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[US] [Cold War/ Vietnam] 9th Air Commando Group
Airwolf replied to Airwolf's topic in ARMA 3 - SQUADS AND FANPAGES
As we finish up 2024 and move into 2025, we look back at the past two years. Over 2023 and 2024 the 9ACG has played every weekend with few exceptions, putting on historically themed campaigns that highlight some of the most iconic battles throughout history, as well as our own fictional ideas. We started off 2024 with a campaign about the Bosnian War, where we fictionalized a scenario where US troops were dropped into enemy territory to stop the mass killings and war crimes. The 9th ACG visited World War II in the pacific theater, fighting The Battle of Midway, Iwo Jima, the Cabanatuan Raid, and other missions. We ran a campaign on Sehrano, a more up to date version of the older ARMA map Sahrani, moved into the Vietnam War where we ran missions themed off several famous SOG operations and then finally adopted the new Spearhead DLC and dropped into Europe, simulating an airborne campaign on D-Day and the following activities in Europe including Carentan and the Battle of the Bulge. Check out our video below and please consider joining us if you are interested in ARMA 3 milsim spanning World War II through the Global War on Terror. https://discord.gg/9acg -
JSRS Soundmod - A new version?
Airwolf replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Jarhead, your sound mod is still used and many people of course are asking for updates, especially since there have been some issues with the compatibility mods like CUP in recent years, throwing errors, etc. A new version would definitely be welcomed by many people in the ARMA 3 community. We are still out there playing and not dead yet! I think if there's one comment I could constructively add about your weapon sounds is that they could use more bass. I think the sounds are true to life of what they sound like recorded in a microphone, but they lose the "power" of the gunfire that you feel when you are firing it or are near a firing weapon. Some sweetening to the shots would really help to add that I think. SInce you mention you aren't able to update it continually, any way that this could be developed as a "set it and forget it" type mod would be great, along with a template or guide for people to create compatibility mods of their own. Otherwise you get a bunch of people making broken addons for the mod. As for what else i'm hearing in the video. Could you say which things have been changed? There's a lot that I like but i'm not sure what all has been done. Thanks! -
Hi Eric, I haven't been following your thread real closely, but I did see you were working on ADuke's Kiowa. This dates back several years I recall? Has this been released and i'm not seeing a link or are you still in development? Looking forward to a good Kiowa. Thanks.
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LOL, 21 years too late on this one. My OFP never ran great as I recall, and neither has any ARMA game since, but I still love them!
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Great to see you back Sabre, will make good use of the P-61, looks and flys great!
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CatBook-Yi23332 started following Airwolf
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Brilliant! So glad to see FOW get an update. (Very happy the bullet crack sounds were removed also as they took over the base game sound.) Thank you for your work!
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Fallujah 2.0 by Shezan74
Airwolf replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steven, do you know what the major differences between this one, and the "1.3" version also just released by "tacticool larper" - ? -
[US] [Cold War/ Vietnam] 9th Air Commando Group
Airwolf replied to Airwolf's topic in ARMA 3 - SQUADS AND FANPAGES
Wrapping up 2022 with a new video highlighting our year in ARMA. Check it out! -
Camp Pendleton Terrain
Airwolf replied to First Sea Lord Kiwi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How large are you making this terrain in Enfusion? I've been wanting to do Oahu but it's pretty big compared to most ARMA terrains. -
[US] [Cold War/ Vietnam] 9th Air Commando Group
Airwolf replied to Airwolf's topic in ARMA 3 - SQUADS AND FANPAGES
The 9th Air Commando Group has recently finished our Alt-History WW2 Campaign "1947", fighting agaisnt the Red Army in Germany after the fall of Berlin. -
Hey Snake, love the work you are doing on the XL terrains. Do you have plans to populate some of the maps with buildings down the road or do you consider these in a finished state? Similar to your large desert terrain. It would make air assault missions pretty interesting as transport from one side of the map to the other side to assault a specified populated area would be a unique dynamic. More requirements for logistics, refueling, fobs, etc. Thanks
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Jove, got a couple questions: - Were you going to separate the female heads into a different mod? I know you had asked opinions on it in the past. - Do these heads have different identity groups, like "toh_spanish_heads" or something like that?
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Hi there, the brit mercs were based off a certain movie from the 70s. So that's the look I was going for. 😕 I am working on a separate blufor mod with additional dependencies (unfortunately). South Africa and Rhodesia are among the list of factions im doing for that one.
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[US] [Cold War/ Vietnam] 9th Air Commando Group
Airwolf replied to Airwolf's topic in ARMA 3 - SQUADS AND FANPAGES
The 9th Air Commando group has released a unique factions mod based on CWRIII and SOGPF - 9th Air Commando Cold War Factions. This mod contains many custom cold war era factions which we will campaign agaisnt. Check it out on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=2723434750 -
Version 2 Update: Various issues fixed. Bisign Keys Added Reworked: Iraqi Army 1990s Spain 1970s Added: Lebanese Communist Insurgents - 1950s Angolan MPLA - 1970s East German Army - 1970s British Mercenaries - 1970s Zimbabwe People's Revolutionary Army, ZIRPA - 1970s Libyan Army - 1980s Polish People's Army - 1980s Somali National Alliance - 1990s Russian Mafia - 1990s Many vehicle & uniform reskins this update.