kevb0
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Project Reality - WIP Discussion
kevb0 replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks awesome. Great work, guys! Dreyeball, your dialogs are looking amazing. I'm glad to see your skillset coming from Devastation are coming into play. Keep it up! -
There's a bag called simply "Tripod". Use that as the tripod bag, and the M2 Minitripod as the MG bag. It's confusing, but the M2 Minintripod is for the lower version, while the normal M2 is for the standard version.
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ShackTac Fireteam HUD (STHUD)
kevb0 replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice work! Thanks to everyone involved in making this! Especially you, zx64! -
Those extra few animations
kevb0 replied to Toasted Duckie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The animations are done locally. I tested it out, and they work on dedicated servers when you setvehicleinit them. So, for example: player setvehicleinit "this playaction 'GestureNod'; "; processinitcommands; or player setvehicleinit "this playaction 'GestureHi'; "; processinitcommands; -
This is a great mission, Homer! Props to both you and Macolik for making such a fantastic mission. The flashlight script is one of the coolest things I've seen done with ArmA so far. Very nice job.
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You guys are fantastic. Keep up good work. This will surely make life easier for island makers. I noticed a few buttons reserved for future activities. Are you willing to disclose on what they are?
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Mapfact announces 3D Editor & more
kevb0 replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
This is simply fantastic, Silola. You've really done a fantastic job. Watching that base being built from start to finish was glorious. I'd love to see some of the "Wackier" things testers have made. When I saw all of the new custom objects, the first thing I wanted to do was build a huge treehouse. How long has this been in the making for? The amount of detail and customizeability in this is downright awe-inspiring. -
Max. recommended number of active triggers?
kevb0 replied to beta's topic in ARMA - MISSION EDITING & SCRIPTING
You should be fine. I've had upwards of 70 in one mission, without a noticeable hit at all. Although, they were dynamically created. If the server is dedicated, you'd probably be better off running the triggers locally. But from my experience the performance hit is so small (from what I've seen), it'd probably be easier to just use them on the server. This also might be helpful. -
Fantastic! Thanks for all of your hard work BIS! Direct VON is quite possibly the coolest thing I've ever seen in any video game, ever. Hopefully it catches on.
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This looks amazing. Look at the viewdistance in some of theses screenshots. Keep up the great work, BIS.
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Mando Bombs and Mando Air Support Console
kevb0 replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
This is glorious, Mando. Very nice work. Do you plan on doing any other types of bombs besides the SADARM? -
Yes. That is a great question. I wonder...
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Awesome! 1.09 looks awesome. Those non-serious videos are hilarious. Thanks for the update, Dslyecxi!
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Hey. Would it be possible to have some non-photoshopped pictures too? The bloom/saturation is killing my eyes. The screenshots in the biki about CWR are nice, because it's hard to tell if they haven't been majorly changed in photoshop.
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As a professional Internet Police Cop, I fully endorse your addon, Milkduster. Great work!