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Everything posted by RCA3
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HDR 2020 Final v1 Google Drive
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HDR 2020 Description: Arma 3 has currently two types of tonemapping available: John Hable's Filmic curve (aka Uncharted 2 curve) and Reinhard's (remnants of Arma 2 or earlier). Tonemapping Curves have different operators that form each curve, some have more operators, some have less operators (there's plenty of Curves). BI albeit having started Arma 3 with Uncharted 2 Curve <src> <src> <src>, have since, updated it's operators values. This mod changes HDRnewPars and uses Hable's curve to change the look of Arma 3. There's 4 versions: Showcase - our first attempt at creating a heavily contrasted HDR image. Filmic - based of ACES with added contrast. ACES Simulated - a recreation of the ACES curve using Hable's function. Final - best of all of the above. Supported Maps: Altis, Stratis, Malden, Tanoa, VR, any map inheriting from any of these, not from CAWorld Livonia (Contact DLC) (Thanks EO) Global Mobilization, S.O.G. Prairie Fire, CSLA Iron Curtain, Western Sahara and Spearhead 1944 maps (CDLCs) (Thanks EO) CUP Terrains CUP Terrains 2.0 Anizay Bozoum Dunes Global Ops Terrains Korsac Lybor Sa'hatra Sumava Thirsk (winter) Vanam Adding more maps: With your support I can easily add more maps. All I need is the map classname and the map classname it inherits from (usually CAWorld). E.g.: Download: Google Drive (Showcase) (discontinued) Google Drive (Filmic) (discontinued) Google Drive (ACES Simulated) (discontinued) Google Drive (Final) (recommended) Credits: tonemapper — A tool for exploring and applying various tonemapping operators. Hdr icons created by Pixel perfect - Flaticon Final: (screenshots to be added) ACES Simulated: Brightness 100 Contrast 100 Saturation 86 (because CUP) Pre-Process Brightness and Gamma 1.0 Outdated, see link: https://forums.bohemia.net/forums/topic/245053-hdr-2020/?do=findComment&comment=3523731 Filmic: Brightness 100 Contrast 100 Saturation 86 (because CUP) Pre-Process Brightness and Gamma 1.0 Outdated: Showcase: Brightness 94 Contrast 100 (last pic 110) Saturation 94 (CUP 86) Pre-Process Brightness and Gamma 1.0 Histogram: left to right: showcase, filmic (outdated), ACES simulated (outdated) and vanilla:
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I did some small changes. I think it's done! Arma 3 HDR (left) vs HDR 2020 (right)
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Hey everybody, tonight I found out a new way to tonemap Arma and I was pretty excited so I wanted to share with you. Which do you prefer? Left or right? PS. this is just HDR (no light config change) but the sun size aroundSunCoefMultiplier is reduced by 0.2. Arma 3 HDR (left) vs HDR 2020 (right) The nights are somewhat inverted where HDR 2020 is brighter It looks good though 😅
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arma 3 "The cloud file provider is not running."
RCA3 replied to viscos_3z's topic in ARMA 3 - TROUBLESHOOTING
You haven't downloaded anything, OneDrive is part of Windows. Uninstall OneDrive https://support.microsoft.com/en-us/office/turn-off-disable-or-uninstall-onedrive-f32a17ce-3336-40fe-9c38-6efb09f944b0 You won't lose files or data by uninstalling OneDrive from your computer. You can always access your files by signing in to OneDrive.com. Windows 10/11 Select the Start button, type Programs in the search box, and then select Add or remove programs in the list of results. Open installed apps Under Apps & features, find and select Microsoft OneDrive, and then select Uninstall. If you're prompted for an administrator password or confirmation, type the password or provide confirmation. -
I can see that you've tried almost everything; I'd suggest the Arma Discord server and visit #arma3_troubleshooting channel to get help from the devs/veterans. Good luck!
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I agree. @FreshMethMan, you didn't mention your graphics card. Have you updated your graphics card drivers?
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Randomized killhouse generator problems
RCA3 replied to Wulff Operator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, and: would be: Replace true and false accordingly. -
Randomized killhouse generator problems
RCA3 replied to Wulff Operator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks like you have to remoteExec hideObject since it is local effect. //target hideObject true; [target, true] remoteExec ["hideObjectGlobal", 2]; // remote-executes hideObjectGlobal from a client to the server Do it for all instances of hideObject (not just target 😐). -
AI vehicles spawned don't move.
RCA3 replied to Aviox93's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try applying private to all local variables, like so: private _ingame = true; Do it to all local (_thisIsLocal) variables. If you're just using CUP you can share your mission and i'll take a look. DM if you want. -
AI vehicles spawned don't move.
