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mamasan8

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Everything posted by mamasan8

  1. EDIT: Oh well, posted in the wrong place.
  2. mamasan8

    AI Discussion (dev branch)

    AI sucks at driving still. Constantly getting stuck in terrain. And if AI tank is driving in town, they will just drive at max speed into buildings and whatever else is in the way. Often ending up in flipping the vehicle. Another area that is subpar is AI airplanes. My friendly AI just fly at low speed and almost in a straight line over a town with 10-20 tanks. You would think they would speed up, turn left/right. But no, they are like sitting ducks in the sky. I have 8 or so planes flying over town. 2 passes and they are all dead, in most cases. Then theres infantry AI getting stuck inside buildings. I ordered 4 AI to move to a house, 2 of them got stuck in there for the remainder of the mission. Building was whole. This is all in Kavala. Server+HC+client, running DAC 3.1. I don't use vanilla, ever.
  3. mamasan8

    Use another Modfolder

    And you have to type the whole path for every mod. Which easily leads to the launchcommand being too long and not suitable for putting it in the desktop shortcut. Instead, you can use a batch file. Just copy the whole line from the shortcut into for example arma3mods.bat and doubleclick that to start it up. Another option is symlinks/hardlinks/junctions, if you want to move the whole game + mods to another partition/drive etc. But IIRC you can move whole arma3 folder somewhere else manually too without issues.
  4. mamasan8

    Favorite Location(s) for Battles/Missions etc.

    Kavala. But the performance is pisspoor. 30 fps max with nothing going on and 1 enemy AI alive. Maybe 20-30 friendly (half of them aren't near the city). Running Server+HC+Client. Add AI and it easily drops to 10-15. Impossible to aim and shoot, mouse just jumps everywhere. So I've resorted to bombing the hell out of the town instead.
  5. mamasan8

    Fatigue Feedback (dev branch)

    http://www.armaholic.com/page.php?id=26813 Another mod but you can pick and choose what you want. And I use this enableFatigue false; for all my friendly units, playable or not.
  6. mamasan8

    AI Discussion (dev branch)

    Like telling your teammate AI to go to 'nearest soldier' and once he gets there, the normal inventory UI could pop up. Could also have conditionals like suppressing that UI if you are in a firefight etc.
  7. mamasan8

    Audio Tweaking (dev branch)

    I dont know if its something like these sounds you mean. Think I read somewhere that its not just an doppler effect and the devs had a hard time figuring it all out. How to make it sound that good.
  8. mamasan8

    Audio Tweaking (dev branch)

    Sounds sound a bit too digital. No variation. It's like a drum machine that only plays one drum the same way all the time, like a robot was playing. When you fire single shots at a time it doesn't matter that much but with full-auto it's different. An example of what I mean is Toontracks 'EZ Drummer'. It has a 'humanizer', I think it's called. Heres an example of manual humanizing
  9. I can confirm this bug too but...even if I shoot the vehicle (4 wheeled motorbike) til the vehicle is destroyed and respawns, when I get on it, it sinks again. I had 4x motorbikes placed and they all did this. Get on, motorbike sinks, shoot it til it blows up, respawns, get on it again, sinks. Can't drive anywhere.
  10. mamasan8

    Problem with patch?

    You could try turning off camera shake in Difficulty settings or somewhere. See if that stops the quakes. I had that in RC. Crappy shit.
  11. This is what I see when playing Arma 3. On a local LAN server, just me. For obvious reasons this setup is better than SP missions (AI offloaded to server). I'm running the server, HC client and game on same computer. 10-20 fps, GPU core is running halfspeed, CPU doesn't really get all that hot (47 C) considering up to 60% utilization. And CPU is OCed to 4.8 Ghz. In other games with less utilization the temp can go up to 54 C. Which tells me the utilization is ineffecient. It's hogging the CPU more but doing less work. Hence lower temp. Just running server + client on same machine I get approx. same fps. This is on RC (release candidate/beta) and I installed it just to see if HC actually does anything. Only noticed additional bugs being introduced. What bugs? Like AI stop responding, even tho HC is still connected and is still alive (you should look into making HC invulnerable BIS). Calling for mortar strikes is random, sometimes they land where I point, sometimes they land 500m away. This is when not using map to do it, just pointing by crosshair. Map-mode seems to work. And it seems to happen more often with MRLS than normal mortars or the third thing, can't remember name. Scorcher I think uses those shells. Thats off the top of my head.
  12. You could cheat and use a one-liner script, spawning a GBU over the marker at a certain time. Place a trigger which planes are triggering, then set timer to countdown-mode and fiddle with the countdown-values so the explosion syncs with the planes flying over the target. Put this in On Act(ivation) in the trigger. bomb = "Bo_GBU12_LGB" createVehicle getmarkerPos "markername"; Replace markername with your markers name. Another way If you like carpet bombs (I love them), check DLBlues post here http://www.tacticalgamer.com/arma-mission-development/143007-scripting-thread.html Works in Arma 3 too. Copy the If isserver code to a file called carpetBombing.sqf and place it in your mission folder in mydocs/arma3 - other profiles/yourplayername/missions/yourmissionname. This line: null = ["CarpetBombStart", "CarpetBombEnd", 10, "Bo_GBU12_LGB", 10, 0.5] execVM "carpetBombing.sqf"; I placed in a trigger. Don't forget to place the 2 markers called CarpetBombStart and CarpetBombEnd.
  13. Another option http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ Think I used junction link and I was going the other way, moving Dragon Age from HDD to SSD.
  14. mamasan8

