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Showing results for tags 'improvement'.
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About daily missions, why not : giving 2 more missions for who's paying battle pass ? + giving more xp when finished them ? Why ? → Because some missions could be finished in 5 minutes and others 3-4 days, or 1 week and more. So keeping a hard mission who it's giving golds or legendary chest just for 200 XP like it's actualy = it's no very rewards to level up the battle pass. It should be having 3 differents levels of difficulity ; easy / normal / hard. + We could change a hard missions in normal, and normal in easy for free. + A normal mission could give 300 XP, normal 700 XP and hard 1000 XP And about the knife missions...It could be : 1 kill for a blue chest 2 kills for a epic chest 3 kills for a legendary chest Why ? → Because in fact it's very long to doing them how it's actualy (3 or 5 or 10 kills with a knife). It's very rare to kill a random player who he don't have a gun or having it, and us with a knife killing a player who is not a friend who help us. Or why not just doing 1 shot with the knife to kill someone ? like a Call of Duty game 😁
To me this handles very bad, getting sights on target is like turning a battle ship. Keeping them there is like surgery. A shotgun or ambush tactics seem to be the way to go because hitting someone who is running is way to hard, and trying. To shoot someone who is right next to you is impossible! I know this is the unreal engine and not a frostbite engine or any of the other high dollar engines but the general handling of the guns and camera is in a bad spot. I don’t know if a very minor amount of aim assist is needed or what. I am just a gamer you guys know how to make it work?