Jump to content

dalber24

Member
  • Content Count

    472
  • Joined

  • Last visited

  • Medals

Community Reputation

151 Excellent

6 Followers

About dalber24

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    3D Modeler, Modder, Sound editing

Profile Information

  • Gender
    Male
  • Location
    Humans call it Planet Earth...
  • Interests
    3D Modeling, ArmA, Sound Editing, Modding, Racing, AI, VR, etc, etc.

Contact Methods

  • Biography
    GHOST
  • Youtube
    https://www.youtube.com/@GHOST-A2CO
  • Flickr
    106882645@N06

Recent Profile Visitors

4844 profile views
  1. dalber24

    CAS Smoke Marker Rockets

    This is for ArmA 2 not A3, so there is no workshop, you are in the wrong forum.
  2. dalber24

    HIVE_AI

    Hey @Kosmo_, I have a question, can the AI use artillery too or is it just for the player? It's not that it's super important... but, it wouldn't be bad if the AI could also blow your ass off. Cheers
  3. dalber24

    HIVE_AI

    Hey I liked that!
  4. dalber24

    HIVE_AI

    I was trying it, I liked it a lot, it's very good, thanks for sharing it
  5. When a mod requires another mod to work, it is specified in the mod's config.cpp file. class CfgPatches { class CAWeapons_B { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAWeapons","CAWeapons_e"}; As you can see here, in this case it indicates that it has a dependency on weapons.pbo and weapons_e.pbo, which are original game files. But there it could be another mod such as requiredAddons[] = {"ACE","ACE_X"}; Which in this case is a third-party mod that you must load for the mod that depends on it to work.
  6. the structure is certainly: @George_mods inside it should have the folder addons inside addons you put all the pbo's you want. then to load it -mod=@George_mods;
  7. @George_Smiley No, you can't actually just modify the game's pbo's, it's not allowed to do that. To make mods there are the sample models etc. here is the information about licenses, models, etc. https://community.bistudio.com/wiki/Category:Public_Data https://www.bohemia.net/community/licenses/licensed-data-packages To make a mod you have to learn several things, it's not just about modifying files and nothing else, you have to learn how to make configurations for them, etc, etc.- https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial GHOST.-
  8. I tried it a while ago, and I didn't like it. I fly A10, Black Shark and Apache as a Gunner. Unless you bought Syria, Afghanistan, Persian Gulf, it's horrible. In A2 at least you have good maps to fly with pretty good details. Flying OH-6 is totally visual. If the terrain doesn't captivate you, it gets boring and you don't enjoy it.
  9. @George_Smiley I'm not saying you have anything illegal, I'm just saying that the DZ people have always done that, it's just a comment to explain how Taviana could work with only A2OA installed. The thing here is that this island will only work if it has access to ArmA2 items, and for that you must have both installed, and if you are running A2OA you must make sure that you are running A2 Combined Operations, that is... when you open A2 OA you should see that you have ArmA2 loaded, it appears on the screen, or you can see it in expansions as active.
  10. @George_Smiley It seems you have not understood... The map was created to work only in ArmA2 Standalone, the old ArmA2 so... "ArmA2 Standalone" this: https://store.steampowered.com/app/33900/Arma_2/ This is ArmA 2 OA https://store.steampowered.com/app/33930/Arma_2_Operation_Arrowhead/ So as I said before, this is made to work on ArmA 2 Standalone, but it works with Combined Operations, which would be ArmA 2 Standalone + ArmA 2 Operation Arrowhead = ArmA 2 Combined Operations And why does it not work in ArmA 2 Operation Arrowhead if you do not also have ArmA 2 Standalone? Simple, because A2 standalone has objects, houses, etc, that this map uses. How would it work if you only had ArmA 2 Operation Arrowhead, doing what I explained to you before, those who play DZ cut and paste the ArmA 2 Standalone addons folder into the A2 OA folder to have all the content of ArmA 2 Standalone. I can't be more specific than that, because if I do, I'll be penalized. It's something illegal that those who play DZ do, because they only buy A2 OA and obviously they don't buy ArmA 2 Standalone. And to be more clear, you can't have ArmA2 Combined Operations if you haven't bought ArmA 2 Standalone and ArmA 2 Operation Arrowhead. If you have Combined Operations and you only have one of the above mentioned, you've done something illegal.
  11. It's like that because the creator of the island explains it clearly, that's why I left the link there for you to read it for yourself, and to clear up your doubts, even if you've played DZ with OA on that island, you've surely followed one of those tutorials that DZ fans make, like pasting the A2 Standalone addons folder into the root folder of OA, it's something very common that DZ fans do. So you probably pasted the folder and that's why it worked, because you had the A2 Standalone content inside OA.
  12. If this is the only one that works for you, then try an older version.
  13. Taviana is for ArmA 2 Standalone or ArmA 2 Combined Operations, if you run it in ArmA 2 Operation Arrowhead Standalone, it doesn't work.
  14. No @George_Smiley , I told you to use that program to bind keys, if you want one for mouse, I use this one https://sourceforge.net/projects/vjoystick/ With joytokey you will have that problem because it is paid, you have to pay for a license. So use VJOY. or you can also use: https://andersmalmgren.github.io/FreePIE/ GHOST.-
×