Search the Community
Showing results for tags 'instant action'.
Found 1 result
TOTAL CONQUEST by tvig0r0us Current version: 1.03 RC2 Instability has finally erupted into an all out battle for control where all sides come ready to fight and scorched earth is a viable option. It's up to you to pull together a team and lead them to the ultimate victory... TOTAL ANNIHILATION OF THE ENEMY! With total freedom, how you approach your mission is entirely up to you. Take control of any vehicle, recruit soldiers or go it alone, there are no rules other than get it done. Total Conquest is a fast paced, action packed engagement where the enemy could be lurking around any corner, so watch your back and stay frosty soldier. My Steam workshop: Download Links: Tanoa - Left Island (No Plane) - RC2 Altis - Katalaki Bay - RC1 Battle for Zaros AAS - A1 Tanoa Airport - A1 Servers: --==TVIG's Total Conquest 24/7==-- Features: - Totally dynamic combat - Instant action - Selectable soldier count, vehicle count, vehicle types, AI skill, fire-team size, starting time, weather, quick start option... - Selectable spawn points - Selectable soldier class or random selection - Totally independent AI - Recruitable AI - Drive any vehicle - Complete mulitplayer compatibility with up to 12 players(subject to change) - Join other player groups - Random Environment Mission parameters explained: What do the markers on the map mean??? To do list: - Add some kind of ammo crate system - Try to get AI groups to use vehicles with cargo slots for transport and deployment in target zones - Create presets for game modes for easier administration - partially done - More map layouts (including custom maps) - partially done Current test: - Fixed vehicle commandeering. - Changed weather settings to overcast only until some other solution comes along - Several code optimizations where nearestObjects or nearObjects could be replaced by nearEntities - Added random weather v2 script by Meatball(sic) - seems to work well - Reduced units types available for the time being - added units back for Tanoa test.. more to come This mission was built from the ground up with the use of no preconfigured modules and very very little borrowed code. If you should decide to modify any of my code, do not come to me and ask me to fix it. If you happen to run into any issues at all, please report them so I can fix them!!! Thanks and enjoy :) Cheers:D