comments.
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Desperately needed addon! Thank you.
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Armor Improvement System (AIS)
chops replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to hear you're back in action Bakerman! -
Community Upgrade Project - Weapon Pack
chops replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all your hard work fellas! Much appreciated! -
Some very interesting developments in this thread and great to see the knowledge being shared. In my own tests/frustrations with my Arleigh Burke class destroyer, to simulate a VLS, I had an invisible turret on top of the mast, which fired the missile (with auto-lock config) and a fired eventhandler captured the direction of the missile, before tilting it near verticle and placing it under one of the VLS flaps (which then sprung open) and then used a script function to gradually tilt the missile horizontal after launch. The major problems were a show-stopping FPS hit (down to zero) and I was unable to config the missiles to engage at any decent range beyond default BIS missiles on the OPFOR plane. I might look into scripting the missile system anyway, as the default BIS system results in missile spam. Does anyone know if a trigger can be "attachto" a vehicle? Love your work fellas. I might dust off my own project again now!
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Niiiice! Looking forward to getting my hands on this!
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In between blood farts, I have made some progress on Islamic State models: On patrol in Northern Iraq. Hamas prisoners meet their fate near the Lebanese border. There are now IS, Hamas, Hezbollah and generic Islamist (AQ inspired) headbands in the helmet inventory slot. They come in two sizes for your fundamentalist requirements, balaclava and shemag. They have a 'camo' selection, should you wish to config your own My Little Pony versions. There are retextured BIS shemags in the sunglasses inventory slot. Deafault BIS patterns plus about six custom ones. The Islamic man-dress (dishdasha?) things are A2 ports. There's currently about five or six versions, but they'll be plenty more. I'm planning on importing all the 'Taliban' models from A2, so we can have a Taliban force too. I'll release all the MLODs for anyone who's interested to see how it's done. IS will end up with both man-dress and comventional combat trousers versions (A3 retextures). I'll let Drongo outline his plans for the other factions, once he gets back from following Katy Perry on tour. Cheers Chops
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Arma 2 AV-8B Harrier II Port
chops replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your efforts Chairborne, keep at it! -
Good on you Tupolov! This will no doubt be useful to me and I'll be sure to contribute anything I can. Thanks!
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From what I remember there were some kind of engine problems with getting a custom sized (bigger) sub to submerge properly? I spent days tinkering with the different config values trying to get a torpedo I modelled to work properly, with no luck. I also have a very early WIP model of a Kilo class sub that I abandoned due to these problems. I'd be thrilled if anyone could shed some light on how to get a custom sub in-game and functional. Cheers
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RHS Escalation (AFRF and USAF)
chops replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love your work RHS! Been a big fan since the OFP days. One quick question. Are any of the Russian vehicles set up for setobjecttexture scripting for custom camo patterns? It would be great to have some desert, guerilla/insurgent camos. Also, speaking of OFP days, I really loved the addition of cargo places on the outside of the tanks. Such an ingenious addition. Any chance we'll see those again? Sorry to pester, just want MOAR of your fine work! Many thanks! Chops- 16577 replies
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Big PHYSx compatible ship. LCS 2 technological demonstrator
chops replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very excited to see you back in action Mankyle! -
Nooooiiiiiiiice!
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Really? Truly? I will give you 1000 internet points if you do! That would be a huge gesture to the community!