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36 ExcellentAbout AbueloCeboleta
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Coladebote started following AbueloCeboleta
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AbueloCeboleta replied to Placebo's topic in ARMA 3 - GENERAL
Mods used: FFAA Mod, Whisplash Static Animations, Modern Warfare Static Pose Pack, CUP Vehicles and POLPOX's Artwork Supporter. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AbueloCeboleta replied to Placebo's topic in ARMA 3 - GENERAL
Mods used: ZL2 Static Poses, Death Zone (Map), RHS Mod Pack and POLPOX's Artwork Supporter.- 6814 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AbueloCeboleta replied to Placebo's topic in ARMA 3 - GENERAL
Mods used: Whiplash Static Animations, CUP Mod Pack and POLPOX's Artwork Supporter. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AbueloCeboleta replied to Placebo's topic in ARMA 3 - GENERAL
Mod Used: Whiplash Static Animations- 6814 replies
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AbueloCeboleta started following lexx
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Where to release mission nowdays?
AbueloCeboleta replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I recommend you to use SteamWorkshop if you want to publish a mission. You can publish it in the Workshop by a little icon which is on the left top of the editor. There, you can write the mission description and title, and upload the mission cover image. Here you have a good guide about the mission presentation: https://steamcommunity.com/sharedfiles/filedetails/?id=786566006 You can also use this (https://steamcommunity.com/comment/ForumTopic/formattinghelp) to improve your mission presentation. I hope this information helps you. -
AbueloCeboleta started following How to regenerate a vehicle’s fuel, health, and ammo? and ORBAT Insignia Problem
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Hi everyone. I have been working with the CfgORBAT in one of my missions, and everything is fine, all it works except the insignia image which it should show up in the background of the ORBAT. I have tried using a .paa image (512x512, 256x128 and128x128) and .jpg images, but any of those works. The only thing I get using these formtats is the little icon which appear in the map: https://imgur.com/a/Mk9wFHZ This is my CfgOrbat: class CfgORBAT { class ArrowPlatoon { id = 1; idType = 1; side = "West"; size = "Platoon"; type = "Recon"; insignia = "images\insignia3.paa"; commander = "López"; commanderRank = "Major"; text = "Arrow Team"; textShort = "Arrow Team"; color[] = {0,0.3,0.6,1}; description= "A special operations force of the 111th Infantry Division."; assets[] = {}; }; }; This is the error I get: https://imgur.com/a/ljkVhsJ If you know what format I have to use, or what I'm doing wrong, please, comment! Sorry for English grammatical mistakes.
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Compatibility problem with 'BIS_fnc_cinemaBorder' and 'BIS_fnc_showSubtitle'
AbueloCeboleta replied to AbueloCeboleta's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If anyone else have this problem, I've found a solution (more or less). Just use this code at the start of the mission: [0, 0, false, false] call BIS_fnc_cinemaBorder; sleep 0.1; [1, 1, false, false] call BIS_fnc_cinemaBorder; I also recommend to use this code during 1 second at least: titleCut ["", "BLACK FADED", 7]; Using these two codes, this problem will be solved. -
How to regenerate a vehicle’s fuel, health, and ammo?
AbueloCeboleta replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These codes act instantly: Fuel: vehicleName setFuel 1; // 0 = 0% fuel, 0.5 = 50% fuel, 1 = 100% fuel. Ammo: vehicleName setVehicleAmmo 1; // 0 = empty, 1= full. Health: vehicleName setDamage 0; // 0 = 100% health, 0.5 = 50% health, 1 = 100% health. I hope this is what you are looking for. -
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Compatibility problem with 'BIS_fnc_cinemaBorder' and 'BIS_fnc_showSubtitle'
AbueloCeboleta posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is my first post in this page, I'm sorry if I don't use the avaible tools correctly. Hi everyone, I'm working with a mission and I'm using some scripts, which contain the 'BIS_fnc_showSubtitle'. These scripts work perfectly, but, I also have a script which start with the 'BIS_fnc_cinemaBorder' and then it uses the 'BIS_fnc_showSubtitle'; the problem is that the subtitles from the 'BIS_fnc_showSubtitle' don't show up, since they are covered by the 'BIS_fnc_cinemaBorder'. I have been investigating and I have figured out that if you don't use the 'BIS_fnc_showSubtitle' before using the 'BIS_fnc_cinemaBorder', the subtitles will show up, but if you use it, the subtitles won't appear. Here you have two examples: Code 1: [1, 999, false, false] call BIS_fnc_cinemaBorder; sleep 3; ["Officer","Move!"] spawn BIS_fnc_showSubtitle; Here, the subtitles show up. Code 2: ["Officer","Come on!"] spawn BIS_fnc_showSubtitle; sleep 2; [1, 999, false, false] call BIS_fnc_cinemaBorder; sleep 3; ["Officer","Move!"] spawn BIS_fnc_showSubtitle; The subtitles don't show up due to the black bars of the 'BIS_fnc_cinemaBorder'. Although I could use other functions similar to 'BIS_fnc_showSubtitle', I really like this one, so I hope you can help me. Sorry for English grammatical mistakes.