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Everything posted by Tom_48_97
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FSM Editor - Cannot open!
Tom_48_97 replied to das attorney's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Yes, it's not part of this update because we want to bring a robust solution and double check everything because the issue is not as simple as it seems ;) -
Tools Development Branch Changelog
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
27-05-2015 Size: ~3 MB ImageToPAA Added: Now remembers the last source directory used Changed: It's now easy to see if there is a process in progress or not Fixed: Non existing files were causing a crash Fixed: The program icon was incorrect Fixed: Error when removing files from the list Arma3Tools.exe Changed: Warning about the size of the logs is now triggered from 30MB Fixed: The total size of the logs was incorrectly displayed Fixed: The main window had incorrect dimensions on Windows 8 FSM Editor Added: Search results are now highlighted Added: Link to the online documentation in the Help menu Added: Adding a node from the context menu when there is no node selected Changed: The registry key used to store the user settings has been updated (HKCU\Software\Bohemia Interactive\FSMEditor) Samples Added: MFD solution for the vehicle clocks (sample of Car) File Assoc Added: PBO association with BankRev (only if called with -pbo) Changed: Clear mode is not called by default anymore (it can be invoked with /remove or /removeOnly) Fixed: Crash on the first run if no previous association was found Publisher Added: Drag & drop of preview images Added: Automatic conversion of preview images to JPG under 1MB Added: Support for more formats of the preview image (JPG, JPEG, PNG, GIF, BMP) Tweaked: Better error handling when choosing the preview image Steam configuration Changed: Incremented version to reflect the current stage (0.89.3) Removed: Warning message during the installation (Patch 0.81.4 for FSM Editor) -
Is it illegal to use a model from a tutorial?
Tom_48_97 replied to scottdog's topic in ARMA 3 - BI TOOLS - GENERAL
What tutorial are talking about? It depends on the license attached to the samples used in the tutorial. -
How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
Tom_48_97 replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Hello, this is a known issue introduced with the last update of the main branch of the tools which has been fixed in the development branch. If you don't want to switch to the dev branch, here is the tip to bypass this problem: Tools Development Branch Discussion Ps: The issue only occurs when you open the "Account settings" form with some existing information. -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
As far as I know, such topic doesn't exist and can be created. That being said, I'd say if there is some discussion to make before having a clear description of a feature, it shall be managed via the forums, otherwise, the Feedback Tracker can be used. May the holy goat be with you! -
Did you followed the installation as described here? https://community.bistudio.com/wiki/Buldozer_Manual
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Test_Tank_01.p3d Unable to load file.
Tom_48_97 replied to hellceaser's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I fixed it last week. The fixed P3D is currently available in the development branch of the tools. -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Nothing conclusive so far I must say (I hope we will have more time soon to seize this issue). Then, it serves its purpose :) -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
On the fly, here the documentation: https://community.bistudio.com/wiki/Arma_3_Scope_3D -
Tools Development Branch Changelog
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
18-05-2015 Size: ~63 MB Samples Added: Sample of 3D scope, the documentation can be found here (see Arma 3 Tools\Samples_F\Test_scope3D_01) Added: Sample of End Game MP mission (see Arma 3 Tools\Samples_F\Example_EndGame_Mission) Added: Readme files for the samples of VhC and Supports mission Fixed: Copyright info was missing from the sample of BLUFOR vest Steam configuration Changed: Incremented version to reflect the current stage (0.89.2) -
FSM Editor - Cannot open!
Tom_48_97 replied to das attorney's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
1) Thanks :) 2) Indeed, this has been changed last week :cool: 3) You can change the font and its settings form the menu item "Change Edit Font" (Options) :rolleyes: -
FSM Editor - Cannot open!