RCA3 replied to Aviox93's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Convert your global variable r to a local variable like _r. They are conflicting with each other. Update all references under it of course. -
ACES Simulated: New tonemap. New clouds: "old look clouds". (Thanks to @pvtTunt @ https://forums.bohemia.net/forums/topic/230063-how-to-make-old-lighting-configs-work-answered). directLightCoef is custom. Changes in apertureRatioMax, apertureRatioMin and maxAperture in HDRnewPars. Old vs ACES vs New The increase in brightness/saturation is due to an increase in the blacks and overall contrast which was too low. Although apparently less similar to the original ACES than before I think the overall tone and color scheme is more balanced. In game (post above) it still gives an ACES feel 😉👍. Here's the new params:
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Arma 3 vs ACES Sim (new):
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Trigger Activates on person entering helo
RCA3 replied to BikerJoe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need Event Handlers: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers https://community.bistudio.com/wiki/addEventHandler getIn or getInMan -
Yep, wasn't easy here either. Lot's of trial and error and reading lots of stuff. Once I found that app (tonemapper) was smooth sailing though, so use it! Thanks. 🙂👍
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EnemyDetected Group Event Handler fires multiple times
RCA3 replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can't help you with this part. Maybe some math expert can. 2nd problem with proper indentation 😛 Just added removeEventHandler and params. _garrGRPA = [ (position structA), independent,["rhsgref_cdf_reg_squadleader","rhsgref_cdf_reg_machinegunner","rhsgref_cdf_reg_grenadier_rpg","rhsgref_cdf_reg_marksman","rhsgref_cdf_reg_specialist_aa"] ] call BIS_fnc_spawnGroup; [_garrGRPA, (position structA)] call BIS_fnc_taskDefend; { _x linkItem "rhs_1PN138"; _x setUnitPos "UP"; _x disableAI "PATH"; }forEach units _garrGRPA; (leader _garrGRPA) addWeaponGlobal "rhs_weap_rsp30_green"; _garrGRPA addEventHandler ["EnemyDetected", { params ["_group", "_newTarget"]; (leader _garrGRPA) forceWeaponFire ["rhs_weap_rsp30_green", "Single"]; _sposReinfGRPA = [(position structA), 100, 300] call BIS_fnc_findSafePos; _reinfGRPA = [_sposReinfGRPA, independent, (configfile >> "CfgGroups" >> "Indep" >> "rhsgref_faction_cdf_ground" >> "rhsgref_group_cdf_para_infantry" >> "rhsgref_group_cdf_para_infantry_squad")] call BIS_fnc_spawnGroup; _reinfGRPA deleteGroupWhenEmpty true; _group removeEventHandler [_thisEvent, _thisEventHandler]; }]; -
Fixing Marta with Knowsabout
RCA3 replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
player setVariable ["MARTA_hide", _unknowngroups]; -
Fixing Marta with Knowsabout
RCA3 replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Take a look at this: -
Update: New version "ACES Simulated" (update in OP). ACES tonemapping is a function on by itself within the ACES pipeline, which is currently the standard for film industry and available in modern game engines. Since the best (with more parameters like toe and shoulder) function we have is Hable's function, we tried to simulate ACES curve using it. This is very hard (impossible?) to do, but we can get some approximations. Credits to: Tizian Zeltner on GitHub for their tonemapper tool. The Academy - Science & Technology Council on GitHub for providing the images. From left to right (ACES, ACES Simulated and Arma 3). syntheticChart.01 DigitalLAD.2048x1556
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New tonemapping coming up:
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Update: New version "Filmic" I never intended to update this but I was having problems with clipping in both brights/darks so I created this more balanced one while still offering quite more contrast compared to vanilla (ex in OP). I had to update the description at OP because I f* 'ed up. Oh, this version is more suited for Brightness 100 - Contrast 100. Oh, I found this great tool if you want to play around with tonemapping (EO, *wink*wink*): https://github.com/tizian/tonemapper Cheers! 😁 👍 Happy Holidays, Happy New Year and all that! PS. oldy41, I haven't forgotten about you! Trying to figure a way out for this.
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No problem, and thank you. They all have LoadOrders (including Contact) so I made patches for all of them. Can be kept in folder even when (C)DLCs are unloaded. They should be good 👍 Thank you! I'm still undecided about Steam uploads, but I have massive respect for community veterans as yourself so I'll take your request into consideration.
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Added them. Thank you. I added them to CAWorld since you didn't mention. Please test it out. I'm not sure CDLCs need LoadOrder on cfgPatches. (I also don't own CDLC's ).
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Thank you, EO! Can you tell I don't own Contact? 😁🤫 Updated it. Tonemapping is the best, very powerful. Try it, you'll enjoy it. If you need help PM me.