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Everything posted by DarkBall123
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Crocus is a strike Unmanned Aerial Vehicle (UAV) with First-Person View (FPV) video transmission. Available in two modifications: AT (Anti-Tank) and AP (Anti-Personnel). Download Technical Specifications: - Maximum Flight Speed: Up to 140 km/h - Maximum Range: 2 km (or up to 4 km with a repeater) - Flight Time: Around 10 minutes due to the heavy weight of the ammunition. Additional Features: - Repeater enhances signal quality and range. - To use a Repeater, you can set it in the editor by searching for "Signal Booster" in the items section. The “Signal Booster” must be located at a distance of no more than 2 km from the player or drone. For Developers: - The mod operates on the client-side. - The mod is signed. Drone Video Signal Varies Depending On: - Distance from the drone to the operator. - Terrain features (obstacles like elevations can block the signal). - Low flight altitude outside of direct line of sight. - Other objects on the map that may interfere with signal quality. Thanks for the consultation: Lukin It is recommended to control the drone using the mouse.
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Kamikaze drone, stable version - 1.0. Tactical barrage ammunition. It carries a warhead and is designed to attack manpower, unprotected and protected equipment. The UAV is launched using the Mk6 82mm mortar. Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2795911738 Technical specifications: - Maximum flight range - 12 Km, - Minimum speed - 101 km/h, - Maximum speed - 200 km/h. Controls: - Mouse rotation - change the direction of flight, - Shift - increase the speed, - Z - decrease the speed, - N - Switch between the image - Standard, NVG and thermal imager, - Scroll the mouse wheel up - camera zoom, - Scroll the mouse wheel down - zoom out. How to launch? To launch the UAV, you need to load a special projectile with it into the Mk6 mortar. There are two ways you can do this: 1) Using the script: mortar addMagazine "SwitchBlade_Shell_AT"; mortar addMagazine "SwitchBlade_Shell_HE"; mortar loadMagazine [[0], "mortar_82mm", "SwitchBlade_Shell_AT"]; 2) You can put a special mortar from our mod, which already has the necessary shells. P.S - During control, when you press Escape, you lose control of the drone! Have a nice game, you can write about bugs in the comments under the mod.
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coop campaign COOP Campaign 'Support Of Democracy'
DarkBall123 posted a topic in ARMA 3 - USER MISSIONS
Download Campaign (STEAM) Download Campaign (Google Drive) ADDONS - - RHSAFRF - RHSUSAF - RHSGREF - CUP TERRAINS CORE - CUP MAPS - EDEN OBJECTS Civil war broke out in Chernarus. The country was plunged into chaos and divided into two parts. Take part in this conflict playing for the US Special Forces. The campaign is cooperative, and can be played either alone or with friends (1-4 players). Features: Dynamic cutscenes with animations from ARMA 2 Saving equipment during missions The ability to run a campaign in a co-op Ace Compatibility Lobby from APEX The Author Of The Campaign: DarkBall Voice Acting: DarkBall Hornet Ray PIONEER Vadim Pilyutik Rodion Campaign Tested By: DarkBall Hornet Ray Chignin Special Thank: Urun - USS FREEDOM Customization Vergessenen - Underground Base How to launch campaign? Just select it from the list of campaigns and click open. WARNING: Campaign is not supported for dedicated server, host only. At the start of the first mission, players may not be shown in the lobby. Have a good pass! -
Hello everyone, there is a problem with the animation - after the unit sits on the knee in the animation, he's disappears. But if you hover the cursor over the ground he appears back. I will be grateful for any answer!
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Download Campaign (STEAM) Download Campaign (Google Drive) ADDONS - - RHSAFRF - RHSUSAF - CUP TERRAINS CORE - CUP MAPS - CBA Sahrani is on the verge of war. The island is divided into two parts, the Northern part of the control of the Russian Federation, South USA. You play as a regular US Army UAV operator-Dave Smith. The military units of both sides are put on alert. Drone control training is present. The Author Of The Campaign - DarkBall Voice Acting - DarkBall - HORNET - RAY Campaign Tested By: - DarkBall - HORNET - RAY Have a good pass!
