william1
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Everything posted by william1
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Hi Wipman , i reported the same problem one page ago and as EddyD didn't even deign to answer me i've decided to take a look at it by myself. it seems you have to replace this code in the config.cpp : from class RKT_MaverickLauncher : MaverickLauncher { sound[] = {"\rkta_f16\snd\missilelaunch", 25, 1}; }; class RKT_SidewinderLauncher : SidewinderLaucher { sound[] = {"\rkta_f16\snd\missilelaunch2", 25, 1}; }; class RKT_BombLauncher : BombLauncher { sound[] = {"\rkta_f16\snd\bombrelease", 1, 1}; }; to class RKT_MaverickLauncher : MaverickLauncher { magazines[] = {"RKT_4Rnd_Maverick_F16", "5Rnd_Maverick_A10"}; sound[] = {"\rkta_f16\snd\missilelaunch", 25, 1}; }; class RKT_SidewinderLauncher : SidewinderLaucher { magazines[] = {"RKT_6Rnd_Sidewinder_F16", "4Rnd_Sidewinder_AV8B"}; sound[] = {"\rkta_f16\snd\missilelaunch2", 25, 1}; }; class RKT_BombLauncher : BombLauncher { magazines[] = {"RKT_4Rnd_GBU12_F16", "6Rnd_GBU12_AV8B"}; sound[] = {"\rkta_f16\snd\bombrelease", 1, 1}; };
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How to get planes to bomb/attack
william1 replied to Tom49's topic in ARMA - MISSION EDITING & SCRIPTING
here's your solution : http://www.armaholic.com/page.php?id=2793 -
thank you ! :bounce3:
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downloading , thank you
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there seems to be a problem with the aim-9 and the mavericks, the plane has them but the count of the ammo says 0
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Nightstalkers: Shadow of Namalsk
william1 replied to Sumrak's topic in ARMA - ADDONS & MODS: COMPLETE
thanks Sumrak :) does it contain the complete campaign also? -
thanks ! , beautiful :)
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excellent, thank you :icon_eek:
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here you are, look at the bottom of the page (in notes) : http://community.bistudio.com/wiki/fire
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TALIBAN! TALIBAN! TALIBAN!!!
william1 replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
thanks Miles, i already downloaded the version 1.5 :) the pickup works anyways doesn't it ? -
Armed Forces of Bosnia-Herzegoina (OSBIH) Release
william1 replied to This is Bosnia's topic in ARMA - ADDONS & MODS: COMPLETE
nice cammo, good job -
anyway i doubt you can play the campaign with gl3 running. it changes totally the gameplay , the waypoints are not followed anymore by the AI and the missions objetives can change completely. i think gl3 is intended to be used with especific gl3 missions but not with preexistent sp missions or campaigns.
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that won't be a bug by any chance ?
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Cold War Rearmed - Public Beta Release
william1 replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
i remeber it came with Klurs island and the developer took it from Ace mod if i'm correct- 607 replies
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thanks , downloading :)
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thanks snkman, i'm going to try it. just one doubt : is this correct? is the burning crew enabled or disabled by default?
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Cold War Rearmed - Public Beta Release
william1 replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
you will find the link to the bug tracker in the first page- 607 replies
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Mapfact.net releases two new SP missions
william1 replied to BadAss -Mapfact.net-'s topic in ARMA - USER MISSIONS
Do you have Queen's Gambit installed ? the missions are designed for Sahrani DBE1 (the one that comes with the expansion) -
i think there will be a problem here.those mision were designed to work with the first version of Sgt.Ace Everon ( the missions are named xxxxx.Everon but their dependency are from ACE_everon ). the last version of Sgt.Ace Everon 2.0 is called Sap_everon and missions are called xxxxxx.Eden ,so if you download this last version of the island you will get error aswell. Maybe you want to use these actualized versions of the mission pack redesigned to work with Sap_everon 2.0. They will work too with ACEIP Everon but you will have to rename the missions from xxxx.Eden to xxxxx.plus the proper aceip everon island subfix (don't remember right now) http://rapidshare.com/files/237526640/Arma_OFP_Eden_missions_Sap_Everon_2.0.7z
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HiFi Novus Aevum - modular sound conversion
william1 replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
great work with this mod, keep it up :) -
Mapfact.net releases two new SP missions
william1 replied to BadAss -Mapfact.net-'s topic in ARMA - USER MISSIONS
maybe one of your mapfact addons is an older version and causes conflict :j: -
Mapfact.net releases two new SP missions
william1 replied to BadAss -Mapfact.net-'s topic in ARMA - USER MISSIONS
thanks BadAss , Rome wasn't built in one day and these missions are complex and quality enough so one little bug here and there can be unseen, the artillery is very fun :D -
Mapfact.net releases two new SP missions
william1 replied to BadAss -Mapfact.net-'s topic in ARMA - USER MISSIONS
BadAss , i've got a problem here. this is the equipment i have for the missions training and brickwall, don't tried burningsands yet but i think it will be the same. as you see there is no laserdesignator or batteries available, very extrange thing . only addons running Queen's Gambit and patch 1.16. is this correct? training camp mission equipment : brickwall mission equiment : and besides that , this error message when playing training camp : -
Cold War Rearmed - Public Beta Release
william1 replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
mmm if that's true it is a problem because i remember it was an important part of the campaign due to the fact that the weapons present in the inventory were ported from one mission to another- 607 replies
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Mapfact.net releases two new SP missions
william1 replied to BadAss -Mapfact.net-'s topic in ARMA - USER MISSIONS
thanks , if they have the seal Mapfact.net they must be good, downloading :) edit : addon rae_sandbagfix.pbo is needed ? i thought it was obsolete