Bouben
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Everything posted by Bouben
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Hard to comprehend for some.
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Careful with the "we" word, mate.
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Can a mod make the Arma 3 engine run smoother?
Bouben replied to bravo409's topic in ARMA 3 - GENERAL
In short, you have absolutely no idea. -
Is the sun intensity changing abruptly intended?
Bouben replied to Fushko's topic in ARMA 3 - GENERAL
Any mods in use during the recording of the video? -
Are you sure the volumes in the game are pre-fx (before the final mixdown to the limiter)? That would not make much sense, tbh.
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It is an incredibly expensive solution. Natural Motion is selling a team that would implement Euphoria to the game. They are not selling the software alone. ---------- Post added at 14:42 ---------- Previous post was at 14:40 ---------- Good job on that. Keep it up. It is a very important factor of immersion. Often subconsciously but important nevertheless.
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That is their problem then. Not my problem, not a problem of BIS.
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So you consider doing serious mission making in dev branch being normal and rational?
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I understand that but you are on the dev branch.
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Man, take your pills, please. We know that the AI issues are serious but your mental health seems even more serious.
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Clearly, the Battlefield 3 and 4 has the most advanced audio system ever developed in game industry. So if devs should check something, it is BF3 and BF4. Not Project Reality. It might have nice, realistic samples, but the system itself isn't really special. EDIT: Sorry, I have just now realized that you were talking about aesthetics only. In that case, it is completely subjective and I have nothing to say against that.
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I agree that stamina bar should not be controllable by server admins and mission makers.
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Your emotional tone isn't helping a bit.
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OK, sorry for misunderstanding. That sounds reasonable.
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Those HUD indicators that are a necessary substitution for real-life systems has nothing to do with difficulty options. Having no HUD is not "hardcore". It is just stupid and absolutely not respecting a complex context of things. HUD is simply necessary. There is no other way yet.
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I absolutely understand your point and have no problem with your approach. To each his own. I, however, believe that the only solution there is is an option. The opinions in this discussion have so many backgrounds that I believe that endless compromises about a form of indication of fatigue would lead to a non-sense that would not do what it should and would not please everybody. A simple on/off option is the solution to this problem as a number-less fatigue bar could not be possibly considered as cheating in any form. It is purely an immersion/aesthetic kind of thing in my opinion, and therefore should not cause any trouble even in MP scenarios. PS: I would love the glasses with HUD you are talking about in the game but not for a fatigue indication. That should be a separate thing.
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Well, to each his own. However, as you correctly state here: an optional HUD indicator would be a win-win solution. I don't know why is it so problematic for some people.
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Mate, the main point is that a BPM rate bar simply does not provide us with the necessary amount of information I have been advocating here. Also, its implementation into the game would make less realistic results than a number-less ShackTac-like fatigue bar. You would have to behave unrealistically in the game as a result because you would have to put out an actual gadget to find information that is otherwise absolutely automatically provided to you by your body IRL. While BPM rate computer is a gadget that has to be checked by a soldier to find out how fatigued he is, which is something I cannot really accept as natural, rational and intuitive IRL, the fatigue bar is an abstract HUD indictor in the game that does not try to look like a real thing but to provide us with information our brain gets when we get fatigued IRL. It is therefore just an abstract visual element that substitutes our real-life body indicators and everybody should understand it like that. To me, something abstract and "game-y" on HUD is many times more acceptable than a gadget that tries to make an impression that it is a necessary tool to decide if you are fatigued or not IRL. In short, nowhere in the near future we are going to get a gaming technology that would allow for a completely HUD-less gameplay and with that in mind we should approach this discussion. EDIT: I cannot stress enough that I would in no way wanted a percentage-showing fatigue bar. I am advocating ShackTac-like fatigue bar from the beginning. I totally believe the ShackTac's fatigue bar is an ideal and complete solution. I just want it to be in the vanilla game with an option to turn it on/off. This is the solution for me. It is so easy.
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All cool, buddy. No problem with that. I respect all of you and your opinions.
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Correct me if I am wrong, but do you guys realize, that BPM rate is only partly connected to the actual fatigue in real life? I can get a high BPM rate in real life even when still having a lot of energy left to do some more exercise. Also, I am able to have a low BPM rate for X hours of hiking and being very tired in the end. Also, imagine a soldier in a real-life situation having to look on his gadgets to find out how fatigued he is... Isn't that stupid and actually unrealistic? I don't need gadgets to find out how fatigued I am in real-life. BPM rate gadgets are for doctors and exercises. Not for people to find out if they are fatigued yet. You all seem to be overthinking it a bit.
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A Changing Environment Based on Real Time
Bouben replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Spot on. Too many disconnected dreamers on these forums. -
Weapon Inertia & Sway Feedback (dev branch)
Bouben replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
A bit of a respect to the devs would be nice from you. -
Thank you very much for working on AI and letting us know. We will let you know too.
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No. The bullshit is that you consider Arma's fatigue indication as sufficient and so true to real life that it can be used without any compromises (indicators).
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I voted for SP while I use editor only for creating random quick combat scenarios that I play myself. I don't enjoy "linear" community missions. I like random combat encounters with unlimited replayability. I also don't care about story. MP is usually either a very boring, chaotic experience or a very serious, time-consuming and demanding experience that I have no patience, time and dedication for. Therefore I play very little MP.