nikita320106
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Everything posted by nikita320106
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can I add some alittle request?) to add inside house check for player position
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any chance to change upDegree = "ManPosCombat" from RifleBaseStandActions to RifleKneelActions for then we're would see bots used crouch movement in combat more often?
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same here but would wait for next update
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Private Military Contractors [W.I.P]
nikita320106 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
more jeans and t-shirts)pls wait so mach! -
Getting vehicle cargo death animation states, from vehicle config?
nikita320106 replied to Radioman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to use playAction "Die"; -
Playing positional sound using playsound3D
nikita320106 replied to MadMonk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to use playSound3D ["C:\Users\A\Documents\Arma 3 Alpha\missions\playsound.Stratis\Zevongrowling.wav ", dogs, false, [color="#FF0000"]([/color]getPos dogs[color="#FF0000"])[/color], 1, 1, 0] -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
nikita320106 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
unbelievably!! thanx for you job) -
Kiory's random hat madness!
nikita320106 replied to kiory's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kiory :jump_clap: just what I wanted too long )) and I know what a headgear will be wearing my VIP in next mission))) -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
nikita320106 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
really long waiting stuff you are best .kju big thanx!! -
Suppression Effect missing in ARMA3
nikita320106 replied to mr_centipede's topic in ARMA 3 - GENERAL
what you think about this formula?? _stress = (_over_head_supressiv_radius - _distance_to_bullet) + _fatigue +_damage*10; player setFatigue _stress; no one forces player to change anims or blur his view ?? and remember we are can't count bullet over head -
Discussion about stereo sound in A3Alfa
nikita320106 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
At first, I want to thank BIS for the excellent job with new sound but second) I have an another one complain about new sound in new generation sound engine) sound engine in A3alfa is really best one! but yet - it is an opportunity - not fun really Bis sound programmers share with community a nice stereo samples and huge choice effects and filters but(another one but) was makes wrong turn in stereo mixing from 1person stereo to 3person mono Bis chose "both channels to one with 100%" but not really immersive "both channels to one with difference between" this choice impact on overall impression of the sound and gunshot positioning What you think about this side of usual complaining? ps o) almost forgot sorry my bad engliz -
Amazing sounds samples.... but a bad sound engine
nikita320106 replied to babylonjoke's topic in ARMA 3 - GENERAL
sound engine in A3alfa is really best one! but yet - it is an opportunity - not fun really Bis sound engineers got a nice stereo samples and huge choice effects and filters but(another one but) was makes wrong turn in stereo mixing from 1person stereo to 3person mono Bis chose "both channels to one with 100%" but not really immersive "both channels to one with difference between" this choice impact on overall impression of the sound and gunshot positioning that's all I can say about the sound in A3 -
Inheritance of a throw weapon class problem
nikita320106 replied to charon productions's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
// Test config to get custom throw weapon to work class CfgPatches { class YouTag_Customthrow_Cfg { units[] = {""}; weapons[] = {"Customthrow"}; requiredAddons[] = {"A3_Data_F","A3_weapons_f"}; }; }; class CfgWeapons { class Default; class GrenadeLauncher; class Throw: GrenadeLauncher { class ThrowMuzzle: GrenadeLauncher { }; class Customthrow: ThrowMuzzle { displayName = "Custom Throw"; }; }; }; -
CBA - Community Base Addons - ARMA 3 Alpha
nikita320106 replied to sickboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
must confirm that bug with double radio speach(post 100 here 1 page back) sorry no link - too much"smart"phone) not only double radio speach but sometimes mission has to break without task or waypoints updating for confirming this I don't use any other addons instead cba sorry my bad engliz) -
Inheritance of a throw weapon class problem
nikita320106 replied to charon productions's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
think you sold inherite this ---------- Post added at 09:19 ---------- Previous post was at 09:15 ---------- should instead shold sorry my funny engliz) -
Switching Particle Effects
nikita320106 replied to bigpickle's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
just search BulletBase class then look into class HitEffects { Hit_Foliage_green = "ImpactLeavesGreen"; Hit_Foliage_Dead = "ImpactLeavesDead"; Hit_Foliage_Green_big = "ImpactLeavesGreenBig"; Hit_Foliage_Palm = "ImpactLeavesPalm"; Hit_Foliage_Pine = "ImpactLeavesPine"; hitFoliage = "ImpactLeaves"; hitGlass = "ImpactGlass"; hitGlassArmored = "ImpactGlassThin"; hitWood = "ImpactWood"; hitMetal = "ImpactMetal"; hitMetalPlate = "ImpactMetal"; hitBuilding = "ImpactPlaster"; hitPlastic = "ImpactPlastic"; hitRubber = "ImpactRubber"; hitConcrete = "ImpactConcrete"; hitMan = "ImpactEffectsBlood"; hitGroundSoft = "ImpactEffectsSmall"; hitGroundHard = "ImpactEffectsHardGround"; hitWater = "ImpactEffectsWater"; }; just replace ImpactEffectsBlood for any another -
Editing Arma 3 effects
nikita320106 replied to NordKindchen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
look into A3_BaseConfig_F and search for "explosion" and "crater" -
Airfield Support Package
nikita320106 replied to ozzyt109's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great news long waiting and very useful stuff) can't wait for new version) -
WIP: Some old US stuff
nikita320106 replied to dcvm's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking good) any more detail? -
don't know really but believe this feature been disabled in some one old patch for a2 and was never been enabled in oa
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Arma 3: Community wishes & ideas- NO DISCUSSION
nikita320106 replied to Maio's topic in ARMA 3 - GENERAL
correction of a bug with changing mg's rate of fire when changing camera focus or distance from shooter -
OFrP French Army Mod v3.1
nikita320106 replied to Wiki's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanx) really intersting work) -
A solution to improving AI group fighting ability
nikita320106 replied to igneous01's topic in ARMA 2 & OA - SUGGESTIONS
Nopby default they had CombatMode Red >> then group' just check -
A solution to improving AI group fighting ability
nikita320106 replied to igneous01's topic in ARMA 2 & OA - SUGGESTIONS
check setcombatMode Yellow -
M1161 - The Marines' $200,000 Jeep
nikita320106 replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WOW!! downloading now thanx