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ballistic09

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Everything posted by ballistic09

  1. Splish splash, I was takin a bath...
  2. ballistic09

    RHS Escalation (AFRF and USAF)

    Well part of the issue here is that in the real world Russian vehicles tend to be more heavily armed and slightly smaller than US vehicles. When you need to store more weaponry, fuel, and critical components in a smaller space, it means there is a much higher chance that you're going to hit something critical if you shoot an RPG at it. Just look at the BMP-1 for example. When you fire at it from the side; if you hit the front section, you hit the engine; if you hit the turret section, you hit the ammo; and if you hit the rear, you hit the fuel tanks (the bench/divider in the center of the cargo compartment that the troops sit on is actually a fuel tank...). Comparing that to say, the M113A3: If you hit the front, you hit the engine; if you hit the turret area, there's a chance you hit the ammo (it's not exactly like it carries a huge amount of ammo); and if you hit the rear, you pretty much just hit empty space (troops excluded); the majority of the fuel is stored externally. Generally speaking, knocking out BLUFOR vehicles is just a matter of...
  3. ballistic09

    RHS Escalation (AFRF and USAF)

    It never did.
  4. ballistic09

    RHS Escalation (AFRF and USAF)

    This is a request, and no, it will never happen. No, they are not. The Mi-6's type certificate was pulled in 2002. They haven't flown since, military or civilian.
  5. ballistic09

    RHS Escalation (AFRF and USAF)

    Maybe our faces are secretly already in game...
  6. ballistic09

    RHS Escalation (AFRF and USAF)

    Ok, first, please stop posting bug reports in this thread. This is a forum thread, not a bug tracker. We do not have time to sift through all 421 pages of this thread looking for bug reports when we go about fixing stuff. Please use our bug tracker. Second, this is an engine limitation. If you fire any weapon as a gunner in any Arma 3 tank, it will cause not only the coax and the main canon to heat up, but also the commander's machine gun as well. Before you report a bug, please test that this does not also happen on default vehicles. Just because you notice something odd with an RHS asset, doesn't mean it's strictly an RHS problem. The base game can be quite buggy on its own. It was a request... Just a more passive-aggressive request. To be frank, I honestly find the "have you considered..." requests to be more insulting than the "will you make..." requests as they are less direct and simply a way to try and skirt the no requests rule. Not only that, but the very question itself is rather silly... Of course we have considered making artillery. We've considered just about every single piece of military equipment on the planet, but having it in game still requires an artist to decide to make it, and having to deal with constant request does not help. Nothing kills motivation more than seeing 30 new addon requests after posting a teaser image with new content.
  7. ballistic09

    RHS Escalation (AFRF and USAF)

    No. Not even once... ever.
  8. ballistic09

    Russia General

    No, it's not. Not even close. That picture comes from a Facebook post from March 18th in 2014... The theory that this was the same Buk spotted retreating on the night of July 17th was debunked almost immediately, and wasn't presented anywhere as actual evidence by the JIT. It's not even the right model of truck or trailer... Please, stop with the nonsense.
  9. ballistic09

    War Plan Blue (W.P.B)

    Maybe stop looking at photos from staged photo shoots? In the real world, the condition of weapons in actual service can range anywhere from new to old... :rolleyes:
  10. ballistic09

    RHS Escalation (AFRF and USAF)

    No. It means that people downloaded 50TB of data from our release server in less than half a month, on a server that only has 30TB of traffic free. :P
  11. ballistic09

    RHS Escalation (AFRF and USAF)

    The Bradley does not have a custom FCS yet, and uses the default Arma 3 locking system. If you want to change the key that the Bradley uses to "lase" targets, you have to change the "lock target" key in the default settings.
  12. ballistic09

    POOK BOMBER PACK

    Just checking my rpt, it looks like there are quite a few texture paths referencing maps from your SAM pack. My guess is most people aren't running both your bomber pack and your SAM pack (they should :) ).
  13. ballistic09

    RHS Escalation (AFRF and USAF)

