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battle pass [sugg] About Battle pass and daily mission.
Antoine Jdn replied to Antoine Jdn's topic in Suggestions & Feedback
Thank you mescot for your answer, but, if you have any suggestions to fill in the empty boxes of the levels of the silver battle pass ?- 3 replies
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- season 2
- daily mission
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Antoine Jdn changed their profile photo
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battle pass [sugg] About Battle pass and daily mission.
Antoine Jdn posted a topic in Suggestions & Feedback
Hello, In daily mission sometimes there are missions to craft 5 or 10 or 15 specifical weapons ( pistols, rifles, machine guns, submachine guns...) So it could be really helpfull if in the battle pass, rather than give weapons, for the level, to give instead manufacturing parts. And if you give 3 white weapons in the battle-pass, which cost 5 manufacturing pieces each, therefore give 15 manufacturing pieces in total. And there are in the battle pass free slots, without anything inside, like level 1, etc. So you could give us why not more manufacturing parts for white weapons. Thank you for reading, have a good day 🙂- 3 replies
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- season 2
- daily mission
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Bug : Killing an enemy and dying in the same time = do not count as a kill. Bug : sometimes when we die we stand, like if we are a scarecrow thank you for this update, more xp for daily mission, sharing the vault, burried cache ... But if we do not have time for this or killing, we can always made games with 0xp 😞
- 14 replies
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Antoine Jdn started following Airdrop lost forever, improvement for daily missions, no xp from ressources with insurance and and 1 other
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About daily missions, why not : giving 2 more missions for who's paying battle pass ? + giving more xp when finished them ? Why ? → Because some missions could be finished in 5 minutes and others 3-4 days, or 1 week and more. So keeping a hard mission who it's giving golds or legendary chest just for 200 XP like it's actualy = it's no very rewards to level up the battle pass. It should be having 3 differents levels of difficulity ; easy / normal / hard. + We could change a hard missions in normal, and normal in easy for free. + A normal mission could give 300 XP, normal 700 XP and hard 1000 XP And about the knife missions...It could be : 1 kill for a blue chest 2 kills for a epic chest 3 kills for a legendary chest Why ? → Because in fact it's very long to doing them how it's actualy (3 or 5 or 10 kills with a knife). It's very rare to kill a random player who he don't have a gun or having it, and us with a knife killing a player who is not a friend who help us. Or why not just doing 1 shot with the knife to kill someone ? like a Call of Duty game 😁
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I saw this same problem last days, and yesterday the 1st January it was terrible. It was as if the game did not support information, which was the movement of characters and the movement of gunfire. A bit like in the scene from Tarantino's movie: Pulp Fiction (A miracle) Sometimes it was in a house corridor, me and the opponent facing each other have fired all our bullets until emptying our magazines and either no one is dead. Or the one who fired the second killed the one who fired first, (as in western spaghetti movies)
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It coulb be nice to have special weeks / and weekends bonus offer by developpers like during this time : All players have a bonus to 50% or 100% more XP or Games start with 1 or 2 bonus resources (150% or 200% bonus for looting) or Games start with 1 bonus for airdrop. (green) or 2 more missions ... Why ? Because people will have more interest to play, :D
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So since the last update 1.2. We should win XP from ressources. Good idea, so Insurance will have a better interest... But in fact what we can see : video We can see only XP from signal detector used. No XP for ressources bring back afterlife.
- 1 reply
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- insurance
- no xp from ressources
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Yes many people earn it from money they win with crown missions. And yes they played a lot to win a lot, but 1 : How many days they played to win a lot ? 2 or 3 month with playing 2-3 hours a day ? and 2 : finaly using money in Battle pass, people will need to play more more more and more a lot to level up to level 50. it sounds impossible finaly to be level 50 in less 3 month, when many games we don't win XP, and with insurance and die with it = 0 xp from ressources.
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In french it's " Terminer une expédition avec le largage et en ne tuant personne." In this video we can see I took the 2 airdrops + no kill (in french it's " meurtre" and it's at zero ) and... in this video we can see when i back to the shelter, the mission don't validate. We did it before with only one airdrop and the same like this video. So where is the problem ? → In the daily mission ?