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https://drive.google.com/file/d/17Z8tbzt_9Vm2pA1BBLGK9f33UAtMWbul/view?usp=sharing required addons - UNSUNG
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Download Campaign (STEAM) Campaign "NAM 65-75" is a description of historical events during the Vietnam conflict. The main characters are fictional, and some are taken from the history of events. You will have to play as a helicopter pilot of the 173rd brigade, a soldier of the US Marine Corps, a soldier of the National Liberation Front of South Vietnam, a soldier of the "Study and Observation Group" ... The campaign is under construction and the final number of missions is unknown. So far, 6 missions are ready. About 30-40 scenarios are expected. But it is not exactly. The campaign was created in Russian, but there is an English-language description of tasks, a briefing and captions of conversations. The translation was made through Google translator online. AUTHOR: - RAY VOICE ACTING: - RAY - DarkBall - Hornet
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Hello everyone, can someone please explain why this happens: There is a trigger: Condition - call {{!canMove _x}forEach [ZU_1, zu_2, ZU_3,BMP_ISIS]}; On Activation - vertgo=true ZU_1, zu_2, ZU_3,BMP_ISIS - this is a technique that we need to destroy But here's the problem - After I destroy only the BMP the condition is triggered and canMove _x returns : FALSE {canMove _x}forEach [ZU_1, zu_2, ZU_3,BMP_ISIS] // FALSE I will be grateful for any help
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Problem with the array
DarkBall123 replied to DarkBall123's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you guys! -
Problem with adding an item to inventory
DarkBall123 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I need to randomly select any unit from the EAST side and give this unit a bomb (object). There is a code (running from initServer) _units = allUnits select {side _x == EAST}; _unit = selectRandom _units; _unit addItem "UMI_Weed_Bale"; _unit setVariable['bombUnit', true, true]; But here is the problem, as I did not try, the bomb is always added to the player-server (no matter what side he is). We tested the mission on the host server. I will be grateful for any hint. -
Problem with adding an item to inventory
DarkBall123 replied to DarkBall123's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I'll check it out -
Download Campaign (STEAM) The campaign was ported from a real game "Vietcong Fist alpha" is a port of the 2004 game of the same name. This is a prequel to "Vietcong", taking place three months before the events of this game. The campaign has 6 missions. Your hero is Sergeant first class Douglas Warren. All team members, from the original Vietcong, are present initially, with the exception of Le Duy Nhut. The translator is Vietnamese Sergeant Nham Nguyen. He was killed in action during the attack on Nui PEK base camp on may 15, 1966, and was replaced by Nhut. The game uses voice acting from the original game. Present: English-language description of tasks, briefing and conversation titles. The translation was made via Google translator online. P.S. the Use of additional mods, other than those specified in the description, is not provided. Crashes and problems in the game due to this are not considered. AUTHOR: - RAY Assist in the development: - DarkBall Campaign Tested By: - RAY - DarkBall - Hornet
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Hello ! I want to change the cutscene in the main menu by my own but it's dosent work. I have pbo with the mission and my config cpp like this : class CfgWorlds { class CAWorld; class Altis : CAWorld { cutscenes[] = {"campIntro"}; }; class Malden : CAWorld { cutscenes[] = {"campIntro"}; }; class Tanoa : CAWorld { cutscenes[] = {"campIntro"}; }; class Stratis : CAWorld { cutscenes[] = {"campIntro"}; }; class VR : CAWorld { cutscenes[] = {"campIntro"}; }; class Noe : CAWorld { cutscenes[] = {"campIntro"}; }; class Desert_Island : CAWorld { cutscenes[] = {"campIntro"}; }; class eden : CAWorld { cutscenes[] = {"campIntro"}; }; class cain : CAWorld { cutscenes[] = {"campIntro"}; }; class abel : CAWorld { cutscenes[] = {"campIntro"}; }; class Intro : CAWorld { cutscenes[] = {"campIntro"}; }; initWorld = "Intro"; demoWorld = "Intro"; }; My mission juste have InitIntro.sqf with script on camera But when i launch my game i have nothing like -wolrd=empty parameter. I have no error. My mission work perfectly in the editor. Can somebody help me? Thanks!
