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Everything posted by Auss
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How to place objects that cannot be destroyed
Auss replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
be aware that there's a bug when you set "destructType = "DestructNo""; on buildings, it will break all the lighting on that building, found that last week when all my lights stopped working on my custom buildings -
Well you better issue an infraction to that user for taking the piss. like you did against me
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Preview release: Nimitz for Arma3 (0.103)
Auss replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sure thing -
Preview release: Nimitz for Arma3 (0.103)
Auss replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey guys would it be possible to get permission to add this big beast on Australia map? -
the rule for adding objects is as follows: ARMA3 BIS made objects go in P:\A3 ARMA1 &ARMA2 BIS Objects go in P:\CA Custom made addons go in the root of P:\
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Hey Wansec - masters is closing down so no point adding them lol, I have been thinking of making a big coles or woolies supermarket also. ATM i'm making an apartment complex with a large lockup parking area
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Be careful with that model its got alot of Holes in it, players will die unless u plug them up.
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Custom Building - Custom Sound set up
Auss replied to jimmybulmer's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have all my sounds in a pbo called Aussounds.pbo I then call them from the class name Ive defined "garagedoor" etc. I also dont use ogg files I use wav. http://pastebin.com/FjPm2HzM <--aussounds.pbo http://pastebin.com/6GZayyER <-- calling the sound -
your animations will break coz u have not defined the Land_ class. They will work in editor but will break if the building is hardcoded onto an island. you need to define Land_MEA_building1
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After testing this has not been fixed, it still stops lights from working when destruct is set to no
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well even with the -w tick on its still completing the build.
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sometimes when the geolod is too big and "pokes through" the res lod, it will cause this problem
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Oh really? ouch I prefer chasing those errors down tbh. Ok I'll take the -w switch off and see how we go As for the folder path for Land class is it possible to select more that one folder at a time as its very time consuming atm, also cant you add the ability to remove an unused folder?
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Hey Mikero I've just updated to the latest pboproject, and after removing all my land class paths and letting pboproject detect them all is well again in the house of Auss, thanks mate your a gentlemen and a scholar :)
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Thanks for the explanation Mikero that answers some questions as to why I'm having issues, just a matter now of me trolling through configs. One request: Can you possibly rework the manual section of the path entries, allowing for easier removal and adding? My path is incredibly long and it would be great to be able to remove single entries
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it doesnt crash thou when i use addon builder.
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australia_packing.log http://pastebin.com/embed/u1pZkvRa
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Unpacking CUP addons/using them in a map issues
Auss replied to l4z0rr0b0tz's topic in ARMA 3 - TERRAIN - (BUILDER)
tab then space bar- 1 reply
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heres some pics of new buildings I've been working on for the next version
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Yeah i think i do need some help as I've nearly exhausted all my options, I'm looking for logs etc I'm struggling to find anything with any useful info in it. I've got RPT log and the binarize log what else would u need and can u give me the location please.
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well there's some real weird stuff going on, I've restored a backup from last month and its failing also. I then removed all objects from the map so its has nothing on it, deleted all layers and roads, completely blank land mass, and its still failing to binarise using PBOproject, and yet it binarizes fine using addon maker? I then tried another map which I'm making it fails also with the same error. It has a few roads on it and no other objects. Really fucking weird shit happening atm
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Ive just tried the BIS Binarizing tool to binarize the island and that works fine, PBO Project doesnt seem to be working at all now.
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checking the binarize.rpt there is no entry for the island, I've renamed the rpt and attempted to binarize the island again and theres no RPT created. To check this Ive just binarized one of my addons using pboproject and it creates a fresh RPT.
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Hey .kju this is the packing log http://pastebin.com/zyaUp5LZ
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forgot to mention even a full build is NOT copying wrp to temp