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Airwolf

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Everything posted by Airwolf

  1. As we finish up 2024 and move into 2025, we look back at the past two years. Over 2023 and 2024 the 9ACG has played every weekend with few exceptions, putting on historically themed campaigns that highlight some of the most iconic battles throughout history, as well as our own fictional ideas. We started off 2024 with a campaign about the Bosnian War, where we fictionalized a scenario where US troops were dropped into enemy territory to stop the mass killings and war crimes. The 9th ACG visited World War II in the pacific theater, fighting The Battle of Midway, Iwo Jima, the Cabanatuan Raid, and other missions. We ran a campaign on Sehrano, a more up to date version of the older ARMA map Sahrani, moved into the Vietnam War where we ran missions themed off several famous SOG operations and then finally adopted the new Spearhead DLC and dropped into Europe, simulating an airborne campaign on D-Day and the following activities in Europe including Carentan and the Battle of the Bulge. Check out our video below and please consider joining us if you are interested in ARMA 3 milsim spanning World War II through the Global War on Terror. https://discord.gg/9acg
  2. Airwolf

    JSRS Soundmod - A new version?

    Hi Jarhead, your sound mod is still used and many people of course are asking for updates, especially since there have been some issues with the compatibility mods like CUP in recent years, throwing errors, etc. A new version would definitely be welcomed by many people in the ARMA 3 community. We are still out there playing and not dead yet! I think if there's one comment I could constructively add about your weapon sounds is that they could use more bass. I think the sounds are true to life of what they sound like recorded in a microphone, but they lose the "power" of the gunfire that you feel when you are firing it or are near a firing weapon. Some sweetening to the shots would really help to add that I think. SInce you mention you aren't able to update it continually, any way that this could be developed as a "set it and forget it" type mod would be great, along with a template or guide for people to create compatibility mods of their own. Otherwise you get a bunch of people making broken addons for the mod. As for what else i'm hearing in the video. Could you say which things have been changed? There's a lot that I like but i'm not sure what all has been done. Thanks!
  3. Airwolf

    EricJ Release thread

    Hi Eric, I haven't been following your thread real closely, but I did see you were working on ADuke's Kiowa. This dates back several years I recall? Has this been released and i'm not seeing a link or are you still in development? Looking forward to a good Kiowa. Thanks.
  4. Airwolf

    How to get a lag free flashpoint?

    LOL, 21 years too late on this one. My OFP never ran great as I recall, and neither has any ARMA game since, but I still love them!
  5. Alright, first i'll start with my specs since thats what people always ask. Pentium 4 3.0ghz 800FSB 1024mb Corsair 400mhz duel channel ddr Asus P4P800 deluxe motherboard with latest bios and chipset upgrades BFG Asylum Geforce FX 5900 Audigy II Platinum Alright, now on to my problem, with this system and the money i spent on these parts i really think i should be getting a lag free flashpoint, but im not. I get around a 5600 score in 3dmark03 but flashpoint seems to dissagree. I still get bad fps when turning to the side or looking around, and i still get jumped frames every now and then, i bought all of this so i could play flashpoint at its greatest. My current flashpoint settings: resolution is at 1600x1200 terrain detail is set at high viewdistance is anywhere from 1200 to 1500, get the same lag either one. texture resolutions are set at 1024x768 HL texture and lighting is enabled. if theres any specs i missed, please tell me. Can anyone help me to get my flashpoint to play nice and smoothly? i believe the amount of money i poured into my computer should atleast make flashpoint run with no lag! Thanks.
  6. Airwolf

    Secret Weapons Reloaded

    Great to see you back Sabre, will make good use of the P-61, looks and flys great!
  7. Airwolf

    Faces of War [WW2]

    Brilliant! So glad to see FOW get an update. (Very happy the bullet crack sounds were removed also as they took over the base game sound.) Thank you for your work!
  8. Airwolf

    Fallujah 2.0 by Shezan74

    Steven, do you know what the major differences between this one, and the "1.3" version also just released by "tacticool larper" - ?
  9. Wrapping up 2022 with a new video highlighting our year in ARMA. Check it out!
  10. Who Are We? The 9th Air Commando Group is a new North America based combined arms casual milsim unit that simulates Vietnam and Cold War Scenarios from the 1950s through 1990s. The 9th Air Commando Group contains the 68th Airmobile Infantry, and 15th Aviation Wing. Operations will rotate from periods such as the Korean War, Vietnam, Grenada, Desert Storm, Mogadishu, and so on. We Offer: Extensive ARMA experience and training. Custom missions and unit specific mods. Persistent mission server and weekly operations. We use TFAR, ACE, and are 1st person only for realism enhancement. Other mods include RHS, CUP, and various others to properly simulate the time periods. We are newly formed and looking for ARMA players old and new to fill our ranks and help build the best vintage themed ARMA unit there is. We hope to talk with you soon. Requirements: Microphone Age 16+ (May be waived with command approval) Fluent in English Play ARMA Available Positions Include: Infantry Pilots & Air Crew Vehicle Crew How to Join: Visit our Discord and speak with a representative! https://discord.gg/RJcCzvN
  11. Airwolf