Tom_48_97 replied to das attorney's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
The cause has been found and should be fixed soon ;) In the meantime, you can do the file association with the script called "FSMEditorStartScript.bat" (located in the FSM Editor directory) instead of the exe. -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
This indeed would be cool but regarding the workload of the artists, I cannot guarantee anything. What kind of object count are we talking about? That said, it makes sense and sounds legit. Considering your logs, this what I think - There is a lot of connection failures (from Steam), sometimes more than 3/4 during a single hour. Then, regarding the ticket, if you think it should be closed, just add a comment explaining a bit the reasons (to keep track of the issue and its cause) and a FT moderator will close it ;) -
Eula licence not accepted
Tom_48_97 replied to DentonJC.bio@gmail.com's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hi, First time I read such issue, thanks for the report. PS: The primary tool should be ran from Steam after each update :) -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Tom_48_97 replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Hello, I invite you to have a look at the sample of Character, it also includes the vest (cfgVests.hpp). /// Sample code, probably not functional class cfgWeapons { class V_PlateCarrierIAGL_dgtl; class yourClassName: V_PlateCarrierIAGL_dgtl { scope = 2; displayName = "Test vest"; hiddenSelectionsTextures[] = { "\Path\...\equip_ia_vest01_co.paa", // First texture "\Path\...\ga_carrier_gl_rig_digi_co" // Second texture }; }; }; -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Nice job :) Good to read ;). Then, what's the status of this issue?http://feedback.arma3.com/view.php?id=23990 -
FSM Editor - Cannot open!
Tom_48_97 replied to das attorney's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hi, Does-it happen when you load the file from FSM Editor or when you open it from a file? -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
The issue you reported is currently under investigation. -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
The tools have been updated (Sample of Tank, Game Updater and FSM Editor) :) http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2934717#post2934717 -
Tools Development Branch Changelog
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
11-05-2015 Size: ~163 MB Game Updater Added: Detection of outdated settings file (and update in case of need) Changed: Updated version of SteamCMD.exe Fixed: The progress bar was not always updated as it should Fixed: Username and Password were, sometimes, swapped in the Account Settings form Samples Added: PSD sources to create skins of the Marksmen vests (packed into 7z archives, see Arma 3 Tools\Samples_F\MarksmenDLC_Textures) Fixed: The model (P3D) of the sample of tank was corrupted after the last update Fixed: Wrong dependency in the CfgPatches of the sample of Boat FSM Editor Added: Tool-tips for the tool-bars Added: Highlighting of relations beyond the knees Added: In link mode, you can drag a link to create a new knee Changed: On opening, design mode is now selected by default Changed: Using the mouse wheel to zoom works only if the cursor is over the graph Changed: Layout of the menu Fixed: In statements, the input cursor was not placed at the end of the nearest line Fixed: Crash on searching in a node without internal code Steam configuration Changed: Incremented version to reflect the current stage (0.89.1) -
Characters And Gear Encoding Guide
Tom_48_97 replied to Locklear's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It works for every classes, but to be effective, because of the way the engine parses the configs, a delete must be called from a different PBO than the one wherein the class to delete is declared for the first time.- 38 replies
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Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
This indeed is true, even if in my opinion, you're not supposed to open any login form of any kind during a Stream or when you're not in a safe environment. In all cases, it'll be fix very soon ;) -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
I will fix that soon, but it shouldn't be a security issue. The problem is that the "Account settings" form, inverts the the username and the password on opening, but stores them correctly. The solution is to open it, type your username and your password as per usual and start the update. The issue occurs when you open the form and re-validate it.Regarding the second issue, I will investigate. -
Object builder models 'corrupt' after update
Tom_48_97 replied to zeealex's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
In order to get as much data as possible, could you, please, provide me the faulty model? Edit: In the end, I'm unable to reproduce the issue (I thought I reproduced it but it was my mistake, texture paths...) What version of the game do you use? -
Tools Development Branch Discussion
Tom_48_97 replied to pettka's topic in ARMA 3 - BI TOOLS - GENERAL
Indeed, there is something wrong, but not with every FSMs, can you provide me a FSM that leads the editor to crash? The issue was because the searched expression was found in an empty node (usually used for comments), this is already fixed and ready for the new dev update ;)