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Undeceived

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Posts posted by Undeceived


  1. Ok, I think we're getting closer.

     

    I again removed the contents of the class AddonsMetaData in the mission file, but this time only the CUP stuff, nice and clean. Left the official A3 stuff in there.

     

    Now it didn't CTD but opened the map with the ingame error "Error when loading the scenario". And the map is completely empty.

     

    So @HazJ, this points in the direction you mentioned in your post... (changed CUP addon dependency names)

     

     

     

    EDIT:

    This is what the .rpt says when I try to open the mission :icon_biggrin:

    21:44:08 Wrong color format 

     


  2. Hello guys.

     

    I tried what you suggested but unfortunately the problem seems to be bigger than that.

     

    What I tried:

    1. In mission.sqm remove the content of addons[]= {};
    2. Additionally remove the content of the class AddonsMetaData
    3. Merge the mission into a new one.
    4. I even created a completely new file (thinking that maybe the file itself is broken and not the content :icon_biggrin:)

     

    All of these cause an immediate crash to desktop with the above mentioned error.

     

    I'd be happy if the mission at least opened and told me that addon X, addon Y is needed. But this doesn't even happen.

     

    Any more ideas? Could anyone download it to check it in their game?

     

    I'm a bit desperate here... :headscratch: Any input is welcomed!

     

    @HazJ @jshock


  3. Guys, please help me...

     

    After some months not touching this mission (it's part of a campaign), today I try to load it and immediately Arma crashes with this error: 0xC0000005_-_ACCESS_VIOLATION. It worked without a problem before.

     

    Could you please try to open it in 3Den to see if it's broken for you too or if it at least opens and tells you that you need addon X, addon Y, etc.? The latter would be the sign that it works for you.

     

    Oh, you need CUP to open it.

     

    Mission download at OneDrive

     

    If it's broken for you too - any idea how to fix it? The problem seems to lie in the mission.sqm as I tried to remove all other scripts and stuff, but no luck.

     

    Any help would be much appreciated, as I have spent a lot of time on this. :down: Thanks!

     


  4. I'd say all of them are supported. If you're creating a mission / mod yourself, you have to save your text files in the utf-8 code format, then it should show all of them.

     

    Quote

    and where can I find them?

    Didn't get what you mean here.

     

     

    Welcome to the forums!


  5. Children: No way. Not because they might be misused as combatants but simply because they could get shot. And this would go too far IMO.

     

    Women: Definitely and I don't get why BI has not yet created them for Arma 3. Especially in a civilian oriented DLC as Rules of War I would have expected them to show up. I used many female roles in my Arma 2 projects (not as combatants per se but as civilians) and it definitely was an enrichment to the series.

     

    BI, if you read this - please earmark this for Arma 4! :exclamation: :rthumb:

    • Like 5

  6. I'm looking forward to see what happened in Oreokastro.

     

    Somewhere in the game it says that the village has been abandoned since the civil war or something like that. I think it's in one of the loading screen info texts.

     

    Cool to see that they picked this detail up for the story! :icon14:


  7. That would be awesome. :icon14:

    10 minutes ago, Night515 said:

    Another sudden thought: Maybe this has nothing to do with humanitarian aid, but still everything to do with civilians. The campaign is very story focused, seeing the war on Altis through the eyes of a civilian.

     

    • Like 1

  8. Yes, you're right, @tourist, playing absolutely vanilla I can confirm what you say: When selecting Carry, the player's character will get stuck until you press forward, only then the lifting-up animation will start. It doesn't matter how long you wait until pressing forward. Even if the injured one has already finished his animation and is on the player's shoulder already, the carrier will only start his anim when pressing the key. And after that, yes, the player can move.

     

    Expected behaviour would be that the player immediately plays the lift-up anim in any case and synchronized with the wounded.

     

    With certain mods like e.g. MOCAP Melee the animation won't start at all, no matter if the player presses whatever key or not.

     

    @M1ke_SK, you sure that it's completely stuck in vanilla? Did you try to press forward after it gets stuck? 

     

     


  9. I have a similar problem but I'm not sure if it's related to yours, @tourist. I have no idea how to fix it but I found that it's related to a certain mod.

     

    My player character gets stuck at the point where he switches from the dragging animation to the lift-up-the-injured-one animation.

     

    Check out the video:

     

     

    Unfortunately the bug only comes when launching the game together with MOCAP Melee.

     

    Any idea, psycho? :float:


  10. You're right with the development over the years but even then I think Malden's style would be different (not "Greek" like Altis/Stratis, but more Slavic or so, in a modern way). 

     

    Please note, this is not a compliment, just a neutral thought. It's not that important anyway. :icon_biggrin: I'm absolutely happy with this free addition and thank BI for their support.

    • Like 3
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