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pazuzu

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Everything posted by pazuzu

  1. pazuzu

    Full Screen Night Vision

    Isn't there a mod for full screen night vision? I remember using it years ago. Thank you.
  2. Yes I realize they are unguided but there must be a targeting system IRL. I just wondered if there was a way of aiming them or if it's just not finished? I thought it would be treated like arty with an arty computer. Thanks for the reply.
  3. pazuzu

    Change something in Zeus

    Have you tried asking in the Arma discord or Arma reddit subs? More activity there.
  4. Hello. I was wondering how to use the A-22 Ogon on the Hovercraft? It just fires up into the sky. I can't find any way to aim it. It uses OF-45 HE Rockets that are unguided. Is it usable? Thank you.
  5. Hello. I want to run Western Sahara on my server. I know it runs like a mod where anyone who tries to join will need to own it. I'm also aware of: Western Sahara - Creator DLC Compatibility Data for Non-Owners mod. I'm wondering how to run the compatibility mod as a required mod that shows in the launcher and has to be downloaded to join. I tried it and according to my players it doesn't show. It seems to be a client side mod. Thank you.
  6. Hello. I'm using an addAction at a Phone booth on my server and was wondering if there is a way to offset the point at which you spawn. Here's what I'm using: this addAction ["Teleport Central",{player setPosATL (getPosATL pb2)}]; pb2 is the phone booth. When I teleport to it sometimes I glitch into the phone booth. Is there a way to offset the spawn point? Like make it a meter away from the booth? Thank you.
  7. pazuzu

    Offset Teleport

    Great. Thanks, I'll check that out.
  8. pazuzu

    Offset Teleport

    Ah, I didn't know about that. Thanks for the tip.
  9. pazuzu

    Offset Teleport

    I use Notepad ++ and C++ is enabled but I don't see any colored text. I see what you did though and will try it. Thank you. Edit: Yeah that works nicely. Thanks again.
  10. pazuzu

    Offset Teleport

    I get a missing ) when I try using this. I can't see where it's missing.
  11. pazuzu

    Offset Teleport

    Interesting. I've never seen getRelPos. I'll try this out and report back. Thank you.
  12. pazuzu

    Looking for Female unit addon

    I'm trying to get an old mission of mine going but I only lack one addon. It's a female unit addon. From my mission.sqm I got: pcfem1 That's all I have to go off. Maybe someone here will recognize it? Thank you.
  13. pazuzu