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Change cutscene in main menu
DarkBall123 replied to DarkBall123's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks! -
Change cutscene in main menu
DarkBall123 replied to DarkBall123's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I tried to create a new scenario with the camera, nothing worked -
Change cutscene in main menu
DarkBall123 replied to DarkBall123's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the hint, but it doesn't work .intro - name of the island in CUP The island appears for half a second and then disappears -
Change cutscene in main menu
DarkBall123 replied to DarkBall123's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes it is, Like in the video -
Change cutscene in main menu
DarkBall123 replied to DarkBall123's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes, there are no errors in the RPT - LOG: Starting mission: 14:46:43 Mission file: campIntro 14:46:43 Mission world: Intro 14:46:43 Mission directory: anims\campIntro.Intro\ Here's full confing.cpp : class CfgPatches { class peacekeeper_camp { author = "DarkBall"; authors[] = {"DarkBall"}; url = ""; units[] = {}; weapons[] = {}; requiredVersion = 1.7; requiredAddons[] = {"A3_UI_F", "A3_Data_F", "A3_Map_Altis","A3_Map_Stratis","A3_Map_Stratis_Scenes","A3_Map_Altis_Scenes","A3_Map_Tanoabuka","A3_Map_Enoch"}; }; }; class CfgMissions { class Campaigns { class Eaglets { directory = "Eaglets\campaign"; }; class Cutscenes { class campIntro { directory = "Eaglets\Intro.intro"; }; }; }; }; class CfgWorlds { class CAWorld; class Altis : CAWorld { cutscenes[] = {"campIntro"}; }; class Malden : CAWorld { cutscenes[] = {"campIntro"}; }; class Tanoa : CAWorld { cutscenes[] = {"campIntro"}; }; class Stratis : CAWorld { cutscenes[] = {"campIntro"}; }; class VR : CAWorld { cutscenes[] = {"campIntro"}; }; class Noe : CAWorld { cutscenes[] = {"campIntro"}; }; class Desert_Island : CAWorld { cutscenes[] = {"campIntro"}; }; class eden : CAWorld { cutscenes[] = {"campIntro"}; }; class cain : CAWorld { cutscenes[] = {"campIntro"}; }; class abel : CAWorld { cutscenes[] = {"campIntro"}; }; class Intro : CAWorld { cutscenes[] = {"campIntro"}; }; initWorld = "Intro"; demoWorld = "Intro"; }; -
Download Campaign (STEAM) Download Campaign (Google Drive) (Addons : RHSAFRF, RHSUSAF, RHSGREF, CUP TERRAINS CORE, CUP TERRAINS MAPS) This campaign is port from ArmA 1 to ArmA 3 Sahrani is getting close to war. US forces are preparing to enter and occupy our sovereign state. Several enemy recon planes have been spotted in our skies, intelligence reports possible enemy diversion groups imposing on our territory as well. Due to this state of alert, that is why our army, including air forces, are alerted and operational. Regular scrambles and target practices are being carried out. Campaign Ported By: -DarkBall Assist in the development: -Hornet Campaign Tested By: -DarkBall -Hornet Voiced by: - sansey, - SniperGRU, - Voenkom, - ArtGer, - Lost, - SLAYER, - CHAS. Credits & Thanks: SniperGRU, ArtGer for restless testing and plot design help. Lost for scripting support. Loktew for artistic skills. StumbleR and Ducatisto for translation.
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Download Mission (Steam) Download Mission (Google Drive) (Addons: RDS Civilian Pack, RHSAFRF, RHSUSAF, RHSGREF, Cup Terrains Core, Cup Terrains Maps) You as a part of group of the American instructors go to the city of Masbete. Protection is provided by soldiers of the Royal army. The mission is ported from the ArmA 1. You as a part of the American instructors go to the city. Author of the mission: [OTK]sansey Mission Ported by: [SEAL TEAM] DarkBall Voice Acting: [OTK]Bkmz [OTK]Huligane [OTK]Sansey [OTK]SniperGru [OTK]MODUL Special Thank: [MSF]Hornet - For Customization.
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Hi, Thanks!
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Download: G.L.O.R.I.A This campaign was ported from the ArmA 1 to ArmA 3 In early 1989, Sarani island was the epicenter of all troubles and misfortunes.. The constant unrest in the masses, hunger, unemployment was destroying him from the inside... Political leaders changed like gloves, and their only purpose was to steal more, to leave office and go somewhere far away. But after a few years, everything changed: there was a person who was able to fix the situation. He managed to raise the economy and living standards on the island – Sarani again became a strong and powerful state. But soon there were irreversible changes that split Sarani into two warring camps… At this time, hundreds of thousands of kilometers away, on a godforsaken island, begins the story of our hero-Edward Hitson. Every day he does his simple job: delivering humanitarian aid from the Royal Army on the island and at the airport, for transportation to the "Big Land". Life is measured, and it would seem that no political problems of distant Sarani will not be able to affect the Paradise life on a small island. However, Edward does not yet know what fate has in store for him… Feature of game: - Twisted plot, the full picture of which the player will be able to reveal to themselves only by the end of the campaign. - 16 colorful missions. - A look at events from the face of an ordinary civilian, embroiled in the midst of a bloody conflict. - A combination of diverse missions-in addition to shooting will have to use ingenuity and stealth. - A large number of dialogues. Campaign ported: DarkBall Thanks: BKMZ-for creating this beautiful campaign. Loktew \ SMERSH-Testing, debugging missions, full Assembly campaign, story ideas. SniperGRU-Testing, scripts. Lost-Scripts, testing. Ellastin - for generosity . PhOeNiX-Moral support. Download: G.L.O.R.I.A
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🙂
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https://drive.google.com/file/d/14B_8MRM2dUSXDbl-WL6EYju-6rGsVy47/view?usp=sharing, try this
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Yeah, sure, Google Drive. Addons: RDS Civilian Pack Cup Terrains - Core Cup Terrains - Maps RHSAFRF RHSGREF RHSUSAF