Jump to content

pazuzu

Member
  • Content Count

    306
  • Joined

  • Last visited

  • Medals

Everything posted by pazuzu

  1. pazuzu

    seelenlos Zeus

    1.6 isn't working for me. I'm running an Epoch server. 1.3 works though so I guess it's no big deal...
  2. I run an Epoch server but I'm not quite sure I understand the install for this. So I add the code provided for epoch to get Vector building? Then do I need to put all 3 pbo's in my epoch hive addons? Do I need all 3 of these: Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572 Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083 Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436 ? Thank you.
  3. Thank you for the explanation. I guess I'll just have to be patient and wait for a method for using on server. I remember in the A2 version there were a few methods to assemble the LHD on a server. I'm pretty sure it needs t be spawned serverside so it spawns early and vehicles don't fall into the water. Thanks again for the reply.
  4. Yes I'm sorry for being a pest. It's just that it worked fine for version 1.8.0 but when the 1.8.1 version came it stopped working. I was just hoping this update would allow it to work again. I did try using the editor to place the carrier and run it through my mission.sqm but it still spawns the same way. (Carrier is on sea floor and the blue ghost ship is on the surface. The reply I got weeks ago advised me to change the ATL to ASL in the code I was using but it does not work. I promise not to bring it up again. All the other great stuff in the mod will keep me occupied. Thank you for your patients.
  5. I'm still unable to spawn the LHD on my server. I had this problem with 1.8.1 and after this update it remains the same. The carrier spawns on the sea floor. Here is the code for sqf file run serverside: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosASL _pos; Does anyone here use the carrier on their server? I miss having the carrier. Thank you.
  6. pazuzu

    Tanoa Trains

    I tested the latest and it seems to work great. I could use cruise control and the speed is much nicer. It also seemed to run smoother too. Very nice work.
  7. pazuzu

    Tanoa Trains

    I've tried the latest version and it seems to work well, except I couldn't get cruise control to work. I'm using A2 settings for controls so maybe I need a different key for it... I had a buddy try it and he said it was pretty choppy. I'm running Epoch so duda123 was kind enough to give me this to place in my CfgRemoteExec.hpp: Was fun touring Tanoa by train.
  8. pazuzu

    seelenlos Zeus

    One problem I have is if I die or log off the server, I can't access zeus again when I rejoin even if I try to login with password again. I saw that earlier posters had this problem but none of their solutions worked for me... Any way to fix this?
  9. pazuzu

    Tanoa Trains

    Testing this, I am able to get on train but unable to move it. I get this in my rpt: Must have to add something to my CfgRemoteExec.hpp
  10. pazuzu

    seelenlos Zeus

    I thank you too, yukihito. V1.3 works for me too. I'm running Epoch. BTW, this is the first I've tried Zeus. What is this version lacking? It seems pretty nice to me. I get all the stuff from the mods I'm running...such as CUP. Thanks again.
  11. pazuzu

    United States Air Force( 2015)

    How would I go about fixing these? Wouldn't that require breaking into the mods pbo's? Thanks for the reply and to all the others that replied. I have managed to get the mod running by deleting the 2 "ldl_ac130" files. Now I have the problem of players getting kicked when trying to use the GPS targeting. In my rpt I get a "Bad Variable" message associated with the players name and the player gets a battleye ban. I'm not sure how to fix this. Also, I get really bad lag when dropping Paveway bombs. As soon as the bomb hits it's target, the lag goes away. Thank you all for the help...I'm really enjoying this mod :)
  12. pazuzu

    United States Air Force( 2015)

    I appreciate it. Server rpt Client rpt Thank you.
  13. pazuzu

    United States Air Force( 2015)

    That's too bad. This mod is great. I've been trying it in the editor and I love it. The frustrating part is not getting any specific error when trying to join or in rpt. Thanks for replying.
  14. pazuzu

    United States Air Force( 2015)

    I can't get this mod to work on my server. I uploaded @USAF to my server root. I added @USAF to start parameters I left all PBO's in addons folder, so I'm running everything included. When I try to join server, I get kicked immediately with the message: "you have been kicked from server" I tried using both patches with no success and I see nothing in my server RPT that would clue me into what the problem is... I also tried redownloading the mod and trying another fresh install. Anyone else have this problem? Thank you.
  15. Yes, but the solution didn't work and I felt the post just got buried in the thread. I was hoping someone else in this thread was running a server with the LHD in it. Very Perplexing. The sqf code I'm using to spawn LHD: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosASL _pos; This should work, yes? Thank you.
  16. Is anyone here having trouble spawning in the LHD Carrier on a server. It worked fine for me before the 1.8.1 update but now it spawns on sea floor.
  17. Ahh ok, I never knew what that stood for. I tried making the change to: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosASL _pos; Now I see the blue ghost ship at sea level but the actual carrier is still on the ocean floor. Any ideas? Thank you for the help.
  18. I run an Epoch server and have two LHD Carriers in it. After this last update the carriers spawn on the ocean floor. I use a serverside sqf script to spawn them in. This is the code: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosATL _pos; This is the list of addons in mission.sqm: addons[]= { "A3_epoch_config", "CUP_WaterVehicles_LHD", "A3_Modules_F_LiveFeed", "CUP_Creatures_Military_USArmy", "CUP_WaterVehicles_Weapons", "A3_Structures_F_Mil_Flags", "SM_Zombz", "SM_Zombz_Code" }; Anyone else having this problem? It worked fine before the 1.8.1 update. Thank you.
  19. I haven't had vehicles bouncing, but once in a while they explode at restart. That's a common problem with the Epoch mod which I am hosting on my server. I'm curious, are the lights on the carrier working for you all the time? And are you able to spawn RHIB at the hook? Here is what I added to my mission.sqm addon list: I'm not sure if I need all those, but I just thought I'd share.
  20. I'm still having trouble with the LHD carrier spawning right. The defense guns are still spawning on the ocean floor. I did some testing with editor to see how the LHD looks and discovered an updated version with the computer terminal in the Well Deck, used to request vehicles. Also in editor there are a lot more lights added to the ceilings. I checked the class name in editor version and it's the same as the one I use to spawn my LHD into my server (CUP_B_LHD_WASP_USMC_Empty). I spawn the LHD in using an sqf file. Here is the code: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosATL _pos; Why am I getting a different version of the LHD? Thank you.
  21. When I try to spawn the RHIB at the winch on the LHD carrier it gets deleted and I get this error: "DEBUG: Invalid Vehicle Token, deleted 7a6b8100# 1730798: cup_rhib_gunboat.p3d REMOTE" How do I fix this? Thanks.
  22. Ok, I found the keybind and got it fixed. Works great now. Thank you very much.
  23. Since this last update it seems like the vector for the Harrier and other aircraft if going on & off automatically. I'm not sure how it works now or if it's even working properly. I was flying a mission and it kept turning off causing the plane to slow down and I'd have to turn it back on and then it would go off again...very annoying... Am I missing something?
  24. I've got the CUP_B_LHD_WASP_USMC_Empty in my server (A3 Epoch Altis) but the defense guns are spawning on the ocean floor. Also the blue ghost ship appears underwater. Is there something extra I need to get those guns in place? Thank you.
  25. I have the LHD spawned into my Epoch server but the defense weapons are spawning on the ocean floor. I can also see the blue ghost ship underwater. Other than that the carrier works fine. Is there a way to get those weapons to spawn on carrier? BTW I put CUP_WaterVehicles_LHD in my mission.sqm addons. Thank you.
×