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Found 3 results

  1. S P O O K W A R C O M by Richard Von Quest VERSION: v0.5.0 Beta UPDATED: 01 February 2019 DONATE: Support Project // INTRODUCTION : SpookWarCom was designed to be an complex game-mode, that stages NATO vs CSAT in a global chess game of geopolitical combat. Players must navigate through a labyrinth of dynamic scenarios and missions that have direct cause-and-effect consequences from the Battlefield all the way up to the Global Theatre. As an Operative, you have been activated by JSOC to conduct Special Reconnaissance, Direct Action, Intelligence, and Unconventional Warfare. // GAMEMODE : SpookWarCom (Spooks + SPECWARCOM). You start each game in an Ops Center, where you must decipher the SITREP, and decide HOW to conduct your Mission, working towards the larger goal of winning the Map. You will analyze all Intelligence available, review the assigned Mission, then manage both your Infil and Exfil. After each game, you will adjust the "Game Board" and Modules, to reflect the previous game until you win or lose that Map. The games are random and dynamic. The Battle for a single map can last up to 6 months. 1-6 Maps per Front. // THE PROJECT : This is both a GameMode, and a large collection of project Addons. Obviously most people will just play as they want, but if you want to follow along and play in an Open-World Black-Ops Sandbox, you can follow this thread and/or subscribe to the Steam Workshop. Use as many, or as few addons as you wish. I offer both stand-alone Downloads, and the full collection if you Subscribe on Steam (coming winter 2019). // ADDONS / MODULES : FROGS, LEAP, SCAR, FUSE, SCOUT, CORE, SOCOM Check each page for more information and specific details. "Tip of The Spear, You Were Never Here" // FEATURES : TBA // DOCUMENTATION : TBA // NOTES : TBA // KEYBINDING : TBA // REQUIRED : 1. CBA A3 - Community Based Addons A3 2. Eden Objects - TOC2 - Advanced Ops Center (optional) 3. RHS and CUP - Units, Gear, Maps, etc. (recommended) // DONATE : STEAM DOWNLOAD COMING 2019... Von Quest Industries // LICENSE :
  2. Classic Chernarus Wasteland Hi, everyone. I've been hearing for a while now that there is interest in a wasteland server on Chernarus. Due to that, I'm starting up a brand new wasteland server designed to reflect the old Arma 2 wasteland servers that we all know and love. To do this, I've ported the A3Wasteland mission to Chernarus using the CUP Terrains mod. Alongside the server, I'm starting a new gaming community, Armageddon Gaming. The server will be under this name. The server runs what is essentially the default A3Wasteland mission, but with some slight modifications and additions, as well as obviously being on the Arma 2 Map. Building and saving is also enabled, and will persist over every restart, so that players can build bases or store weapon caches around the map. Vehicles also persist over restart. Connecting To join, the only required mods are CUP Terrains - Core and CUP Terrains - Maps. The easiest way to connect is to install the mods using A3Launcher and then search for the server name found below. Alternatively, I've created a Steam Workshop collection with both mods included, which you can subscribe to here, and then connect directly through the in-game server browser. Information NAME: Armageddon Gaming | Classic Chernarus Wasteland | CUP Terrains IP: 174.134.83.27 PORT: 2302 Status: arma3-servers.net Community Armageddon Gaming has a public Discord chat and encourage anyone who plays on the server to join. Feel free to stop by! Join
  3. DP Build Everything Arma Core / Expansions / JBAD Made for all Arma 3 gamemodes MultiMod Support NOW SPECIFICALLY SUPPORTS: Epoch / Exile / Wasteland / Altis Life / SP / MP / Co-Op / Editor Preview +++ Steam Core: https://steamcommunity.com/sharedfiles/filedetails/?id=892365572 Steam Expansions: http://steamcommunity.com/sharedfiles/filedetails/?id=883811083 Steam JBAD: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=897730436 Original Thread Release: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=711.0 Addon Features - 2600+ inventory items and 2600+ objects ported from Arma 3 / DLCs including APEX and JBAD - Now in Core and Expansions split workshop items for those without the DLC's and Expansions - Single Player / Co-Op / Campaigns / Editor Preview + anything else you can think of, compatible - All of the newly compatible mods trip a check that turns off the Crate Menu and AddAction capabilities - If you have a mod that you would like to add to the above check please get in touch on Discord or Teamspeak - https://discord.me/eXpoch or ts3.eXpoch.INFO - All original features of each object are inherited properly and fully - All objects inherit damage properties as intended. 2-Story barracks becomes ruins when destoryed Mod Compatibility and their custom Vector Building EPOCH https://github.com/ravmustang/Arma3_Epoch_VectorBldg - Full Vector Building System - Vector Keys added to EPOCH's custom key menu - All 2300+ DPBEA items added to Interaction and Base Building Config - Reset Object KeyPress / Object Snap-w-Precision Vector Placement known issue: Remove object not working on some objects EXILE https://github.com/ravmustang/eXpoch_VectorBuilding_lite - Full Vector Building System - UI upgrade for new keys and modes - Object Snapping Mode allows Precision Adjustments for perfect snap point/angle - All 2300+ items and objects Exile compatible - Move / Remove and infiStar delete - Damage and Destruction ALTIS LIFE https://github.com/ravmustang/AltisLife-eXpandedHousing - eXpanded Housing System with Vector Building - Build Furniture items in your home for decoration or security - Furniture item limits in place for sized Housing - DPBEA adds inventory items to a Virtual Items mod WASTELAND https://github.com/ravmustang/ArmA3_Wasteland_VectorBldg.Altis - Vector Building added to WL Custom R3F move and load - All DPBEA built objects added to R3F move and load configs [/center] INACTIVE while hosting any of the above compatible mods - Vector Building system - (Mod Specific Vector needs to be installed) - Object Snapping - (included in the mod specific versions) - Object Move and Delete (most mods have this feature already) - Inventory button for enabling DPBEA Build System was added - Resumed scenario's now can re-enable the system
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