    The SU-230/PVS is zeroed for 5.56, the SU-230A/PVS is for 7.62.
  14. ballistic09

    RHS Escalation (AFRF and USAF)

    Please don't. The updaters are downloading things because of a server reset a month ago. There are no new files, you are just redownloading what you already have.
  15. ballistic09

    RHS Escalation (AFRF and USAF)

    Because this is a fairly well known Arma 3 bug that is caused by people running differing versions of addons...
  16. ballistic09

    RHS Escalation (AFRF and USAF)

    Sorry, but that's just bad practice on your end. Everyone on the server should be running the same mod-set, otherwise bugs like this are unavoidable. If you intend to run a non RHS mission with someone that doesn't have RHS, either don't launch Arma 3 with RHS, or make sure you turn on signature checking so people can't join without the proper mods installed (so everyone is running the same mods and nothing else). Edit: Ninja'd by Jackal326
  17. ballistic09

    RHS Escalation (AFRF and USAF)

    Unable to reproduce on my end. What mods are you running?
  18. ballistic09

    RHS Escalation (AFRF and USAF)

    That's not a Mk18 mod 0, it's an M4LE. Note the "M4LE COLTS LAW ENFORCEMENT" in huge ass letters on the receiver... :P
  19. ballistic09

    RHS Escalation (AFRF and USAF)

    lol wut You blind, son? :huh:
  20. ballistic09

    RHS Escalation (AFRF and USAF)

    Why not just contribute it to ACE 3? I mean ffs, why should RHS have to include an ACE 3 compatibility addon when ACE 3 is open source, and already includes an optional RHS compatibility addon...
  21. ballistic09

    RHS Escalation (AFRF and USAF)

    Because the current Arma 3 attachment system doesn't allow for choice of backup optics, folding stocks, different magazines, or under-barrel attachments like grenade launchers or foregrips. I know it might seem like it sometimes, but RHS isn't capable of magic... Nor do we influence how Bohemia makes their game.
  22. ballistic09

    RHS Escalation (AFRF and USAF)

    Ah, sorry. Misread M4 as M14 and thought you meant the Harris bipod...
  23. ballistic09

    RHS Escalation (AFRF and USAF)

    They have been since 0.3.7....
  24. We only respond in such a way to the most blatantly ill-informed/ignorant/stupid posts or videos. If you see someone misrepresenting something, either intentionally or through their own ignorance, it's only logical to want to correct them. For instance, if I started posting that ACE is a fantasy mod that adds magic and dragons, and added that it's shit because it's not realistic at all, do you seriously think that ACE developers or users would not correct me? In order to ensure that people wouldn't have to deal with a completely broken mod every time Arma 3 was updated, we adopted a monthly release cycle at the beginning of this year which we try to have coincide with Arma 3 updates (in order to fix what's broken as fast as possible). As part of this release cycle, we decided to include our WIP content as we figured people would probably enjoy it (we can always remove it if you want ;) ) and it was a good opportunity for some testing. This is not limited to US stuff in case you noticed... In other words, the mod isn't finished. Think of it as an alpha. Agreed!!! I think you vastly overestimate the usage of ACE. Don't get me wrong, I think it's a pretty decent mod, but I don't typically use it every time I play the game, and neither does the majority of our team. Not everyone is interested in that level of realism, and it would be unreasonable for us to force that upon everyone.
  25. Out of curiosity, do you know specifically what's ported? We don't refuse to work with anyone... What we refuse is being bullied into having a dependency on another mod we simply don't need, nor wish to use, just because another mod wants a content pack... Such is life when you create a total modification. To be honest, the only system that really differs from the default (and thereby creates incompatibilities) is the armor system. We took the route that we did because the default Arma damage system leaves a lot to be desired, and we had the capabilities to make it better for our own models. Unfortunately, since our system is model based, it's not possible to ensure compatibility unless we A) have the Arma 3 mlods and B) try to force other modders to abide by our "standard" (which we consider to be a "dick move"). Sorry, it's not intentional... Also you might want to check your "long time addon" timeline. :cool:
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