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Atlas01Actual

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About Atlas01Actual

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  1. Alright thank you, that settles it!
  2. Hello @KingN, I would like to know if you remember and could possibly tell me the variable names for the AI units used in scripts for the player's side (Jackal, air assets,ground convoy and possibly more that I omit). Figured I'd ask before digging in scripts 🙂 I want to do some testing with headless clients and in order to not break scripts, I need to exclude the units and it can only be done using their variable name. If it requires any effort that you deem excessive, don't do it. I'll be fine! Thanks!
  3. Atlas01Actual

    [SP] HETMAN: War Stories

    Hello again @Rydygier, I have since spoken with @NinjaRider600 and he is interested in making HWS Coop. Says he will likely start working on it in the coming weeks. Knowing his skill, he will likely make short work of it. Also, thanks for the insights. Let me clarify this last one as I also think it's weirdly formulated. Let's say that the player is initially in a squad with his mates. He decides that for the greater good of the battle, he must take control of another squad, let's say an AT recon squad. The feature I am referencing, would make it so that he does not go back to the same squad as his mates on death, but would instead stay with his AT recon squad. In short, stay in the formation you die in (if possible), and not automatically thrown back with other players.
  4. Atlas01Actual

    [SP] HETMAN: War Stories

    Hello Rydygier, Is a multiplayer compatible HWS something you could possibly do? NR6 has started to work on his fork again and fixed a whole lot of issues making this scenario even more relevent. I am almost about to pay a freelancer to script this multiplayer feature in. Just probing for interest. Being in the military, I love simulations and love the Combat Mission franchise. HWS is the closest ArmA has gotten, for me, to the realistic level simulation of active combined arms warfare. The fact that it's dynamic with any faction,on any map is un-matched in any other scenario out there. I have searched the workshop for the perfect scenario and it does not exist. None can replicate the cog in the machine of war feeling that HWS has and be multiplayer compatible. So here's what my dream is. Modifing HWS so that it's dedicated server compatible. This way I could increase the performance of the scenario using my dedi and HCs. Most importantly, I could share the amazing War Stories (pun intended) with my friends! I have some limited scripting knowledge and have tried to make it work but I simply can't. I can provide some insight into the problems I have encountered. The spawning of random units in a MP environment works fine. The problem lies with transferring the player units into random AI's on the players side at mission start and into other units of death. Ideally, even if they replace random AI's the players should have the toggle-able option to stay grouped or not on mission start ( same squad or vehicle) Also ,if at any time the player chooses to go elsewhere. Let's say in another squad (using the vanilla unit switch menu), they would transfer to the same squad or vehicle they died in and not back into another player's squad. Other than these core issues, I believe the rest should work relatively fine. Thank you for considering this request. I completely understand if this isn’t something you can commit to at the moment, Best regards,
  5. Atlas01Actual

    [SP] HETMAN: War Stories

    I have been playing a lot recently, I'll gather a consolidated list of ideas and I'll send it over.
  6. Atlas01Actual

    [SP] HETMAN: War Stories

    What I would give for you to work on this again. It is the single best scenario for a believable war experience.
  7. This would be absolutely sick. I hope to blessed to see some more updates to this labour of love @KingN
  8. Atlas01Actual

    3CB Factions

    Interesting, so how can I bypass this? I tried deleting the code below in the sqm but it crashed my game when trying to load the mission. Edit: Even tried getting rid of all "class CustomAttributes"and it still crashed.
  9. Atlas01Actual

    3CB Factions

    I am having the same issue at the moment.
  10. Simply use this: https://steamcommunity.com/sharedfiles/filedetails/?id=457905859
  11. Yes that seems to be the case. It was really pitch black. I really love the mission and I would like to suggest some things I think would improve it over all. 1. I play with a friend and it would be cool for him to have control over jackal squad and their loadout, be able to switch team members from the backup units only for his squad. This would have him be more implicated in mission planning. 2. Give bonus points for complete extraction back to base as you are taking extra risks to do it. 3. Have a simple skill script for players if that interests you. IE: That's what I thought of so far. Cheers!
  12. Hi, I saw that you have a bright night script in your mission. However, I was playing the cam lao nam version and all the nights I encountered so far were pitch black. This is probably not how it's supposed to be?
  13. No, I just wanted to squeeze every fps possible. The mission runs fine!
  14. Hi, first of all great mission! I'd like to know if it is HC compatible with let's say Werthles' Headless Module? Thanks!
  15. @Larrow could you tell me what the command to change a sector area would be? (setTriggerArea does not work) In the editor I set the size of 4 out of 6 sectors to 0,0,0 (making them uncapturable) the other 2 are (400,400,0). When the first sector (which is set a 400,400,0) gets captured I want to set the size of the next one to (400,400,0). I went here https://community.bistudio.com/wiki/BIS_fnc_moduleSector but as you can see, there's nothing... Thanks!
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