jimbojones
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OO PDW - oriented object Persistent Data World
jimbojones replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was using the example mission code. I realized the delete portion was only checking for MAN so I adjusted it to check for logic as well and works fine now. Thanks -
OO PDW - oriented object Persistent Data World
jimbojones replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I used the Dropbox link, I will check the GitHub instead. Do you know of delete objects should remove the Zeus module? Also since I have you, just want to thank you for your hard work. -
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Ravage does have a module that will allow persistent saving of the player itself. Are you asking about saving vehicles and crates when restarting a server?
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OO PDW - oriented object Persistent Data World
jimbojones replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, I had the same issue with the latest version so it appears to still be a problem. Has anyone run I to an issue with the delete all objects removing the Zeus game module? If I delete all objects and then load in all saved objects I am no longer able to access the Zeus interface in game. -
I'll have to take a look at one of your missions, someone mentioned the ai don't attack and that's the behavior I've seen with the patrols so far on the dedicated server.
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It was previously mentioned that the ravage bandit camp script doesn't work right, ainjust stand there and do not engage on dedicated server. Looks like the vehicle patrols are doing the same thing. Does anyone know if this was broken by an ArmA issue or asomething with Ravage?
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Thank you for this. I will give it a try.
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Can anyone help me understand the MP persistency? I tried the random loadout script rvg_fnc_equip and called it in onPlayerRespawn.sqf but it fires even on players loading back in and overwrites their saved gear. Also, I was told I should restart our dedicated server every few hours, do vehicles and loot boxes persistace as well or is there a way I can save them? Thanks
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Thank you, based on the previous post this rvgFill script is one you had to add manually? On the wikia it sounded like it was a script built in to Ravage mod. I'll have to take a look at how your mission is laid out. Thanks everyone!
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Does anyone know if the bandit camp script and the rvgFill script still work? Bandit camp trigger doesn't spawn anything and I'm get an error saying the rvgFill script doesn't exist. Also, Ravage is great, thank you for this mod! http://ravage.wikia.com/wiki/Tools_for_Mission_Makers
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[MP][TVT/COOP] Total Conquest for Arma III
jimbojones replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
This talk of a new version is good news, I can not wait to try it when finished. I love this map because I can play with friends, or if I am low on time I can play a short match solo. There is never any shortage of action- 303 replies
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- conquest
- instant action
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[MP][TVT/COOP] Total Conquest for Arma III
jimbojones replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
I played this over the weekend and really enjoyed it. Thanks and look foward to further updates. Cheers!- 303 replies
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- conquest
- instant action
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
jimbojones replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thank you for this Sa0k! -
Im with you on that.
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Player looking for squad (not for squads to post looking for players!)
jimbojones replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Jim US est Played on and off since ofp was released. Looking for a group that plays Friday/Saturday nights. Casual is preffered, ill do coop or pvp, just interested in doing infantry for now