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bijx

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Everything posted by bijx

  1. Zeus Mission Generator A powerful AI-powered Discord Bot that produces totally unique mission ideas every time. Builds scenario ideas (no matter how ridiculous), can provide a list of objectives, and adapts to your story—or creates a new one for you! Back in 2019, I made a website called the https://zeusmissiongen.com/ were it would pick a random mission idea from a list of them I'd compiled and present it to you in a kind of "random generator" way. The site was never truly a random mission generator... until now that is. The Zeus Mission Generator 2.0 is a Discord Bot that works using natural language completion AI to come up with story ideas based on your parameters, and it works like a charm. Check out some examples of mission ideas it's come up with: Other examples Secret service protecting the president Soviets taking out an American submarine US air force escorting bomber Marines killing aliens on the moon! Defeat middle aged British male, Barry, 63 Try it out If you're interested in trying the bot out to make some gnarly mission ideas, you can either invite the bot to your server or join the sandbox server here: https://bot.zeusmissiongen.com/ How to use Check out the YouTube tutorial to get started in under 3 minutes Documentation If you have any comments or feedback, feel free to leave them in this thread, or on the official Discord server!
  2. In case anyone else was wondering, you need to Rebuild Terrain to see height data. Double Click Mapframe > Processing Tab > Rebuild terrain
  3. A3 Zeus Music Mod Generator v1.1.3a Welcome to the official release of the Arma 3 Zeus Music Mod Generator, a Java application that allows users to auto generate mod folder structure for custom Arma 3 music mods. Basically an automated version of Scarlet Aquiline's Custom music packs for Zeus module guide on Steam. The purpose of this mod is to allow anyone with no modding experience to quickly and easily port their favourite tracks and sound effects into the game for use in missions (i.e. with triggers) or Zeus. The program is relatively straightforward to use and will be updated periodically with new features. I created this application to streamline and automate the process for building music mods so that anyone can create and post their own mods that add cool soundtracks to the game. As a Zeus myself, I love finding music mods that have a variety of tracks to set the tone of my mission, and hopefully this tool helps you easily create your own playlist mods. Download You can find the latest release on the Project Release Page. How to Use The program was built in Java and has a fully functioning GUI with helpful tooltips and informative feedback when interacting with it. It requires you to have Java installed on your machine which you can download from their official webpage. Once you have the program open, you can follow my comprehensive guide on the GitHub README page below: Full Quickstart Tutorial Video Tutorial Planned Features In the future I plan to implement some additional features to make the process even easier including the following items. Automatically determine track length/duration when a song is added to the list. This feature has been added in version 1.1.4a. Import already created mods back into the tool to edit mod and add songs. Built-in MP3 to OGG converter. [Just an idea!!] Spotify playlist to mod generator. I know how to implement this, but the Spotify API recently underwent security changes so it may be a little annoying. If you have any feedback, feel free to leave it in the comments here or to message me directly. I haven't tested too many use cases extensively, so if you run into a bug be sure to let me know. Screenshots
  4. Not sure if you ever got your answer to this, but setting the rocks to disable simulation in Eden fixed the problems for me and gave me an almost 10-15 frame boost in FPS. Setting them to simple objects using the following script (grabbed from Reddit): 0 = [this] call bis_fnc_replacewithsimpleobject; made it a little easier on dedicated servers when playing multiplayer. I also used zoning outlined by Karmaterrorᵁᴷ's comment on steam to help optimize large missions with many sets of rocks in different places. Hope this helps anyone who's having this issue!
  5. This may be a little late to the party, but if anyone else was looking for the solution and couldn't get pierremgi's code to work, use this version of it instead: this addEventHandler ["AnimChanged", { params ["_unit", "_anim"]; if (["halofree",_anim] call Bis_fnc_instring) then {_unit switchMove ""} }]; The problem with the other code was the hint line causing issues. Just tried it on my floating platform with enhanced movement enabled and every jump that used to throw my character into a freefall dive loop now just stands straight up!
  6. I am creating a mission where I am using a texture loaded on a "User Texture" object in game, and I am trying to have the image rotate around the X axis continuously while the mission is running. Is there a simple script to do this? I presume it uses some sort of loop but I can't figure out adjusting timing (for example: 5 rotations per minute)
  7. www.ZeusMissionGen.com So after playing Arma 3's public Zeus mode for a while now, I've noticed that sometimes you get into a server with a bunch of cool people and they want a mission quick. The problem is that it takes a while to think of a good story and even longer to implement it. Now we actually have a way to shorten one or both of those processes, the Zeus Mission Generator. I built this website for Zeus' who need quick inspiration for a mission. The generator does two things: gives you random mission ideas, and creates scripts that can be pasted into the debug console to create fully made missions and starting points right from the get-go. Features Gives random ideas for missions Creates scripts for pre-made playerbase (starting point for your missions) Can generate up to 7 static pre-made missions on the map so players can operate while you're creating your op Newly I've introduced a options for player bases including size (small, large), and whether to include aircraft and foot patrols. I'll be adding more features such as new base locations and maps in future updates, so if you have any ideas let me know here. Also I am aware that the debug console no longer works on official public zeus servers, but they still work on unofficial public zeus servers.
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