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PuFu

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Everything posted by PuFu

  1. if it is super easy, why don't you do it yourself then, rather than expect someone else to do it for you? this is a request thread. it doesn't mean that if some user requests something, some creator will surely jump on that idea and make it. it doesn't work that way. that is not possible without access to the models, and none of the vanilla content is accessible. There are however such custom attachments already available in certain mods (top mounted AN/PEQ-15 + flashlight on the side)
  2. PuFu

    RHS Escalation (AFRF and USAF)

    yeah sure, just learn to use the editor and/or the available scripting commands - https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List
  3. PuFu

    .fbo format

    100% not allowed
  4. PuFu

    RHS Escalation (AFRF and USAF)

    i have answered this before: NO - we have no control over CBA development, and we'd like to to keep RHS dependency free. i have no idea what you mean by "crutches" here btw
  5. PuFu

    RHS Escalation (AFRF and USAF)

    there are too many drawbacks to pip (including max possible render resolution) to worth the extra time. the issues might be less obvious @1080, but for higher res and non 16/9 format it’s starring in your face(i run a 21/9 3440x1440 screen for instance) edit - as the mod seems to be working just fine in conjunction with RHS, why don't you just use it this way.
  6. PuFu

    RHS Escalation (AFRF and USAF)

    that’s because i have not figured out a way to do that without duplicating some textures/materials across from afrf to usaf. i’d rather not use hasOptics on that second ring either, that will be visible as soon as it has any sort of scope, forward mounted or not
  7. PuFu

    RHS Escalation (AFRF and USAF)

    feedback.rhsmods.org
  8. PuFu

    RHS Escalation (AFRF and USAF)

    for the Nth time, and this is not related to you only - please do NOT post about bugs/changes etc related to RHS, unless you actually tried the said bugs without any other mod loaded but RHS.
  9. PuFu

    RHS Escalation (AFRF and USAF)

    You have your reply on the same platform. i think it should be easy enough to do with some low level PS skills to be honest. (.TGA is not an editable file btw) there is little reason to include a weapon platform that was/is being phased out from the US military.
  10. PuFu

    RHS Escalation (AFRF and USAF)

    no, i haven't touched any of his files, so i cannot take any credit whatsoever. will make an official announcement in due time about it
  11. nope, pretty sure you haven't got green light for any sort of edits or re-packs. i would surely know about something like that. please contact me asap with proof of such permission before i get to contact the moderation team of these forums edit: too late
  12. PuFu

    RHS Escalation (AFRF and USAF)

    really low towards nil
  13. PuFu

    RHS Escalation (AFRF and USAF)

    serbs (and some other European countries) use SCARs (be it H and/or L). the difference between the 2 is in regards to fire selector and decals the MK17 will be available for the USAF in tan only the SCAR-H will be available in both black and tan for SAF same system will be used for Ls when it comes to it.
  14. PuFu

    RHS Escalation (AFRF and USAF)

    few do understand that this is a hobby, the average age in RHS is around 27-30, we all have studies, jobs, families, other hobbies etc (in short real life responsibilities). also a ton of people do not understand the amount of time things take to make things properly i cannot speak for anyone else, but in general most of the new content is made future proof yes. Will some of it need to be redone/improved/enhanced by the time some future arma game is released, in a couple of years time? Maybe, but there is a reason i keep my work files, and i keep my raw data, especially since it is done in using current industries standards software and workflow. And believe me, when it comes to assets porting some of it over is the easy part, all the advanced systems reyhard makes (which is, for the most part - black magic to me), depending on engine would most likely need to be redone from scratch. and since it is picture time, much thanks for the time monkey put into helping me inject these:
  15. PuFu

    RHS Escalation (AFRF and USAF)

    yes, a single ticket per issue please. if ever, low priority. m27 IAR is only fielded with 30round stanag mags. that being said, indeed now there is a reason to make more magazine variants (that make sense) tac sacks weren't made by RHS, but we found it funny enough so to get them in
  16. PuFu

    RHS Escalation (AFRF and USAF)

    i'd appreciate if you'd use feedback.rhsmods.org and create a ticket on the matter. there is nothing wrong with your pictures or video btw, not sure hwy you'd want these fixed. no idea what you are talking about...who is Hangul? is he the mentioned addon?
  17. PuFu

    RHS Escalation (AFRF and USAF)

    very thoughtful of you, thanks, but not needed. rhs doesn't have a forum of its own
  18. PuFu

    RHS Escalation (AFRF and USAF)

    what? who's an addon?
  19. use proper texture suffixes : https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules is your diffuse texture 32bit (RGBA) with proper naming
  20. PuFu

    RHS Escalation (AFRF and USAF)

    nope. our single mean of public distribution is Steam Workshop. Both users and server admins (via steamCMD) can easily update both local and server files.
  21. PuFu

    RHS Escalation (AFRF and USAF)

    you 2 seem to be new around here, we do not take requests so posting personal wishlists is simply considered spam around here. http://www.rhsmods.org/faq
  22. PuFu

    RHS Escalation (AFRF and USAF)

    well, it seems i was wrong and there is indeed some black magic possible according to reyhard.
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