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froggyluv

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Everything posted by froggyluv

  1. @alky_lee Although I just briefly checked the code I didnt see anything that would make it react differently to different faction's types of units
  2. Very cool level of detail and im no marketer but you might not want to lead off with dem fungal feet pics....jus sayin
  3. froggyluv

    [WIP] Operation Arctic Front

    Looks like irony gets lost on you friend i know exactly how AI subskills works -matter fact ive spent probably hundreds of hours analyzing and calibrating them as well as adjusting them to change even when doing things the vanilla engine doesnt do like when they are inside buildings, around alot of clutter or even when AI are hiding in shadow. Id garner if you really wanna roll those dice ill explain AI to you around circles till your heads spin Really? Massively improved? Name some engine AI features then? Trust me i do - the engine limitation is the Devs not wanting (until now with reforger) to implement proper navmesh as opposed to baked in model pathing nodes that the AI have to blindly follow at a snails pace like blind lemmings. The devs could have been working on this or at the very least, stop designing buildings without proper AI paths built in or where there feet go thru the floor. That was and is very doable -they chose not to. Lmao. Your kidding right? The AI do not use real military doctrine as they barely know when to stand, crouch, lean, go towards cover, move away from killing zones etc -alls they know how to do is Flank. If you know some deeper military routines thats implemented -feel free to share. Ive never owned a Call of Duty game once -heard theyre fun but not my cup of tea You prejudge and dont know me or my work with the AI -just rest assured that your "misunderstood" Funny I had an AI mod named EGO for Arma -never released it publicly but you can see it on youtube i believe Ahhh, glad to see you realized irony at the end !! oh, my bad, you didnt... ...
  4. froggyluv

    [WIP] Operation Arctic Front

    Ignorantly blaming AI? You dont know me friend. I have been involved with the AI since OFP. I also have a blazing fast PC> But that doesnt help against an AI with archaic pathfinding system, with broken animation system, with uncalibrated skilltrees. Just the fact you said put AI skill to"100" shows you have no idea what your talking about. edit: also username checks out
  5. Genesis had had enough of the many brick walls he was encountering trying to better Arma3's AI
  6. Nah i feel for ya man - happened to me overdoing SkyrimVR mods and animations - whammied my whole install and had to re-buy windows. In the long run im happiers with my fresh install but the waiting game sucks. Also -should be a USB stick not a CD ya Boomer !
  7. You know you've played too much Arma when it melts your gear back into the age of the Flip-Phones...
  8. froggyluv

    SOG AI

    As critical as I am i really gotta agree on this one -PF really was nicely done EXCEPT the exclusion of the Singleplayer - but thankfully JohnnyBoys SOG takes care of that and then some
  9. So funny I was literally thinking of greenfists old debug while just casually glancing over your pics. His debug ai perception kit is still one of my all time favorites and made me see there’s a future in this ai yet
  10. Even if they lose direct eye contact they should still guess fire from time to time I would think
  11. Love what your doing man -its never too late to Make Armas AI Great Again !! 3024
  12. froggyluv

    SOG AI

    Ok no biggie - I’m just ocd on that action menu
  13. froggyluv

    SOG AI

    Voice attack sounds awesome. Used something similar years ago and really liked it but this combined with your mod looks doubly goods. Question can the “ add new squad” be removed from the action menu configured somewhere else ? Maybe you already done just getting back into Arma again
  14. froggyluv

    Fallujah 2.0 by Shezan74

    Wasnt CUP the better option tho as we had that addon that made CUP buildings all enterable. Personally it doesnt matter how big a city is or how many building there are if we dont have to worry about insurgents being holed up in them -thats the entire fun of Urban combat
  15. froggyluv

    AI Discussion (dev branch)

    Probably something to do with your engineers usually have degrees unless your speaking as a layman programmer in which case -join the club. Actually no its not disappointment with Arma 3 -its there trajectory and willful drive to move away from AI development for a long time -predating Arma 3. As far as calling me an asshole correct me if im wrong but you just pulled a rather benign post of mine from last june and preceded to mini-lecture me on something ive been long invested it -but felt the need to explain things down to me like i dont get it. Ive never even seen you around here before. Are you aware of their intentional drive to move away from singleplayer and alongside that AI? Are you aware of them removing things like SP mission campaigns and even just basic AI squads from their games and DLC? How is this a mistake? Its a busines decision -not a mistake. mistakes can be easily cleared up one simple AI Dev Blog -whens the last time we've seen one -how about never. So please, its disingenuous to say it was all just a small mistake no it may not be to late but again if your a regular on these forums ive stated this exact same hopeful thinking and well wishing to the devs multiple times upon release. So again , maybe you should think twice before just reposting a small post I made over half a year ago and think you understand my motivation or some lack of knowledge on the subject -thats arrogance To finish - even tho again they are showing signs of neglecting AI (as per the dropped promised AI squad command for reforger) -i still have some hope as they have broken down the old Arma AI which contained to many inherent limitations and spaghetti code, but their lack of any communication always on this one issue alongside this should give cause for concern and we all have the right to verbalize this in the manner we think it warrants
  16. froggyluv

