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Everything posted by Blake

  1. Blake

    Which guns do you own

    Show me your warez...
  2. Being armor fan since M1 Tank Platoon, I was wondering are any other forum members which going to order Steel Beasts Pro Personal Edition - It has only somewhat less features than Steel Beasts Pro which is being used as a tank crew training tool in several armies, for example in the Finnish Defence Forces. Graphichs and realism-wise it is identical. The only downside is 125 USD price tag but what the hell, good sims are worth it in my opinion. These great in-game videos effectively sealed my decision to order SB Pro PE (at least when I'll upgrade my video card); http://www.eechcentral.com/files/SteelBeasts/sb_pro_pe_01.avi http://www.eechcentral.com/files/SteelBeasts/sb_pro_pe_02.avi http://www.eechcentral.com/files/SteelBeasts/sb_pro_pe_03.avi Here's the official fan site: http://www.steelbeasts.com/
  3. The new fog effect is a dramatic improvemenet over the old one. I also seem to get better performance overall. Well done!
  4. Blake

    Situation update?

    Can the supposedly developed 1.06 patch be released, or "leaked" now somehow or is this just wishful thinking?
  5. Blake

    CO 06 Oh, James!

    Type: COOP 6 players Location: Stratis Weather: Sunny Good morning, gentlemen. It has come to our attention that a SPECTRE helicopter carrying stolen plans detailing a nuclear device has crashed into the Mediterranean Sea off the coast of Stratis. Her Majesty's government expects that 007 agents conduct a swift and vigorous operation to eliminate SPECTRE specialist divers trying to recover the plans from the crash site. Once neutralized, head back to the beach and proceed to village of Girna. Wearing a disguise, Q is waiting for you in a rubber dinghy, ready to extract the entire team to safety. Q is forced to sail in 45 minutes with or without you. Good luck! - Eliminate SPECTRE divers at the helicopter crash site and return to the beach. - Proceed to village of Girna where disguised Q is waiting for you in a rubber dinghy. http://kyllikki.fi/temp/co_06_oh_james.Stratis.zip
  6. Is there any way to put on other clothes else than what you're wearing? I've tried to add different clothes and fatigues to crates but the inventory shows red when trying to wear them.
  7. Blake

    First impressions

    The main difference however is that Iron Front is actually a good game!
  8. Aufklarer (coop 8 players) August 1944, Staszow. After fierce fighting, the front lines have stagnated between Nizny and Jasnoi. Commander of 5.Kompanie, Hauptmann Kleist, has orderer your aufklarer squad to conduct recon behind enemy lines to find out Soviet intentions. Avoid enemy contact if possible. Morning fog and smoke from forest fires should give some cover your patrol. Be aware that the Soviets have concentrated powerful forces around village of Kurozweki. - Reach waypoint 1. - Reach waypoint 2. - Reach waypoint 3. - Get back to HQ. DOWNLOAD: co 08 aufklarer
  9. This is a very good mission for small commando troops, very suitable nice location and good unit placement. I think respawn is really not needed, so that players need to work on their entry tactics to the compound. 2 megabyte loading screen picture is also a bit unnecessary Could also use the 'ol mission naming conventions so admins could easily tell how many players fit in and mission type etc: http://forums.bistudio.com/showthread.php?53005-ARMA-Mission-Filename-Convention
  10. Nice mission, could use more enemy troops and maybe bit of nerfing of the defenders, 2 x King Tigers is maybe too powerful in defence. In all, should be more difficult and we pulled it of with some 5-6 players. Well done "Iron Cross" theme setting. This mission could also use the old mission naming conventions.
  11. Gagolin Bridgehead (coop 32 players) August 1944, Baranow. Despite tenacious German defence, forward elements of Marshall Konev's 6th Guards Army have crossed river Vistula near the village of Gagolin. Commander of the German 6th Panzer Division has improvised a kampfgruppe with a task to counter-attack and eliminate the Soviet bridgehead. With Luftwaffe enjoying temporary air superiority, a single Ju-87 Stuka has been allocated for close air support. - Eliminate forward lookout. - Destroy reserve tank platoon. - Crush the Gagolin bridgehead. VEHICLES: 1 x Panther 1 x Panzer IV 1 x SdKfz 251 2 x Kubelwagen 1 x Opel Blitz Repair 1 x Opel Blitz Ammo 1 x Ju-87 Stuka Side respawn & waypoints for friendly AI, so it's playable with smaller player count. DOWNLOAD: co 32 gagolin bridgehead Earlier releases: co 32 sven hassel
  12. Sven Hassel (coop 32 players) August 1944, Baranow. Remnants Wehrmacht Strafbattalion 666 (penal unit) has been trapped behind Soviet lines after recent assault by the 10th Guards Tank Corps. Recent air attacks against the retreating battalion have decimated the unit and only a few operational vehicles remain. The battallion must avenge the fallen comrades by wreaking havoc behind Soviet lines and then break throught back to nearest German units across the river. - Capture immobilized King Tiger. - Capture supply depot. - Destroy Josif Stalin II. - Kill traitorous Colonel. - Get King Tiger back to German lines. EQUIPMENT: 1 x Panzer IV 1 x SdKfz 251 2 x Opel Blitz Truck 1 x Kubelwagen 1 x Pak 40 1 x MG42 HMG DOWNLOAD: co 32 sven hassel
  13. Just try compressing into .zip format and take away empty spaces in the filename, might help.
  14. I got corrupted download, anyone else got this working?
  15. Blake