    Camp Pendleton Terrain

    How large are you making this terrain in Enfusion? I've been wanting to do Oahu but it's pretty big compared to most ARMA terrains.
  12. The 9th Air Commando Group has recently finished our Alt-History WW2 Campaign "1947", fighting agaisnt the Red Army in Germany after the fall of Berlin.
  13. Airwolf

    PMC Ukraine Berdyansk

    Hey Snake, love the work you are doing on the XL terrains. Do you have plans to populate some of the maps with buildings down the road or do you consider these in a finished state? Similar to your large desert terrain. It would make air assault missions pretty interesting as transport from one side of the map to the other side to assault a specified populated area would be a unique dynamic. More requirements for logistics, refueling, fobs, etc. Thanks
  14. Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2723434750 9th Air Commando Group - Cold War Factions is a lightweight CUP, CWRIII, and SOGPF dependent modification which adds a number of Opfor factions from the Cold War Period. Most of these factions have been well researched and are created as historically accurate as possible within the restrictions of the base mods. Several reskins are included. All factions are ALIVE compatible. The purpose of this mod is to allow the members of the 9th Air Commando Group to experience a more diverse selection of enemy forces. If you are interested in experiencing these conflicts and fighting against these factions in a multiplayer environment, please consider joining the 9th Air Commando Group: https://discord.gg/RJcCzvN This mod adds the following Opfor factions: 1950s North Korea Soviet Army Soviet VDV 1960s Soviet Army Cuban Revolutionary Forces 1970s Armed European Civilians Soviet Army North Korea Spanish Army Zimbabwe Liberation Army 1980s Central African Rebels South American Cartel Panama Defense Forces Grenada Revolutionary Army 1990s Iraqi Army These factions have been tested with CWRIII, CUP, SOGPF, Alive, and ACE and work as designed. Additional factions are planned for the future. If anyone has any suggestions on additional factions to add (that are not already covered in SOGPF or CWRIII) please feel free to request, we are interested in new ideas. Hope you enjoy. Some of the factions:
  15. Airwolf

    ToH Characters

    Jove, got a couple questions: - Were you going to separate the female heads into a different mod? I know you had asked opinions on it in the past. - Do these heads have different identity groups, like "toh_spanish_heads" or something like that?
  16. Airwolf

    9ACG Cold War Factions

    Hi there, the brit mercs were based off a certain movie from the 70s. So that's the look I was going for. 😕 I am working on a separate blufor mod with additional dependencies (unfortunately). South Africa and Rhodesia are among the list of factions im doing for that one.
  17. The 9th Air Commando group has released a unique factions mod based on CWRIII and SOGPF - 9th Air Commando Cold War Factions. This mod contains many custom cold war era factions which we will campaign agaisnt. Check it out on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=2723434750
  18. Airwolf

    9ACG Cold War Factions

    Version 2 Update: Various issues fixed. Bisign Keys Added Reworked: Iraqi Army 1990s Spain 1970s Added: Lebanese Communist Insurgents - 1950s Angolan MPLA - 1970s East German Army - 1970s British Mercenaries - 1970s Zimbabwe People's Revolutionary Army, ZIRPA - 1970s Libyan Army - 1980s Polish People's Army - 1980s Somali National Alliance - 1990s Russian Mafia - 1990s Many vehicle & uniform reskins this update.
  19. Airwolf

    Secret Weapons Reloaded

    Well I think we all accept the prediction marker as an acceptable limitation of the game, it's just how the bomb sight works in ARMA. I was just mentioning that you used to have this and then removed it. No worries.
  20. Airwolf

    Secret Weapons Reloaded

    Hi Sab, I wanted to inquire about the bomb dropping method on the heavy bombers. Currently there is only one option to release all the bombs, but in the past you've allowed selections such as drop 1 bomb, drop 3 bombs, etc. The ability to drop a limited amount of bombs is historically accurate on the B-17 for example, the bombardier had a device with a dial that selected how many bombs would be released. Are there plans to re-implement this feature? Thank you.
  21. Very cool, will be great to have a usable carrier to transport all those navy planes.
  22. Airwolf

    Secret Weapons Reloaded

    Sab, immense thanks for adding the P-40. My all time favorite warbird, I'll definitely be cranking out the skins for that one!
  23. Airwolf

    Secret Weapons Reloaded

    The nose on his model does seem a bit off, good catch.
  24. Airwolf

    Secret Weapons Reloaded

    I don't know if this is of any use for you, but here is a shot of the P-40 from War Thunder. Not the most accurate game by far, but might be a decent reference to help with your issue? https://imgur.com/o7dqMAO - Video And then looking at helijah's model. Would it be possible to move the pilot up in the cockpit so you can see over the cowl, or raise the gunsight to accommodate if the pilot needs to sit lower? I'm sure you've looked at all this, just thought i'd try to help.
  25. Airwolf

    Secret Weapons Reloaded

    With the P-40, are you referring to the iron sights that are offset to the right? Those were not on every model P-40 and could be replaced with just the standard reflector sight if that would solve the issue?
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