    Looking for Female unit addon

    That's the one. Thank you.
  14. pazuzu

    Looking for Female unit addon

    I did that search. Haven't found a match yet.
  15. pazuzu

    Looking for Female unit addon

    I made the mission under the name Huxley many years ago for Vetsquad. It's one I never uploaded to any OFP site. I recently installed ofp after many years just to check out some of the old missions including my own. Because I never uploaded this mission, I didn't make a list of addons. The mission name is Nuclear Winter. mission.sqm addons list: addOns[]= { "KEGnoecain_snow", "bas_weap", "jam_magazines", "SUCHusmc", "SUCHruss", "C8X_Magazines", "TACTEvents", "C8X_USMC", "C8X_RUSS", "TACTEvents", "bis_weaponpack", "dkm_mod", "Baracken", "RKSL_SNWNets", "rksl_wldnets", "editorupdate102", "pcfem1", "rf8", "oh58", "bis_resistance", "bas_soar185", "Bradley", "tpillbox", "snowboard", "ah64", "COCMine", "bas_mh6185" }; addOnsAuto[]= { "KEGnoecain_snow", "DKM_MOD", "pcfem1", "bas_mh6185", "TACTEvents", "C8X_USMC", "C8X_RUSS", "Baracken", "RKSL_SNWNets", "rksl_wldnets", "rf8", "tpillbox", "snowboard", "COCMine" Thanks for the reply.
  16. No prob. Here it is: https://www.dropbox.com/scl/fo/ye7kvnjidvr5t2xx7fe5g/h?rlkey=ckv7095r5hajhpri8mt7ctipg&dl=0
  17. Hello. I'm trying to use two AddActions in the init of the same object (Phonebooth). this addAction["<t color='#ff9900'>Recruit Infantry</t>", "bon_recruit_units\open_dialog.sqf"]; this addAction["<t color='#471321'>Launch Greyhawk</t>", "drone.sqf"]; I get this error now: Warning Message: Can not create source for procedural texture - probably badly formed texture name: "#(argb,8,8,3)color(0,0,0,1)"#(argb,8,8,3)color(0,0,0,1)" Am I not supposed to have two AddActions for the same object? Thank you.
  18. I'm running several scripts and mods. Ones like the Zombie mod have been running for over two years. The only changes I made recently is adding that Addaction and drone script. I also added a few vehicles to the traders (Medical trucks for all 3 factions. Stock A3 stuff). I checked evreything I could think of in my mission folder for that texture line but no luck so far. I even disabled a few scripts to see if it got rid of the error but no luck. Just seems strange how it would suddenly pop up. Oh well, I'll keep looking. Thanks for the reply.
  19. I don't see anything in the mission.sqm but maybe someone else can spot something. https://www.dropbox.com/scl/fi/l46dzocz4xcrv2b4snzj9/mission.sqm?rlkey=p39bqe96ipkf83w2r9hm0lqa2&dl=0 Thanks.
  20. Thanks for pointing that out. So far, I've had no success in finding that line but I appreciate the help.
  21. I get the error when joining my server. I just have to click "Close" to get past it and everything works fine after that. I did as you suggested. I tried just using the drone.sqf Addaction by itself and still got the error. Then I used the AI Recruit Addaction by itself and still got the error. Then I removed both Addactions and still got the texture error. So it must be something other than the Addaction scripts causing this error. Must be a coincidence that I started getting this error after I added the drone.sqf Addaction. I may have to just live with this error...no big deal. Thanks for your help.
  22. I didn't have the error when I only had the bon_recruit Addaction. I had that one for a long time running. It's only this last week I added the drone Addaction and started getting this error. Here is the drone.sqf: if (!isNil "myUavLastSpawned" && {myUavLastSpawned > time - 60}) exitWith { hint "Try again later"; }; myUavLastSpawned = time; myUAV = createVehicle ["B_UAV_02_F", getPos player, [], 0,"FLY"]; createVehicleCrew myUAV; myUAV setSkill 1; Here is the bon_recruit_units\open_dialog.sqf: bon_recruit_barracks = _this select 0; createDialog "RecruitUnitsDialog"; Thanks for the reply. Edit: "Also, try and execute each one of them at once, without the other, so it might help you to isolate whether the error is in only one of them or both. " Not sure what you mean.
  23. Hello. I'm trying to set up a way to spawn a Greyhawk on my server. I've added an object (phonebooth) with the addaction: this addAction["<t color='#ff9900'>Create Drone</t>", "drone.sqf"]; This is the drone script: myUAV = createVehicle ["B_UAV_02_F", getPos player, [], 0,"FLY"]; createVehicleCrew myUAV; Now this works fine but what I want to do is limit the amount of drone spawns or have a timer player has to wait for before spawning another drone. How would I do this? Thank you.
  24. pazuzu

    Limit Spawning UAV

    This is perfect. Thank you very much.
  25. I have a problem using more than one rope for slinging 2 or 3 vehicles at once. I can deploy 2 or 3 ropes but only the front rope can be attached to a vehicle. The option is there to attach the 2nd and 3rd rope but they only drop to the ground when I select "Attach". I have this added to my CfgRemoteExec.hpp: class ASL_Pickup_Ropes { allowedTargets=0; }; class ASL_Deploy_Ropes_Index { allowedTargets=0; }; class ASL_Rope_Set_Mass { allowedTargets=0; }; class ASL_Extend_Ropes { allowedTargets=0; }; class ASL_Shorten_Ropes { allowedTargets=0; }; class ASL_Release_Cargo { allowedTargets=0; }; class ASL_Retract_Ropes { allowedTargets=0; }; class ASL_Deploy_Ropes { allowedTargets=0; }; class ASL_Attach_Ropes { allowedTargets=0; }; class ASL_Drop_Ropes { allowedTargets=0; }; class ASL_Hint { allowedTargets=1; }; class ASL_Hide_Object_Global { allowedTargets=2; }; Edit: I discovered there is a patched version of ASL. Rope Patch
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