    Compared to MOD I44

    How about Operation Bagration? In 1944 Soviets had finally gained the initiative for good and were relatively even match on a tactical and strategic level versus the Germans. 1941 Red Army was weak and inexperienced and in 1945 Germans were virtually crushed on all fronts. Additionally, 1944 offers good range of powerful armored vehicles (King Tiger, JS2) and weapons (MG42, StGw 44). Any year during 1941-45 would be interesting, but if you'd have to pick one 1944 would probably be the best choice.
  16. Blake

    Compared to MOD I44

    Well, here are just some reasons to get Iron Front: - Realistic tank warfare for instance (armor, penetration, sights etc.) - Professional textures and models (i44 still has some OFP era models and poor textures) - HUGE maps and terrains made from real locations - Almost every house is enterable and there are plenty of large buildings and castles. - Towable guns - Trenches - German voice profiles Really, if you've played both and tested the features there is no contest. i44 is great mod for western theater but it is not at a commercial level. What comes to RO2, It's very a nice shooter situated on Stalingrad and offers fast action where as Iron Front offers ArmA 2 style gameplay. But they can't be directly compared.
  17. There's fuel truck at the depot, which you need to use to refuel the King Tiger.
  18. How about setting up Users Missions-forum in under Iron Front forum? I mean the game is out already and people are making missions & want to share them.
  19. I really hope Panzerfausts are included, it would be wrong to leave them out just because there's no right animation for them.
  20. Blake

    ArmA3 Wishlist and Ideas

    I wish there was some way to continue large coop missions on dedicated server where you left off. Lets say you have huge coop map lasting 2-3 hours without respawns and 30 people playing it. Then after 1 hour entire team is killed by some unfortunate mishap. After that you could decide to continue where you left off after couple of days with the same 30 guys. Full savegames could be problematic on dedicated server, but how about some "rallying point" or "checkpoint" half way in the mission where you'd be able continue. This would not have as much data as save files, since enemies killed before "checkpoint" would just vanish and no unit locations or damage would be stored etc. Just the data or info that you start the mission at certain point. This "checkpoint" could be defined by the mission designer in the editor and triggered automatically when eg. certain amount of objectives are met. In the mission selection then the server admin could then prompted wheter he'd like to continue the mission from the "checkpoint" or start from scratch. Such system if properly implemented would allow sort of "save games" on dedicated servers without the need for large save files and synch problems and thus probably allow even campaigns on dedicated servers.
  21. Blake

    Arma: Cold War Assault

    One week to go!
  22. Thank you i44 team! Superb work all around and Omaha map especially is a sight to behold. Never had so much fun in WW2 setting since the glorious days of Hidden & Dangerous and original Medal of Honor.
  23. Blake

    FDFmod 1.0

    For the recrecord, the AI skill slider is set to middle in the missions.