    JSRS3: DragonFyre

    I have one issue. I just have Blastcore, Ultimate soldier and Dragonfyre installed, no other mods. Re-installed game just for Blastcore and JSRS3. But gun sounds don't seem to originate from the gun, especially on that West side chopper, whats it called, blackhawk, ghosthawk, something. The attack chopper. The sound seems to only be played at the point of impact. This happens when the chopper uses the minigun. EDIT: I'm a moron, forgot to also use CBA. Sound is working great now.
  15. New GPU is not worth it. I doubt you will notice any difference in framerate. That leaves CPU and RAM. It's really a question of is it worth the money just for Arma 3's sake and for minimal benefits? 10% benefit in your case would amount to 2 fps. Really...I would save the money and play other games instead. Which is what I do.
  16. mamasan8

    -par= start-up parameter

    Wouldn't it be easier to create batch-file? This is my server.bat. arma3server.exe -nosound -port=2302 "-config=L:\SteamLibrary\SteamApps\common\Arma 3\server.cfg" "-cfg=L:\SteamLibrary\SteamApps\common\Arma 3\basic.cfg" -mod=@CBA_A3_RC3;@nograss;@ASDG_JR;@UI;@VTS_Weaponresting;@JSRS2.1;@ASDG_Attachments;@newmods;@voicestop;@BaBe_midTex;@DAC;@CAF_AG1.5;@SOSDMSNV;@Blastcore-A3;@mas;@Ivory;@L_ES;@SaOk;@USAF;@rhs;@AIA; I only host locally so no ip-stuff. Tons of mods, which is why I had to resort to batch-file(I've used even more). Just place it in same folder as arma3server.exe. And doubleclick the .bat-file. Off you go.
  17. mamasan8

    What is taking my fps down?

    One way I like to test if I get the full performance out of my system is by running 3dmark06 or 11. Then when the webpage pops up, compare the score with other users who has same Gpu and Cpu. If it differs by more than 500 points, somethings wrong. Drivers, settings etc. Theres some systems there which only got 3k points when they should be getting 8k. Serious user configuration errors.
  18. mamasan8

    Unable to access configuration menu in game.

    I've had the same happen a lot when playing A whole Lotta Altis by Saok. Takes a while to load but sometimes it works clicking at the spot where Video should show up (right below Configure).
  19. mamasan8

    Why are seagulls still spawned on death?

    Should be a vulture instead =). I haven't noticed them to be honest.
  20. mamasan8

    What do you want to see in the expansion?

    Mechs Discos AI calling in backup, armored and infantry. Cashshop AI snipers worth a damn. They should be scary, they are the least scary ones on the field. Being able to point at an area in the world and everyone in your team sees it (say a white or red box or arrow appearing). Could be used for movement, focusing fire at some enemy or target spotting etc. Easier way to make AI squads and select them. 9-9-number isnt easy. One hand has to get off its natural position which is bad. Why cant we assign certain teammates to a simple number? Like pressing 1 selects the first 5 teammates or whatever I had configured. Assigning a teamcolor could stay (the 5 colors) but selecting those crews should be simpler. More hookers. Some of my suggestions are just words.
  21. I can agree with above poster about the Gear system. Could use VAS. If I've understood it correctly, I can only pick up weapons if I'm near a truck/armored vehicle of mine? Because that rarely happens. I move by foot. Safer that way. I tend to just pick up ammo and grenades from enemies I kill and move on. Once I have found a weapon I can live with.
  22. http://forums.bistudio.com/showthread.php?183274-Dj-Otacon-Ultimate-Soldier-mod-set
  23. I love this mod too. Makes the environment feel alive. Thanks for making it.
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