    AI Discussion (dev branch)

    Its simply too tiring and taxing to yet again thru go thru the timeline of Arma's AI which hasnt added a single real feature (not calibrations) since the ability to crawl under a fence in Arma 2. But let me just quickly give you a breakdown of how Arma AI development cycle goes: Alpha: Public " hey whem are you guys going to start addressing the AI? BI and White Knights: Its only Alpha, they'll/We'll get to it Beta: Public: Hey parts of this game are looking good but when we'll the AI issues and features ever be addressed Bi and White Knights: Hey we're still only in Beta, be patient Release: Public: Game is decent but whatever happened to AI development BI and White Knights: Game just got released. We'll be opening a thread to work with you the public to at least calibrate the AI subskills and work with your feeback. We are an ongoing development Post Release a few Years: Public: Whatever happened to "working with us -that thread has disappeared? Why are you coming in and changing how SubSkill interpolation works breaking many AI scripts and mods for no good reason BI and White Knights: *crickets*. After some time ,all AI is feature locked for some time, we are on skeleton crew and looking forward to the future... Current Time: Public: Where is AI development at with Reforger as we were supposed to start seeing development into Arma 4 's AI and were promised squad control etc Bi and White Knights: Reforger is primarily a Co/op and MP game (tho it states Singleplayer on Steam store) - we did promise squad AI command but have not retracted it so...maybe. Arma 4 is unknown and we wil state absolutley nothing on AI development There you have it. Ive been in and on AI mod teams since Solus SLX for Operation Flashpoint and every title since. You can tout your Softwware engineering degree and experience all you want but that dont mean a whole lot -you got something tangible to bring to the AI table beside your opiniion on their developmentand undertstanding Ai development better thru your degrees -be my guest. If not -im not interested in yet another rehash -invest a few days and look thru the thousands and thousands of posts and complaints, and total neglects on the issue.
  17. froggyluv

    AI Discussion (dev branch)

    I dont think you understood the point of my post and probably dont have a strong understanding of this history of AI development since the very beginning with OFP. About when they decided to just cease development and come back and change the the way we could at least reliably at the time create the proper disparity of AI SUbSkills. So they did come back and in a very real sense "break what we had" and then left again -learn your history here before making obvious statements like "Yeah but why dedicate manpower to something like this". Also understand the level that AI modders have been able to reliably create before passing such flippant judgements.
  18. froggyluv

    SOG AI

    Johnny showin dem AI boiz howda AI
  19. froggyluv

    Gunner, HEAT, PC!

    What mod gives that sort of damage breakdown for Tanks etc?
  20. Crafty my friend - you are the without a doubt the king of immersion and strangeness
  21. froggyluv

    A.I or T-800 Terminators ?

    The AI has been been pretty much scratched from the Arma AI and they're building it from the ground up as far as I can tell. This is a good thing but at their current state you could call them totally rudimentary. Getting AI spotting right is a very difficult thing to do in gaming as most games only deal with CQB exclusively, that is they only need to feel realistic in a very short and limited engagement. So when you have a CoD AI, or FarCry or BF, they program their AI (if you can call it that they are so overwhelmingly scripted) their reactions only need to seem realistic in a 100m or less radius. An AI that feels realistic as far as spotting when engagements can take place up to 700m or more as well as in a city's urban landscape is very hard to get right on both ends.
  22. froggyluv

    Forcing A.I to fire weapon

    i would take a look thru this thread even though its more about getting the AT soldier to fire his launcher
  23. froggyluv

    AI group

    What Larrow means is that the Event Handler would work probably as you imagined a Loop would but it is far cheaper not firing repeatedly but checking only at the event that an entity is killed. He's assuming your talking about Units have that lost their Groups and thereby need to join another. What it sounds like your after is that for ANY individual or small 2 man group to seek out a larger group to join. Most people wouldnt assume that because that would break alot of mission
  24. froggyluv

    Arma Reforger/Arma4 VR Support

    I dont either but you'd be surprised what you end up doing in VR in which youd never imagined yourself -like reading Tomes and Books while balanced on a ladder....my neighbors cat must think im loco
  25. Hey I know that guy -I got into it with him about AI not engaging each other at point blank range. He really went on the offensive against me telling me how "this is not some simple first Person Shooter FSM". Went on a back and forth for a while yet he never relented but the next update had an updated algorithm for AI in immediate proximity 😉
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