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Since the last update 1.2 The battle pass (silver / gold) it will be hard to level up. We don't win many XP during games, and each level need tooooo much XP. So why not decrease the number of XP for each level ? > Suggestions : Adding more XP in game during active and passive actions like : lauch a map discovering name-town ( suggestion from Oldninja) time spend in a game-map number of kilometers traveled, to give a bonus to non campers number of container open open code chest found the burried cache Assitance for kill. give a multiplier bonus XP when we kill someone by white weapons and short distance range. / and less XP when killing someone with long distance range and very rare weapon. get out of the game without being irradiated or beeing radiated. to be a threat win (500 - 1 000 XP) from our teammate who killed us give more XP when we die by people who stayed at extraction point Bring back weapons + ammo + blueprints found in the game and bonus from their rarity X number of materials bring back when die give XP to the ressources when we die with the insurance : give XP for bring back the photo XP LOST when : Killing teammate in duo. = our (500 - 1 000 XP) is send to him/her. give XP when we took risk and die like : Going 1st to the airdrop and taking it. Dying with 1 airdrop. give a multiplier bonus XP when we die by some rarity weapons.→ Less XP bonus when we dying by someone with a white weapons and short distance range. / and more XP when we dying by someone with a legendary weapon + long distance. ... etc. Because when we die most of the time we win 0 XP. About daily missions, why not : giving 2 more missions for who's paying battle pass ? + giving more xp when finished them ? Why ? → Because some missions could be finished in 5 minutes and others 3-4 days, or 1 week and more. So keeping a hard mission who it's giving golds or legendary chest just for 200 XP like it's actualy = it's no very rewards to level up the battle pass. It should be having 3 differents levels of difficulity ; easy / normal / hard. + We could change a hard missions in normal, and normal in easy for free. + A normal mission could give 300 XP, normal 700 XP and hard 1000 XP And about the knife missions...It could be : 1 kill for a blue chest 2 kills for a epic chest 3 kills for a legendary chest Why ? → Because in fact it's very long to doing them how it's actualy (3 or 5 or 10 kills with a knife). It's very rare to kill a random player who he don't have a gun or having it, and us with a knife killing a player who is not a friend who help us. Or why not just doing 1 shot with the knife to kill someone ? like a Call of Duty game So why not putting XP too at the shelter : with firing in the shooting stand and winning gold / silver / bronze... harvest the fruit of each production bench every hour recycling items crafting weapons / ammo / health giving X number of foods in the donnation etc... for people who can't play too much, they can win something passively And why not adding " sharing XP " bonus for people who paid the Gold pass (and other XP bonus or other) to friends when we play in team ? I don't know if developpers tryed in 55 days to level up 50 levels of battle pass And how many hours it need to play each day to be at level 50 in the battle pass in a season ? And how many days need to rank level 50 ? You (developpers) should put this answer before we (players) buying the battle pass (like Fortnite game did), because if I know it before the hardness it need, i'll not putting money from my labor to this, (sorry) As for the example in fornite game, I remember for season 7 who started in december 2018, → 8 100 xp was need for level 51, and their season was during 3 month for 70 level + they had more 80% bonus xp at this level + bonus sharing for the team + they had more 3 daily missions each days to win xp + special events bonus + at the end of the season +100% xp for each players to help them to finish the battle pass for non buyers and buyers. Other problem about the battle pass and xp, it's if you give xp from shelter improvement, all level reached before don't give xp... so it's xp lost. thank you for reading, if you have got other ideas, post them here 😀 (yellow color for edited text)
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in the garden : > a composter that would give fertilizer, to make it evolve, it would require apples at home : > an economizer something like That would reduce the cost of all improvements And for or from a certain level of improvement: ~ 10 lvl the improvements would give a second bonus for some of them for the scrap recycler > nails and cables the elolienne = a little electronics etc.
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the Airdrop was gone when an enemy took it and was killed in the second after. video in fact there were 2 blue (rare) drops inside. This guy told me it isn't the first time, he lost the same with legendary drop inside in the same way.